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index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>3D Slithering</title>
|
| 7 |
+
<style>
|
| 8 |
+
body {
|
| 9 |
+
margin: 0;
|
| 10 |
+
padding: 0;
|
| 11 |
+
background: #000;
|
| 12 |
+
overflow: hidden;
|
| 13 |
+
font-family: 'Arial', sans-serif;
|
| 14 |
+
cursor: none;
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
#gameContainer {
|
| 18 |
+
position: relative;
|
| 19 |
+
width: 100vw;
|
| 20 |
+
height: 100vh;
|
| 21 |
+
}
|
| 22 |
+
|
| 23 |
+
#ui {
|
| 24 |
+
position: absolute;
|
| 25 |
+
top: 20px;
|
| 26 |
+
left: 20px;
|
| 27 |
+
color: #fff;
|
| 28 |
+
z-index: 100;
|
| 29 |
+
font-size: 18px;
|
| 30 |
+
text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
#powers {
|
| 34 |
+
position: absolute;
|
| 35 |
+
top: 20px;
|
| 36 |
+
right: 20px;
|
| 37 |
+
color: #fff;
|
| 38 |
+
z-index: 100;
|
| 39 |
+
font-size: 14px;
|
| 40 |
+
text-shadow: 2px 2px 4px rgba(0,0,0,0.8);
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
#instructions {
|
| 44 |
+
position: absolute;
|
| 45 |
+
top: 50%;
|
| 46 |
+
left: 50%;
|
| 47 |
+
transform: translate(-50%, -50%);
|
| 48 |
+
color: #fff;
|
| 49 |
+
text-align: center;
|
| 50 |
+
z-index: 200;
|
| 51 |
+
background: rgba(0,0,0,0.8);
|
| 52 |
+
padding: 30px;
|
| 53 |
+
border-radius: 15px;
|
| 54 |
+
display: block;
|
| 55 |
+
border: 2px solid #00ffff;
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
#instructions.hidden {
|
| 59 |
+
display: none;
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
.glow {
|
| 63 |
+
text-shadow: 0 0 10px #00ffff, 0 0 20px #00ffff, 0 0 30px #00ffff;
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
.power-active {
|
| 67 |
+
color: #00ff00;
|
| 68 |
+
text-shadow: 0 0 10px #00ff00;
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
.power-cooldown {
|
| 72 |
+
color: #ff6600;
|
| 73 |
+
text-shadow: 0 0 5px #ff6600;
|
| 74 |
+
}
|
| 75 |
+
</style>
|
| 76 |
+
</head>
|
| 77 |
+
<body>
|
| 78 |
+
<div id="gameContainer">
|
| 79 |
+
<div id="ui">
|
| 80 |
+
<div>Length: <span id="length" class="glow">5</span></div>
|
| 81 |
+
<div>Score: <span id="score" class="glow">0</span></div>
|
| 82 |
+
<div>Speed: <span id="speed" class="glow">1.0x</span></div>
|
| 83 |
+
</div>
|
| 84 |
+
|
| 85 |
+
<div id="powers">
|
| 86 |
+
<div><strong>POWERS:</strong></div>
|
| 87 |
+
<div>🛡️ Armor: <span id="armor">0</span></div>
|
| 88 |
+
<div>⚡ Boost: <span id="boost">Ready</span></div>
|
| 89 |
+
<div>👻 Phase: <span id="phase">Ready</span></div>
|
| 90 |
+
<div>💥 Blast: <span id="blast">Ready</span></div>
|
| 91 |
+
</div>
|
| 92 |
+
|
| 93 |
+
<div id="instructions">
|
| 94 |
+
<h2 class="glow">3D SLITHERING</h2>
|
| 95 |
+
<p><strong>CONTROLS:</strong></p>
|
| 96 |
+
<p>🖱️ Mouse movement OR WASD keys to control</p>
|
| 97 |
+
<p>🔵 <strong>Blue Spheres:</strong> Basic food pellets</p>
|
| 98 |
+
<p>🟦 <strong>Cubes:</strong> Armor segments (protection)</p>
|
| 99 |
+
<p>🔺 <strong>Pyramids:</strong> Speed boost power</p>
|
| 100 |
+
<p>⭕ <strong>Rings:</strong> Phase through ability</p>
|
| 101 |
+
<p>💎 <strong>Diamonds:</strong> Explosive blast power</p>
|
| 102 |
+
<br>
|
| 103 |
+
<p><strong>POWERS:</strong></p>
|
| 104 |
+
<p>Press SPACE to use Speed Boost</p>
|
| 105 |
+
<p>Press Q to use Phase Through</p>
|
| 106 |
+
<p>Press E to use Explosive Blast</p>
|
| 107 |
+
<br>
|
| 108 |
+
<p>Avoid crashing into other worms!</p>
|
| 109 |
+
<p>Make others crash to consume their remains!</p>
|
| 110 |
+
<p><strong>Click anywhere to start!</strong></p>
|
| 111 |
+
</div>
|
| 112 |
+
</div>
|
| 113 |
+
|
| 114 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 115 |
+
<script>
|
| 116 |
+
class SlitherGame {
|
| 117 |
+
constructor() {
|
| 118 |
+
this.scene = new THREE.Scene();
|
| 119 |
+
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 120 |
+
this.renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 121 |
+
this.mouse = new THREE.Vector2();
|
| 122 |
+
this.keys = {};
|
| 123 |
+
this.gameStarted = false;
|
| 124 |
+
this.score = 0;
|
| 125 |
+
this.useMouseControl = true;
|
| 126 |
+
|
| 127 |
+
this.playerWorm = null;
