A-life simulation is enabled in every location, even if you aren't there. Unlike standard, simple A-Life, stalkers here do not just walk around the zone, now they occupy certain points, which they did not notice before. Now the factions are starting to fight more against each other, but there is not a full-scale war. ATTENTION! Increases the load on the computer! Perhaps you will have to reduce spawn stalkers to 0.25-0.5. Author - Skelja.

Living Zone by Skelja

Call of Chernobyl 1.4.22

Features:

1. More in life in the Zone, now the NPCs do not sit all the time in the camps, but walk and explore the Zone, clans organize small territorial disputes, NPCs collect artifacts, fight with mutants.

2. Free movement of NPCs and monsters throughout the Zone, even if the player is on another location.

3. The add-on does not use a bunch of scripts and is compatible with almost all add-ons that do not use simulation_object_props, _g.script, xr_combat_ignore.

4. The military will now try to fight off the base from the "Freedom", the mercenaries will take advantage of the weakened state of "Duty" and will try to take their base from time to time at the "Bar".

5. Neutral zones "Skadovsk", "Yanov", villages of beginners, a bunker of scientists in the vicinity of "Jupiter" were removed.

Conflict with warfare -------------------------------------------------------------------------------------------------------------------------------



I advise you to use the A-Life with DoctorX Dynamic Faction Relations

Moddb.com

You get a full live zone, where the groups are between a war, conclude a truce and unions...

Yet I advise you to this mod: Displaying units like in Clear Sky v2

Moddb.com

With it, you can observe the changes in the zone online. Do not forget to include it in the settings of the game (Health enemies)

A simple version of A-Life

Moddb.com

Life across the entire zone, but with restrictions for groupings. Groups will live in their habitats, very rarely going beyond.



