Pogo Knight, the fully animated sprite! For the unaware, here's my initial drawing of him: cyberguy64.deviantart.com/art/… The concept of a battle with Pogo Knight would be... well, bouncing. He'd be bouncing all around the arena, while you either try to slash at him and knock him away, or bounce on top of him. Basically, you want to be higher then he is. On the ground, you're vulnerable to getting stomped. On the same level, and he'll sock you with his pogo punch. And even while you're bouncing on top of him, he can block you by pulling out the punch. Hitting either of his gloves would merely knock him back without damaging him. You have to specifically aim for him and not his ride or weapon to deal damage.This guy took me a while to pull off effectively. Shovel Knight's style is bit more lenient on color usage then your average NES styled game, allowing up to five colors per sprite. Most characters stick to one side of the color wheel and follow a simple color progression from light to dark on their design. It took me a good long while to find an acceptably limited palette that fit his red and blue color scheme while still allowing me to add a real sense of depth to him.I also wanted to avoid the old "Ambidextrous Sprite" issue most games have. Shovel Knight was all about impossible levels of polish, so I made sure that every detail of his asymmetrical design was flipped when he turns around.What do you think? I really want feedback on this one.