|
| 128 |
+
this.aiWorms = [];
|
| 129 |
+
this.pellets = [];
|
| 130 |
+
this.remains = [];
|
| 131 |
+
|
| 132 |
+
this.worldSize = 200;
|
| 133 |
+
|
| 134 |
+
// Power system
|
| 135 |
+
this.powers = {
|
| 136 |
+
armor: { count: 0 },
|
| 137 |
+
speed: { ready: true, cooldown: 0, duration: 0 },
|
| 138 |
+
phase: { ready: true, cooldown: 0, duration: 0 },
|
| 139 |
+
blast: { ready: true, cooldown: 0 }
|
| 140 |
+
};
|
| 141 |
+
|
| 142 |
+
this.init();
|
| 143 |
+
this.setupLighting();
|
| 144 |
+
this.createEnvironment();
|
| 145 |
+
this.setupEventListeners();
|
| 146 |
+
this.animate();
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
init() {
|
| 150 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
| 151 |
+
this.renderer.shadowMap.enabled = true;
|
| 152 |
+
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
| 153 |
+
this.renderer.setClearColor(0x000510);
|
| 154 |
+
document.getElementById('gameContainer').appendChild(this.renderer.domElement);
|
| 155 |
+
|
| 156 |
+
this.camera.position.set(0, 50, 30);
|
| 157 |
+
this.camera.lookAt(0, 0, 0);
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
setupLighting() {
|
| 161 |
+
const ambientLight = new THREE.AmbientLight(0x404040, 0.3);
|
| 162 |
+
this.scene.add(ambientLight);
|
| 163 |
+
|
| 164 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
|
| 165 |
+
directionalLight.position.set(50, 100, 50);
|
| 166 |
+
directionalLight.castShadow = true;
|
| 167 |
+
directionalLight.shadow.mapSize.width = 2048;
|
| 168 |
+
directionalLight.shadow.mapSize.height = 2048;
|
| 169 |
+
this.scene.add(directionalLight);
|
| 170 |
+
|
| 171 |
+
for (let i = 0; i < 5; i++) {
|
| 172 |
+
const light = new THREE.PointLight(0x00ffff, 0.5, 100);
|
| 173 |
+
light.position.set(
|
| 174 |
+
(Math.random() - 0.5) * this.worldSize,
|
| 175 |
+
20 + Math.random() * 30,
|
| 176 |
+
(Math.random() - 0.5) * this.worldSize
|
| 177 |
+
);
|
| 178 |
+
this.scene.add(light);
|
| 179 |
+
}
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
createEnvironment() {
|
| 183 |
+
const canvas = document.createElement('canvas');
|
| 184 |
+
canvas.width = 512;
|
| 185 |
+
canvas.height = 512;
|
| 186 |
+
const ctx = canvas.getContext('2d');
|
| 187 |
+
|
| 188 |
+
const imageData = ctx.createImageData(512, 512);
|
| 189 |
+
for (let i = 0; i < imageData.data.length; i += 4) {
|
| 190 |
+
const noise = Math.random() * 255;
|
| 191 |
+
imageData.data[i] = noise;
|
| 192 |
+
imageData.data[i + 1] = noise;
|
| 193 |
+
imageData.data[i + 2] = noise;
|
| 194 |
+
imageData.data[i + 3] = 255;
|
| 195 |
+
}
|
| 196 |
+
ctx.putImageData(imageData, 0, 0);
|
| 197 |
+
|
| 198 |
+
const bumpTexture = new THREE.CanvasTexture(canvas);
|
| 199 |
+
bumpTexture.wrapS = THREE.RepeatWrapping;
|
| 200 |
+
bumpTexture.wrapT = THREE.RepeatWrapping;
|
| 201 |
+
bumpTexture.repeat.set(8, 8);
|
| 202 |
+
|
| 203 |
+
const groundGeometry = new THREE.PlaneGeometry(this.worldSize * 2, this.worldSize * 2);
|
| 204 |
+
const groundMaterial = new THREE.MeshPhongMaterial({
|
| 205 |
+
color: 0x001122,
|
| 206 |
+
bumpMap: bumpTexture,
|
| 207 |
+
bumpScale: 2
|
| 208 |
+
});
|
| 209 |
+
|
| 210 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
| 211 |
+
ground.rotation.x = -Math.PI / 2;
|
| 212 |
+
ground.receiveShadow = true;
|
| 213 |
+
this.scene.add(ground);
|
| 214 |
+
|
| 215 |
+
this.createBoundaries();
|
| 216 |
+
this.spawnPellets(30);
|
| 217 |
+
this.spawnPowerUps(20);
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
createBoundaries() {
|
| 221 |
+
const boundaryGeometry = new THREE.BoxGeometry(4, 20, 4);
|
| 222 |
+
const boundaryMaterial = new THREE.MeshPhongMaterial({
|
| 223 |
+
color: 0xff0000,
|
| 224 |
+
emissive: 0x330000
|
| 225 |
+
});
|
| 226 |
+
|
| 227 |
+
const positions = [
|
| 228 |
+
[-this.worldSize, 10, 0], [this.worldSize, 10, 0],
|
| 229 |
+
[0, 10, -this.worldSize], [0, 10, this.worldSize]
|
| 230 |
+
];
|
| 231 |
+
|
| 232 |
+
positions.forEach(pos => {
|
| 233 |
+
const boundary = new THREE.Mesh(boundaryGeometry, boundaryMaterial);
|
| 234 |
+
boundary.position.set(...pos);
|
| 235 |
+
boundary.castShadow = true;
|
| 236 |
