Patch 1.5 Discussion + Notes

Bug fixes include end game show stopper, performance related issues and reduced overall map memory to fix never-ending battle loading screens, and achievements



Increased the size of many battle maps and spread out the enemy and player spawns to prevent ambushes at the beginning of combat in every map



Powercell pickup awarded immediately in battle



Weapons now use 1 action point



Balance of equalizers vs. powercell cost



Rookies will reach Veteran status after 3 kills with the first level up at 2 more kills and each level up after that requiring 5 more kills



Now the heal time is proportional to the unit’s class and health



Lowered the overall number of enemies



Threat level ramp up tightened



The Away Team now has a 4 crew member maximum



Away Team sizes of 3 or less will net twice the crude and meat rewards after battle



Instead of missing, cover now provides a 50% damage reduction with the exception of directly adjacent attacks



Elite battles are more like mini-boss fights against an entire team of one weapon class



The encounter spread for Elites is better balanced



Rogue A.I. now teleport/shield but do not attack



Faction dozers now have starting faction crew



Updated Double Down Map now has boundary lines



Balanced the powercell reward based on threat level



The entire board and all of the valid movement tiles are now displayed



Movement flood tiles are now much more prominent



Removed the forced encounter outside the gates of Bysantine



Changed S.O.L to 3 outcomes and more resources rewarded in good outcome



Passengers die off quicker when the Dozer is out of meat

Skyshine’s Bedlam Patch 1.5Release Date = TBDWe're going in to QA and internal testing with the below changes and we'll see how things turn out. We've been actively listening to you folks and we hope we have covered off on a lot of the various things that have been brought up.Once get some QA time on it we'll see how it goes and see about getting it out this week.Release notesPlease let us know what you think!