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Synthetic GO Dataset
- Game ID: go_ml00v6sh_ooin8ui0b
- Total Frames: 821
- Board Size: 19×19
- Export Date: 2026-01-29T23:12:28.195Z
- Generated by: Monotone GO Pro v2.5
File Structure
dataset.zip/
├── images/ # PNG images (400×400)
│ └── frame_00001.png # Board visualization
├── metadata/
│ ├── dataset.csv # CSV metadata
│ ├── dataset.json # JSON metadata
│ └── game.sgf # SGF game record
└── README.md # This file
Suitable for:
- Machine learning training
- Computer vision
- Reinforcement learning
- Go AI development
Dataset Description
This dataset provides a synthetic, frame-by-frame record of a single professional-level Go game on a 19x19 board. Generated using Monotone GO Pro v2.5, it includes 821 frames capturing the game's progression from start to finish. Each frame consists of a visual board representation (PNG image) and a structured board state (array), enabling applications in AI, machine learning, and game analysis.
Key Metadata
Version: Go Professional Dataset v2.5 Game ID: go_ml00v6sh_ooin8ui0b Total Frames: 821 Board Size: 19x19 Export Date: 2026-01-29T23:12:28.195Z Generated By: Monotone GO Pro v2.5 License: MIT Size: ~15 MB (ZIP), ~14.9 MB (Parquet)
How the Dataset Was Generated
Simulated using Monotone GO Pro v2.5, a Go engine mimicking professional play. The game starts empty and progresses with alternating moves, capturing real-time board evolutions. No human intervention; fully synthetic for reproducibility. Use Cases
-Machine Learning Training: Train models to predict next moves, evaluate board positions, or classify game phases (opening, mid-game, endgame).
-Computer Vision Tasks: Use images for object detection (stones), segmentation (board regions), or generation (e.g., GANs for synthetic boards).
-Reinforcement Learning: Feed board states into RL agents like AlphaGo-style systems for policy/value network training.
-Go AI Development: Benchmark algorithms on sequential data; simulate variations from SGF.
-Strategy Analysis: Visualize move patterns, compute liberties/territories with board arrays.
-Educational Tools: Build apps/tutorials showing game progression; interactive replays.
-Game Simulation: Extend to multi-game datasets; test Monte Carlo Tree Search (MCTS).
-Research: Study complexity in sequential decision-making; compare synthetic vs. real pro games.
Citation
If using, cite as: text@dataset{synthetic_GO_dataset, author = {webxos}, title = {Synthetic GO Dataset}, year = {2026}, url = {webxos.netlify.app} }
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