+
this.scene.add(boundary);
|
| 237 |
+
});
|
| 238 |
+
}
|
| 239 |
+
|
| 240 |
+
spawnPellets(count) {
|
| 241 |
+
for (let i = 0; i < count; i++) {
|
| 242 |
+
this.createPellet();
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
|
| 246 |
+
spawnPowerUps(count) {
|
| 247 |
+
const types = ['cube', 'pyramid', 'ring', 'diamond'];
|
| 248 |
+
for (let i = 0; i < count; i++) {
|
| 249 |
+
const type = types[Math.floor(Math.random() * types.length)];
|
| 250 |
+
this.createPowerUp(type);
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
createPellet() {
|
| 255 |
+
const geometry = new THREE.SphereGeometry(1, 8, 8);
|
| 256 |
+
const material = new THREE.MeshPhongMaterial({
|
| 257 |
+
color: new THREE.Color().setHSL(Math.random(), 1, 0.5),
|
| 258 |
+
emissive: new THREE.Color().setHSL(Math.random(), 0.5, 0.1)
|
| 259 |
+
});
|
| 260 |
+
|
| 261 |
+
const pellet = new THREE.Mesh(geometry, material);
|
| 262 |
+
pellet.position.set(
|
| 263 |
+
(Math.random() - 0.5) * this.worldSize * 1.8,
|
| 264 |
+
2,
|
| 265 |
+
(Math.random() - 0.5) * this.worldSize * 1.8
|
| 266 |
+
);
|
| 267 |
+
pellet.castShadow = true;
|
| 268 |
+
pellet.userData = { type: 'pellet', value: 10 };
|
| 269 |
+
|
| 270 |
+
this.scene.add(pellet);
|
| 271 |
+
this.pellets.push(pellet);
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
createPowerUp(type) {
|
| 275 |
+
let geometry, material, color, emissive;
|
| 276 |
+
|
| 277 |
+
switch(type) {
|
| 278 |
+
case 'cube':
|
| 279 |
+
geometry = new THREE.BoxGeometry(2, 2, 2);
|
| 280 |
+
color = 0x4169E1;
|
| 281 |
+
emissive = 0x000066;
|
| 282 |
+
break;
|
| 283 |
+
case 'pyramid':
|
| 284 |
+
geometry = new THREE.ConeGeometry(1.5, 3, 4);
|
| 285 |
+
color = 0xFF6347;
|
| 286 |
+
emissive = 0x330000;
|
| 287 |
+
break;
|
| 288 |
+
case 'ring':
|
| 289 |
+
geometry = new THREE.TorusGeometry(1.5, 0.5, 8, 16);
|
| 290 |
+
color = 0x9932CC;
|
| 291 |
+
emissive = 0x330033;
|
| 292 |
+
break;
|
| 293 |
+
case 'diamond':
|
| 294 |
+
geometry = new THREE.OctahedronGeometry(1.5);
|
| 295 |
+
color = 0xFFD700;
|
| 296 |
+
emissive = 0x333300;
|
| 297 |
+
break;
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
material = new THREE.MeshPhongMaterial({
|
| 301 |
+
color: color,
|
| 302 |
+
emissive: emissive,
|
| 303 |
+
shininess: 100
|
| 304 |
+
});
|
| 305 |
+
|
| 306 |
+
const powerUp = new THREE.Mesh(geometry, material);
|
| 307 |
+
powerUp.position.set(
|
| 308 |
+
(Math.random() - 0.5) * this.worldSize * 1.8,
|
| 309 |
+
3,
|
| 310 |
+
(Math.random() - 0.5) * this.worldSize * 1.8
|
| 311 |
+
);
|
| 312 |
+
powerUp.castShadow = true;
|
| 313 |
+
powerUp.userData = { type: 'powerup', subtype: type, value: 25 };
|
| 314 |
+
|
| 315 |
+
this.scene.add(powerUp);
|
| 316 |
+
this.pellets.push(powerUp);
|
| 317 |
+
}
|
| 318 |
+
|
| 319 |
+
createWorm(isPlayer = false, color = 0x00ff00) {
|
| 320 |
+
const worm = {
|
| 321 |
+
segments: [],
|
| 322 |
+
positions: [],
|
| 323 |
+
direction: new THREE.Vector3(1, 0, 0),
|
| 324 |
+
speed: isPlayer ? 0.5 : 0.3,
|
| 325 |
+
baseSpeed: isPlayer ? 0.5 : 0.3,
|
| 326 |
+
length: 5,
|
| 327 |
+
isPlayer: isPlayer,
|
| 328 |
+
color: color,
|
| 329 |
+
isDead: false,
|
| 330 |
+
armor: 0,
|
| 331 |
+
isPhasing: false
|
| 332 |
+
};
|
| 333 |
+
|
| 334 |
+
for (let i = 0; i < worm.length; i++) {
|
| 335 |
+
const segment = this.createWormSegment(color, i === 0);
|
| 336 |
+
segment.position.set(-i * 3, 2, 0);
|
| 337 |
+
worm.segments.push(segment);
|
| 338 |
+
worm.positions.push(segment.position.clone());
|
| 339 |
+
this.scene.add(segment);
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
return worm;
|
| 343 |
+
}
|
| 344 |
+
|
| 345 |
+
createWormSegment(color, isHead = false, isArmor = false) {
|
| 346 |
+
let geometry;
|
| 347 |
+
if (isArmor) {
|
| 348 |
+
geometry = new THREE.BoxGeometry(2.5, 2.5, 2.5);
|
| 349 |
+
} else {
|
| 350 |
+
geometry = new THREE.CylinderGeometry(
|
| 351 |
+
isHead ? 2 : 1.5,
|
| 352 |
+
isHead ? 2 : 1.5,
|
| 353 |
+
3,
|
| 354 |
+
8
|
| 355 |
+
);
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
const canvas = document.createElement('canvas');
|
| 359 |
+
canvas.width = 256;
