2014/10/11, 15:10 by checker

I gave a talk yesterday at IndieCade 2014 about the state of SpyParty. It was titled “So, SpyParty, like, WTF?” There have always been a fair number of questions about the length of time the game is taking to develop, and how that impacts the impression people (and by “people”, I mean me & John, current and prospective players, and the press) have of the game, how I’m funding a game that takes this long to make, etc. I wanted to talk about these topics and how I see them.

Topics include:

the various types of fatigue experienced by us developing the game, players hearing about and playing the game, and the press covering the game’s development

financials, including some estimates of how much the game has cost to make so far

how much longer, what’s left to do, etc.

It was wide ranging, and I could have talked for hours about the past 5 years of my life, but I think it turned out okay and has some hopefully-useful information it.