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🤖 Deploy openspiel_env environment - 2025-10-21 16:20:53
Browse files- Dockerfile +15 -7
- README.md +3 -2
- src/envs/openspiel_env/server/Dockerfile +14 -13
Dockerfile
CHANGED
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@@ -1,13 +1,14 @@
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# OpenSpiel requires complex C++ build - using special multi-stage approach
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# Stage 1: Build OpenSpiel C++ bindings
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-
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# Avoid interactive prompts during build
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ENV DEBIAN_FRONTEND=noninteractive
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ENV TZ=UTC
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# Install build dependencies
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RUN apt-get update && apt-get install -y --no-install-recommends build-essential clang cmake
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# Set up OpenSpiel build directory
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RUN mkdir /repo
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@@ -43,11 +44,16 @@ RUN pip3 install --no-cache-dir --upgrade -r requirements.txt
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# Set Python path for OpenSpiel
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ENV PYTHONPATH=/repo:/repo/build/python:
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# Copy OpenEnv core
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WORKDIR /app
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COPY src/core/ /app/src/core/
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COPY src/envs/openspiel_env/ /app/src/envs/openspiel_env/
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# Extend Python path for OpenEnv (base image set PYTHONPATH=/app/src)
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# We prepend OpenSpiel paths
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ENV PYTHONPATH=/repo:/repo/build/python:/app/src
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@@ -57,9 +63,11 @@ ENV OPENSPIEL_GAME=catch
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ENV OPENSPIEL_AGENT_PLAYER=0
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ENV OPENSPIEL_OPPONENT_POLICY=random
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# Health check
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HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 CMD curl -f http://localhost:8000/health || exit 1
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#
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CMD ["uvicorn", "envs.openspiel_env.server.app:app", "--host", "0.0.0.0", "--port", "8000"]
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ENV ENABLE_WEB_INTERFACE=true
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# OpenSpiel requires complex C++ build - using special multi-stage approach
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# Stage 1: Build OpenSpiel C++ bindings using the same base image
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ARG BASE_IMAGE=openenv-base:latest
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FROM AS openspiel-builder
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# Avoid interactive prompts during build
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ENV DEBIAN_FRONTEND=noninteractive
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ENV TZ=UTC
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# Install build dependencies (curl already installed by openenv-base)
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RUN apt-get update && apt-get install -y --no-install-recommends build-essential clang cmake git sudo && rm -rf /var/lib/apt/lists/*
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# Set up OpenSpiel build directory
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RUN mkdir /repo
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# Set Python path for OpenSpiel
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ENV PYTHONPATH=/repo:/repo/build/python:
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# Copy OpenEnv core (base image already set WORKDIR=/app)
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WORKDIR /app
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COPY src/core/ /app/src/core/
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# Copy OpenSpiel environment
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COPY src/envs/openspiel_env/ /app/src/envs/openspiel_env/
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# Copy README for web interface documentation
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COPY src/envs/openspiel_env/README.md /app/README.md
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# Extend Python path for OpenEnv (base image set PYTHONPATH=/app/src)
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# We prepend OpenSpiel paths
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ENV PYTHONPATH=/repo:/repo/build/python:/app/src
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ENV OPENSPIEL_AGENT_PLAYER=0
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ENV OPENSPIEL_OPPONENT_POLICY=random
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# Health check (curl is provided by openenv-base)
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HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 CMD curl -f http://localhost:8000/health || exit 1
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# Note: EXPOSE 8000 already set by openenv-base
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# Run the FastAPI server (uvicorn installed by openenv-base)
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CMD ["uvicorn", "envs.openspiel_env.server.app:app", "--host", "0.0.0.0", "--port", "8000"]
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ENV ENABLE_WEB_INTERFACE=true
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README.md
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@@ -35,9 +35,10 @@ Provides access to OpenSpiel games for multi-agent reinforcement learning.
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Send a POST request to `/step` with:
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```json
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{
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"action":
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}
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```
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## API Documentation
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Send a POST request to `/step` with:
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```json
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{
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"action": {
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"action_id": 1
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}
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}
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## API Documentation
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src/envs/openspiel_env/server/Dockerfile
CHANGED
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@@ -4,21 +4,24 @@
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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# Multi-stage build for OpenSpiel + OpenEnv
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# Stage 1: Build OpenSpiel C++ bindings
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-
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FROM python:3.11 AS openspiel-builder
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# Avoid interactive prompts during build
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ENV DEBIAN_FRONTEND=noninteractive
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ENV TZ=UTC
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# Install build dependencies
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RUN apt-get update && apt-get install -y --no-install-recommends \
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build-essential \
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clang \
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cmake \
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curl \
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git \
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sudo \
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&& rm -rf /var/lib/apt/lists/*
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@@ -43,10 +46,8 @@ WORKDIR /repo/build
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RUN cmake -DPython3_EXECUTABLE=$(which python3) -DCMAKE_CXX_COMPILER=$(which clang++) ../open_spiel
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RUN make -j$(nproc) pyspiel
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# Stage 2:
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-
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# See: https://github.com/meta-pytorch/OpenEnv/pkgs/container/openenv-base
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FROM ghcr.io/meta-pytorch/openenv-base:latest
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# Copy OpenSpiel build artifacts from builder
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RUN mkdir -p /repo
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@@ -78,11 +79,11 @@ ENV OPENSPIEL_GAME=catch
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ENV OPENSPIEL_AGENT_PLAYER=0
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ENV OPENSPIEL_OPPONENT_POLICY=random
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# Health check (curl is provided by
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HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \
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CMD curl -f http://localhost:8000/health || exit 1
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# Note: EXPOSE 8000 already set by
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# Run the FastAPI server (uvicorn installed by
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CMD ["uvicorn", "envs.openspiel_env.server.app:app", "--host", "0.0.0.0", "--port", "8000"]
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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# Use the standard openenv base image
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# Built from: docker build -t openenv-base:latest -f src/core/containers/images/Dockerfile .
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# In GitHub Actions, this is overridden to use the GHCR base image
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ARG BASE_IMAGE=openenv-base:latest
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# Multi-stage build for OpenSpiel + OpenEnv
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# Stage 1: Build OpenSpiel C++ bindings using the same base image
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FROM ${BASE_IMAGE} AS openspiel-builder
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# Avoid interactive prompts during build
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ENV DEBIAN_FRONTEND=noninteractive
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ENV TZ=UTC
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# Install build dependencies (curl already installed by openenv-base)
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RUN apt-get update && apt-get install -y --no-install-recommends \
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build-essential \
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clang \
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cmake \
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git \
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sudo \
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&& rm -rf /var/lib/apt/lists/*
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RUN cmake -DPython3_EXECUTABLE=$(which python3) -DCMAKE_CXX_COMPILER=$(which clang++) ../open_spiel
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RUN make -j$(nproc) pyspiel
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# Stage 2: Use the standard openenv base image
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FROM ${BASE_IMAGE}
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# Copy OpenSpiel build artifacts from builder
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RUN mkdir -p /repo
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ENV OPENSPIEL_AGENT_PLAYER=0
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ENV OPENSPIEL_OPPONENT_POLICY=random
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+
# Health check (curl is provided by openenv-base)
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HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \
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CMD curl -f http://localhost:8000/health || exit 1
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+
# Note: EXPOSE 8000 already set by openenv-base
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+
# Run the FastAPI server (uvicorn installed by openenv-base)
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CMD ["uvicorn", "envs.openspiel_env.server.app:app", "--host", "0.0.0.0", "--port", "8000"]
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