|
| 360 |
+
canvas.height = 256;
|
| 361 |
+
const ctx = canvas.getContext('2d');
|
| 362 |
+
|
| 363 |
+
for (let y = 0; y < 256; y += 16) {
|
| 364 |
+
for (let x = 0; x < 256; x += 16) {
|
| 365 |
+
const intensity = Math.sin(x * 0.1) * Math.sin(y * 0.1) * 127 + 128;
|
| 366 |
+
ctx.fillStyle = `rgb(${intensity},${intensity},${intensity})`;
|
| 367 |
+
ctx.fillRect(x, y, 16, 16);
|
| 368 |
+
}
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
const bumpTexture = new THREE.CanvasTexture(canvas);
|
| 372 |
+
|
| 373 |
+
let segmentColor = color;
|
| 374 |
+
if (isArmor) {
|
| 375 |
+
segmentColor = 0x4169E1; // Blue for armor
|
| 376 |
+
}
|
| 377 |
+
|
| 378 |
+
const material = new THREE.MeshPhongMaterial({
|
| 379 |
+
color: segmentColor,
|
| 380 |
+
emissive: new THREE.Color(segmentColor).multiplyScalar(0.1),
|
| 381 |
+
bumpMap: bumpTexture,
|
| 382 |
+
bumpScale: 0.5,
|
| 383 |
+
shininess: 100,
|
| 384 |
+
transparent: false,
|
| 385 |
+
opacity: 1
|
| 386 |
+
});
|
| 387 |
+
|
| 388 |
+
const segment = new THREE.Mesh(geometry, material);
|
| 389 |
+
segment.castShadow = true;
|
| 390 |
+
segment.userData = { isArmor: isArmor };
|
| 391 |
+
return segment;
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
startGame() {
|
| 395 |
+
if (this.gameStarted) return;
|
| 396 |
+
|
| 397 |
+
this.gameStarted = true;
|
| 398 |
+
document.getElementById('instructions').classList.add('hidden');
|
| 399 |
+
|
| 400 |
+
this.playerWorm = this.createWorm(true, 0x00ff00);
|
| 401 |
+
|
| 402 |
+
for (let i = 0; i < 5; i++) {
|
| 403 |
+
const aiWorm = this.createWorm(false, new THREE.Color().setHSL(Math.random(), 1, 0.5).getHex());
|
| 404 |
+
const startPos = new THREE.Vector3(
|
| 405 |
+
(Math.random() - 0.5) * this.worldSize,
|
| 406 |
+
2,
|
| 407 |
+
(Math.random() - 0.5) * this.worldSize
|
| 408 |
+
);
|
| 409 |
+
aiWorm.segments.forEach((segment, idx) => {
|
| 410 |
+
segment.position.copy(startPos);
|
| 411 |
+
segment.position.x -= idx * 3;
|
| 412 |
+
aiWorm.positions[idx].copy(segment.position);
|
| 413 |
+
});
|
| 414 |
+
this.aiWorms.push(aiWorm);
|
| 415 |
+
}
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
updateWorm(worm, targetDirection) {
|
| 419 |
+
if (worm.isDead) return;
|
| 420 |
+
|
| 421 |
+
if (targetDirection) {
|
| 422 |
+
worm.direction.lerp(targetDirection.normalize(), 0.1);
|
| 423 |
+
worm.direction.normalize();
|
| 424 |
+
}
|
| 425 |
+
|
| 426 |
+
const head = worm.segments[0];
|
| 427 |
+
const newPosition = head.position.clone();
|
| 428 |
+
newPosition.add(worm.direction.clone().multiplyScalar(worm.speed));
|
| 429 |
+
|
| 430 |
+
if (Math.abs(newPosition.x) > this.worldSize || Math.abs(newPosition.z) > this.worldSize) {
|
| 431 |
+
if (worm.isPlayer && !worm.isPhasing) {
|
| 432 |
+
this.gameOver();
|
| 433 |
+
return;
|
| 434 |
+
} else if (!worm.isPlayer) {
|
| 435 |
+
worm.direction.multiplyScalar(-1);
|
| 436 |
+
return;
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
worm.positions.unshift(newPosition.clone());
|
| 441 |
+
if (worm.positions.length > worm.length) {
|
| 442 |
+
worm.positions.pop();
|
| 443 |
+
}
|
| 444 |
+
|
| 445 |
+
worm.segments.forEach((segment, index) => {
|
| 446 |
+
if (index < worm.positions.length) {
|
| 447 |
+
segment.position.copy(worm.positions[index]);
|
| 448 |
+
|
| 449 |
+
if (index < worm.positions.length - 1) {
|
| 450 |
+
const direction = new THREE.Vector3()
|
| 451 |
+
.subVectors(worm.positions[index], worm.positions[index + 1])
|
| 452 |
+
.normalize();
|
| 453 |
+
segment.lookAt(segment.position.clone().add(direction));
|
| 454 |
+
if (!segment.userData.isArmor) {
|
| 455 |
+
segment.rotateX(Math.PI / 2);
|
| 456 |
+
}
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
// Phase effect
|
| 460 |
+
if (worm.isPhasing) {
|
| 461 |
+
segment.material.transparent = true;
|
| 462 |
+
segment.material.opacity = 0.3;
|
| 463 |
+
} else {
|
| 464 |
+
segment.material.transparent = false;
|
| 465 |
+
segment.material.opacity = 1;
|
| 466 |
+
}
|
| 467 |
+
}
|
| 468 |
+
});
|
| 469 |
+
}
|
| 470 |
+
|
| 471 |
+
updateAI() {
|
| 472 |
+
this.aiWorms.forEach(worm => {
|
| 473 |
+
if (worm.isDead) return;
|
| 474 |
+
|
| 475 |
+
let target = null;
|
| 476 |
+
let minDistance = Infinity;
|
| 477 |
+
|
| 478 |
+
this.pellets.forEach(pellet => {
|
| 479 |
+
const distance = worm.segments[0].position.distanceTo(pellet.position);
|
| 480 |
+
if (distance < minDistance) {
|
| 481 |
+
minDistance = distance;
|
| 482 |
+
target = pellet.position;
|
| 483 |
+
}
|
| 484 |
+
});
|
| 485 |
+
|
| 486 |
+
if (target) {
|
| 487 |
+
const targetDirection = new THREE.Vector3()
|
| 488 |
+
.subVectors(target, worm.segments[0].position)
|
| 489 |
+
.normalize();
|
| 490 |
+
|
| 491 |
+
targetDirection.add(new THREE.Vector3(
|
| 492 |
+
(Math.random() - 0.5) * 0.3,
|
| 493 |
+
0,
|
| 494 |
+
(Math.random() - 0.5) * 0.3
|
| 495 |
+
));
|
| 496 |
+
|
| 497 |
+
this.updateWorm(worm, targetDirection);
|
| 498 |
+
}
|
| 499 |
+
});
|
| 500 |
+
}
|
| 501 |
+
|
| 502 |
+
checkCollisions() {
|
| 503 |
+
if (!this.playerWorm || this.playerWorm.isDead) return;
|
| 504 |
+
|
| 505 |
+
const playerHead = this.playerWorm.segments[0];
|
| 506 |
+
|
| 507 |
+
for (let i = this.pellets.length - 1; i >= 0; i--) {
|
| 508 |
+
const pellet = this.pellets[i];
|
| 509 |
+
if (playerHead.position.distanceTo(pellet.position) < 3) {
|
| 510 |
+
this.scene.remove(pellet);
|
| 511 |
+
this.pellets.splice(i, 1);
|
| 512 |
+
|
| 513 |
+
if (pellet.userData.type === 'powerup') {
|
| 514 |
+
this.handlePowerUpConsumption(pellet.userData.subtype);
|
| 515 |
+
} else {
|
| 516 |
+
this.growWorm(this.playerWorm);
|
| 517 |
+
}
|
| 518 |
+
|
| 519 |
+
this.score += pellet.userData.value;
|
| 520 |
+
this.updateUI();
|
| 521 |
+
|
| 522 |
+
if (pellet.userData.type === 'pellet') {
|
| 523 |
+
this.createPellet();
|
| 524 |
+
} else {
|
| 525 |
+
setTimeout(() => {
|
| 526 |
+
const types = ['cube', 'pyramid', 'ring', 'diamond'];
|
| 527 |
+
const type = types[Math.floor(Math.random() * types.length)];
|
| 528 |
+
this.createPowerUp(type);
|
| 529 |
+
}, 5000);
|
| 530 |
+
}
|
| 531 |
+
}
|
| 532 |
+
}
|
| 533 |
+
|
| 534 |
+
this.aiWorms.forEach(worm => {
|
| 535 |
+
if (worm.isDead) return;
|
| 536 |
+
|
| 537 |
+
for (let i = this.pellets.length - 1; i >= 0; i--) {
|
| 538 |
+
const pellet = this.pellets[i];
|
| 539 |
+
if (worm.segments[0].position.distanceTo(pellet.position) < 3) {
|
| 540 |
+
this.scene.remove(pellet);
|
| 541 |
+
this.pellets.splice(i, 1);
|
| 542 |
+
this.growWorm(worm);
|
| 543 |
+
if (pellet.userData.type === 'pellet') {
|
| 544 |
+
this.createPellet();
|
| 545 |
+
}
|
| 546 |
+
}
|
| 547 |
+
}
|
| 548 |
+
});
|
| 549 |
+
|
| 550 |
+
this.checkWormCollisions();
|
| 551 |
+
}
|
| 552 |
+
|
| 553 |
+
handlePowerUpConsumption(type) {
|
| 554 |
+
switch(type) {
|
| 555 |
+
case 'cube':
|
| 556 |
+
this.powers.armor.count++;
|
| 557 |
+
this.growWorm(this.playerWorm, true); // Grow with armor segment
|
| 558 |
+
break;
|
| 559 |
+
case 'pyramid':
|
| 560 |
+
this.powers.speed.ready = true;
|
| 561 |
+
this.powers.speed.cooldown = 0;
|
| 562 |
+
break;
|
| 563 |
+
case 'ring':
|
| 564 |
+
this.powers.phase.ready = true;
|
| 565 |
+
this.powers.phase.cooldown = 0;
|
| 566 |
+
break;
|
| 567 |
+
case 'diamond':
|
| 568 |
+
this.powers.blast.ready = true;
|
| 569 |
+
this.powers.blast.cooldown = 0;
|
| 570 |
+
break;
|
| 571 |
+
}
|
| 572 |
+
this.growWorm(this.playerWorm);
|
| 573 |
+
}
|
| 574 |
+
|
| 575 |
+
usePower(powerType) {
|
| 576 |
+
if (!this.gameStarted || !this.playerWorm) return;
|
| 577 |
+
|
| 578 |
+
switch(powerType) {
|
| 579 |
+
case 'speed':
|
| 580 |
+
if (this.powers.speed.ready) {
|
| 581 |
+
this.powers.speed.ready = false;
|
| 582 |
+
this.powers.speed.duration = 3000; // 3 seconds
|
| 583 |
+
this.powers.speed.cooldown = 10000; // 10 second cooldown
|
| 584 |
+
this.playerWorm.speed = this.playerWorm.baseSpeed * 2;
|
| 585 |
+
}
|
| 586 |
+
break;
|
| 587 |
+
case 'phase':
|
| 588 |
+
if (this.powers.phase.ready) {
|
| 589 |
+
this.powers.phase.ready = false;
|
| 590 |
+
this.powers.phase.duration = 2000; // 2 seconds
|
| 591 |
+
this.powers.phase.cooldown = 15000; // 15 second cooldown
|
| 592 |
+
this.playerWorm.isPhasing = true;
|
| 593 |
+
}
|
| 594 |
+
break;
|
| 595 |
+
case 'blast':
|
| 596 |
+
if (this.powers.blast.ready) {
|
| 597 |
+
this.powers.blast.ready = false;
|
| 598 |
+
this.powers.blast.cooldown = 8000; // 8 second cooldown
|
| 599 |
+
this.createBlast();
|
| 600 |
+
}
|
| 601 |
+
break;
|
| 602 |
+
}
|
| 603 |
+
}
|
| 604 |
+
|
| 605 |
+
createBlast() {
|
| 606 |
+
const blastGeometry = new THREE.SphereGeometry(15, 16, 16);
|
| 607 |
+
const blastMaterial = new THREE.MeshPhongMaterial({
|
| 608 |
+
color: 0xFFD700,
|
| 609 |
+
emissive: 0xFFD700,
|
| 610 |
+
transparent: true,
|
| 611 |
+
opacity: 0.6
|
| 612 |
+
});
|
| 613 |
+
|
| 614 |
+
const blast = new THREE.Mesh(blastGeometry, blastMaterial);
|
| 615 |
+
blast.position.copy(this.playerWorm.segments[0].position);
|
| 616 |
+
this.scene.add(blast);
|
| 617 |
+
|
| 618 |
+
// Check for AI worms in blast radius
|
| 619 |
+
this.aiWorms.forEach(worm => {
|
| 620 |
+
if (!worm.isDead) {
|
| 621 |
+
const distance = worm.segments[0].position.distanceTo(blast.position);
|
| 622 |
+
if (distance < 15) {
|
| 623 |
+
this.killWorm(worm);
|
| 624 |
+
}
|
| 625 |
+
}
|
| 626 |
+
});
|
| 627 |
+
|
| 628 |
+
// Animate blast
|
| 629 |
+
let scale = 0;
|
| 630 |
+
const animate = () => {
|
| 631 |
+
scale += 0.1;
|
| 632 |
+
blast.scale.setScalar(scale);
|
| 633 |
+
blast.material.opacity = Math.max(0, 0.6 - scale * 0.3);
|
| 634 |
+
|
| 635 |
+
if (scale < 2) {
|
| 636 |
+
requestAnimationFrame(animate);
|
| 637 |
+
} else {
|
| 638 |
+
this.scene.remove(blast);
|
| 639 |
+
}
|
| 640 |
+
};
|
| 641 |
+
animate();
|
| 642 |
+
}
|
| 643 |
+
|
| 644 |
+
updatePowers() {
|
| 645 |
+
const now = Date.now();
|
| 646 |
+
|
| 647 |
+
// Speed power
|
| 648 |
+
if (this.powers.speed.duration > 0) {
|
| 649 |
+
this.powers.speed.duration -= 16;
|
| 650 |
+
if (this.powers.speed.duration <= 0) {
|
| 651 |
+
this.playerWorm.speed = this.playerWorm.baseSpeed;
|
| 652 |
+
}
|
| 653 |
+
} else if (this.powers.speed.cooldown > 0) {
|
| 654 |
+
this.powers.speed.cooldown -= 16;
|
| 655 |
+
if (this.powers.speed.cooldown <= 0) {
|
| 656 |
+
this.powers.speed.ready = true;
|
| 657 |
+
}
|
| 658 |
+
}
|
| 659 |
+
|
| 660 |
+
// Phase power
|
| 661 |
+
if (this.powers.phase.duration > 0) {
|
| 662 |
+
this.powers.phase.duration -= 16;
|
| 663 |
+
if (this.powers.phase.duration <= 0) {
|
| 664 |
+
this.playerWorm.isPhasing = false;
|
| 665 |
+
}
|
| 666 |
+
} else if (this.powers.phase.cooldown > 0) {
|
| 667 |
+
this.powers.phase.cooldown -= 16;
|
| 668 |
+
if (this.powers.phase.cooldown <= 0) {
|
| 669 |
+
this.powers.phase.ready = true;
|
| 670 |
+
}
|
| 671 |
+
}
|
| 672 |
+
|
| 673 |
+
// Blast power
|
| 674 |
+
if (this.powers.blast.cooldown > 0) {
|
| 675 |
+
this.powers.blast.cooldown -= 16;
|
| 676 |
+
if (this.powers.blast.cooldown <= 0) {
|
| 677 |
+
this.powers.blast.ready = true;
|
| 678 |
+
}
|
| 679 |
+
}
|
| 680 |
+
}
|
| 681 |
+
|
| 682 |
+
checkWormCollisions() {
|
| 683 |
+
if (this.playerWorm.isPhasing) return; // Skip collision during phase
|
| 684 |
+
|
| 685 |
+
const allWorms = [this.playerWorm, ...this.aiWorms];
|
| 686 |
+
|
| 687 |
+
allWorms.forEach((worm1, i) => {
|
| 688 |
+
if (worm1.isDead) return;
|
| 689 |
+
|
| 690 |
+
allWorms.forEach((worm2, j) => {
|
| 691 |
+
if (i === j || worm2.isDead) return;
|
| 692 |
+
|
| 693 |
+
for (let k = 1; k < worm2.segments.length; k++) {
|
| 694 |
+
if (worm1.segments[0].position.distanceTo(worm2.segments[k].position) < 3) {
|
| 695 |
+
// Check for armor protection
|
| 696 |
+
if (worm1.isPlayer && worm1.armor > 0) {
|
| 697 |
+
worm1.armor--;
|
| 698 |
+
this.powers.armor.count--;
|
| 699 |
+
// Remove an armor segment
|
| 700 |
+
for (let s = worm1.segments.length - 1; s >= 0; s--) {
|
| 701 |
+
if (worm1.segments[s].userData.isArmor) {
|
| 702 |
+
this.scene.remove(worm1.segments[s]);
|
| 703 |
+
worm1.segments.splice(s, 1);
|
| 704 |
+
worm1.positions.splice(s, 1);
|
| 705 |
+
worm1.length--;
|
| 706 |
+
break;
|
| 707 |
+
}
|
| 708 |
+
}
|
| 709 |
+
return; // Armor absorbed the hit
|
| 710 |
+
}
|
| 711 |
+
|
| 712 |
+
this.killWorm(worm1);
|
| 713 |
+
if (worm1.isPlayer) {
|
| 714 |
+
this.gameOver();
|
| 715 |
+
}
|
| 716 |
+
break;
|
| 717 |
+
}
|
| 718 |
+
}
|
| 719 |
+
});
|
| 720 |
+
});
|
| 721 |
+
}
|
| 722 |
+
|
| 723 |
+
growWorm(worm, isArmor = false) {
|
| 724 |
+
worm.length++;
|
| 725 |
+
const newSegment = this.createWormSegment(worm.color, false, isArmor);
|
| 726 |
+
|
| 727 |
+
if (worm.positions.length > 0) {
|
| 728 |
+
const lastPos = worm.positions[worm.positions.length - 1];
|
| 729 |
+
newSegment.position.copy(lastPos);
|
| 730 |
+
} else {
|
| 731 |
+
const lastSegment = worm.segments[worm.segments.length - 1];
|
| 732 |
+
newSegment.position.copy(lastSegment.position);
|
| 733 |
+
newSegment.position.x -= 3;
|
| 734 |
+
}
|
| 735 |
+
|
| 736 |
+
worm.segments.push(newSegment);
|
| 737 |
+
worm.positions.push(newSegment.position.clone());
|
| 738 |
+
this.scene.add(newSegment);
|
| 739 |
+
|
| 740 |
+
if (isArmor && worm.isPlayer) {
|
| 741 |
+
worm.armor++;
|
| 742 |
+
}
|
| 743 |
+
}
|
| 744 |
+
|
| 745 |
+
killWorm(worm) {
|
| 746 |
+
worm.isDead = true;
|
| 747 |
+
|
| 748 |
+
worm.segments.forEach(segment => {
|
| 749 |
+
this.scene.remove(segment);
|
| 750 |
+
|
| 751 |
+
const remain = new THREE.Mesh(
|
| 752 |
+
new THREE.SphereGeometry(1.5, 8, 8),
|
| 753 |
+
new THREE.MeshPhongMaterial({
|
| 754 |
+
color: 0xffff00,
|
| 755 |
+
emissive: 0x333300
|
| 756 |
+
})
|
| 757 |
+
);
|
| 758 |
+
remain.position.copy(segment.position);
|
| 759 |
+
remain.castShadow = true;
|
| 760 |
+
remain.userData = { type: 'pellet', value: 15 };
|
| 761 |
+
this.scene.add(remain);
|
| 762 |
+
this.pellets.push(remain);
|
| 763 |
+
});
|
| 764 |
+
|
| 765 |
+
const index = this.aiWorms.indexOf(worm);
|
| 766 |
+
if (index > -1) {
|
| 767 |
+
this.aiWorms.splice(index, 1);
|
| 768 |
+
setTimeout(() => this.spawnNewAIWorm(), 3000);
|
| 769 |
+
}
|
| 770 |
+
}
|
| 771 |
+
|
| 772 |
+
spawnNewAIWorm() {
|
| 773 |
+
const aiWorm = this.createWorm(false, new THREE.Color().setHSL(Math.random(), 1, 0.5).getHex());
|
| 774 |
+
const startPos = new THREE.Vector3(
|
| 775 |
+
(Math.random() - 0.5) * this.worldSize,
|
| 776 |
+
2,
|
| 777 |
+
(Math.random() - 0.5) * this.worldSize
|
| 778 |
+
);
|
| 779 |
+
aiWorm.segments.forEach((segment, idx) => {
|
| 780 |
+
segment.position.copy(startPos);
|
| 781 |
+
segment.position.x -= idx * 3;
|
| 782 |
+
aiWorm.positions[idx].copy(segment.position);
|
| 783 |
+
});
|
| 784 |
+
this.aiWorms.push(aiWorm);
|
| 785 |
+
}
|
| 786 |
+
|
| 787 |
+
gameOver() {
|
| 788 |
+
this.gameStarted = false;
|
| 789 |
+
alert(`Game Over! Final Score: ${this.score}, Length: ${this.playerWorm ? this.playerWorm.length : 0}`);
|
| 790 |
+
location.reload();
|
| 791 |
+
}
|
| 792 |
+
|
| 793 |
+
updateUI() {
|
| 794 |
+
document.getElementById('length').textContent = this.playerWorm ? this.playerWorm.length : 0;
|
| 795 |
+
document.getElementById('score').textContent = this.score;
|
| 796 |
+
document.getElementById('speed').textContent = this.playerWorm ? (this.playerWorm.speed / this.playerWorm.baseSpeed).toFixed(1) + 'x' : '1.0x';
|
| 797 |
+
document.getElementById('armor').textContent = this.powers.armor.count;
|
| 798 |
+
|
| 799 |
+
// Update power status
|
| 800 |
+
document.getElementById('boost').textContent = this.powers.speed.ready ? 'Ready' :
|
| 801 |
+
this.powers.speed.duration > 0 ? 'Active' : Math.ceil(this.powers.speed.cooldown / 1000) + 's';
|
| 802 |
+
document.getElementById('boost').className = this.powers.speed.ready ? '' :
|
| 803 |
+
this.powers.speed.duration > 0 ? 'power-active' : 'power-cooldown';
|
| 804 |
+
|
| 805 |
+
document.getElementById('phase').textContent = this.powers.phase.ready ? 'Ready' :
|
| 806 |
+
this.powers.phase.duration > 0 ? 'Active' : Math.ceil(this.powers.phase.cooldown / 1000) + 's';
|
| 807 |
+
document.getElementById('phase').className = this.powers.phase.ready ? '' :
|
| 808 |
+
this.powers.phase.duration > 0 ? 'power-active' : 'power-cooldown';
|
| 809 |
+
|
| 810 |
+
document.getElementById('blast').textContent = this.powers.blast.ready ? 'Ready' :
|
| 811 |
+
Math.ceil(this.powers.blast.cooldown / 1000) + 's';
|
| 812 |
+
document.getElementById('blast').className = this.powers.blast.ready ? '' : 'power-cooldown';
|
| 813 |
+
}
|
| 814 |
+
|
| 815 |
+
getMovementDirection() {
|
| 816 |
+
if (this.useMouseControl) {
|
| 817 |
+
const raycaster = new THREE.Raycaster();
|
| 818 |
+
raycaster.setFromCamera(this.mouse, this.camera);
|
| 819 |
+
|
| 820 |
+
const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), -2);
|
| 821 |
+
const target = new THREE.Vector3();
|
| 822 |
+
raycaster.ray.intersectPlane(plane, target);
|
| 823 |
+
|
| 824 |
+
if (target && this.playerWorm.segments[0]) {
|
| 825 |
+
const direction = new THREE.Vector3()
|
| 826 |
+
.subVectors(target, this.playerWorm.segments[0].position)
|
| 827 |
+
.normalize();
|
| 828 |
+
direction.y = 0;
|
| 829 |
+
return direction;
|
| 830 |
+
}
|
| 831 |
+
} else {
|
| 832 |
+
// WASD controls
|
| 833 |
+
const direction = new THREE.Vector3();
|
| 834 |
+
if (this.keys['w'] || this.keys['W']) direction.z -= 1;
|
| 835 |
+
if (this.keys['s'] || this.keys['S']) direction.z += 1;
|
| 836 |
+
if (this.keys['a'] || this.keys['A']) direction.x -= 1;
|
| 837 |
+
if (this.keys['d'] || this.keys['D']) direction.x += 1;
|
| 838 |
+
|
| 839 |
+
if (direction.length() > 0) {
|
| 840 |
+
return direction.normalize();
|
| 841 |
+
}
|
| 842 |
+
}
|
| 843 |
+
return null;
|
| 844 |
+
}
|
| 845 |
+
|
| 846 |
+
setupEventListeners() {
|
| 847 |
+
window.addEventListener('resize', () => {
|
| 848 |
+
this.camera.aspect = window.innerWidth / window.innerHeight;
|
| 849 |
+
this.camera.updateProjectionMatrix();
|
| 850 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
| 851 |
+
});
|
| 852 |
+
|
| 853 |
+
document.addEventListener('mousemove', (event) => {
|
| 854 |
+
this.mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
| 855 |
+
this.mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
| 856 |
+
this.useMouseControl = true;
|
| 857 |
+
});
|
| 858 |
+
|
| 859 |
+
document.addEventListener('keydown', (event) => {
|
| 860 |
+
this.keys[event.key] = true;
|
| 861 |
+
|
| 862 |
+
if (['w', 'a', 's', 'd', 'W', 'A', 'S', 'D'].includes(event.key)) {
|
| 863 |
+
this.useMouseControl = false;
|
| 864 |
+
}
|
| 865 |
+
|
| 866 |
+
if (event.key === ' ') {
|
| 867 |
+
event.preventDefault();
|
| 868 |
+
this.usePower('speed');
|
| 869 |
+
} else if (event.key === 'q' || event.key === 'Q') {
|
| 870 |
+
this.usePower('phase');
|
| 871 |
+
} else if (event.key === 'e' || event.key === 'E') {
|
| 872 |
+
this.usePower('blast');
|
| 873 |
+
}
|
| 874 |
+
});
|
| 875 |
+
|
| 876 |
+
document.addEventListener('keyup', (event) => {
|
| 877 |
+
this.keys[event.key] = false;
|
| 878 |
+
});
|
| 879 |
+
|
| 880 |
+
document.addEventListener('click', () => {
|
| 881 |
+
if (!this.gameStarted) {
|
| 882 |
+
this.startGame();
|
| 883 |
+
}
|
| 884 |
+
});
|
| 885 |
+
}
|
| 886 |
+
|
| 887 |
+
animate() {
|
| 888 |
+
requestAnimationFrame(() => this.animate());
|
| 889 |
+
|
| 890 |
+
if (this.gameStarted && this.playerWorm && !this.playerWorm.isDead) {
|
| 891 |
+
const direction = this.getMovementDirection();
|
| 892 |
+
if (direction) {
|
| 893 |
+
this.updateWorm(this.playerWorm, direction);
|
| 894 |
+
}
|
| 895 |
+
|
| 896 |
+
this.updateAI();
|
| 897 |
+
this.updatePowers();
|
| 898 |
+
this.checkCollisions();
|
| 899 |
+
|
| 900 |
+
if (this.playerWorm.segments[0]) {
|
| 901 |
+
const playerPos = this.playerWorm.segments[0].position;
|
| 902 |
+
this.camera.position.lerp(
|
| 903 |
+
new THREE.Vector3(playerPos.x, playerPos.y + 50, playerPos.z + 30),
|
| 904 |
+
0.05
|
| 905 |
+
);
|
| 906 |
+
this.camera.lookAt(playerPos);
|
| 907 |
+
}
|
| 908 |
+
}
|
| 909 |
+
|
| 910 |
+
this.pellets.forEach(pellet => {
|
| 911 |
+
pellet.rotation.y += 0.02;
|
| 912 |
+
if (pellet.userData.type === 'powerup') {
|
| 913 |
+
pellet.rotation.x += 0.01;
|
| 914 |
+
pellet.position.y += Math.sin(Date.now() * 0.005 + pellet.position.x) * 0.02;
|
| 915 |
+
} else {
|
| 916 |
+
pellet.position.y += Math.sin(Date.now() * 0.003 + pellet.position.x) * 0.01;
|
| 917 |
+
}
|
| 918 |
+
});
|
| 919 |
+
|
| 920 |
+
this.updateUI();
|
| 921 |
+
this.renderer.render(this.scene, this.camera);
|
| 922 |
+
}
|
| 923 |
+
}
|
| 924 |
+
|
| 925 |
+
new SlitherGame();
|
| 926 |
+
</script>
|
| 927 |
+
</body>
|
| 928 |
+
</html>
|