Ranger Class Reveal!

Greetings Entrathians! Our loremasters are hard at work penning the final lines of Chronicles of Entrath Chapter II. As the ink is drying, I’d like to walk you through some of the cool new features you can look forward to in our update. And, what better way to start than to cover the premier wilderness guide, ranger! We have quite a bit of ground to cover since Chapter II will be increasing our level cap to 15, so we have both the first tier and the second tier of talents to unveil!

But let’s not get ahead of ourselves – so we don’t need to backtrack I’d like to begin with the general design philosophy behind rangers. Rangers differ from the other classes by being more well-rounded. They are capable of dealing with many threats, maintaining a health total, and providing bonuses to your troops. With each class we knew we wanted them to have their own unique feel. Rangers are the epitome of the rugged survivalist, able to adapt for any occasion. Being able to play defensively and then switch gears and turn on the aggression with your pet is a big part of the ranger’s appeal.

There are three major aspects to the ranger talent tree: Ranged talents that interact with opposing troops, pets that are summoned with your charge power (with different results depending on your race), and talents that grant abilities to your resources. Of course, there are other talents that don’t fall into those categories, but these form the themes behind the major upgrade paths rangers offer.

Rangers are also unique in that their charge power varies depending on your race! As I mentioned above, each race has their own unique pet that is summoned when you use your charge power. This means that rangers can play quite differently depending on the qualities your pet possesses. When creating your ranger, you will be able to choose what you would like the name of your pet to be.

Here are a few different kinds of animal companions your ranger might have:

Rangers also introduce a brand-new keyword, Marked. Marked is a keyword that is given to enemy troops through certain ranger talents. Similar to Valor Marked does nothing by itself, but many of the Ranged talents as well as a few others will reference Marked troops and have different effects when targeting them. Sometimes a Marked troop will be the target of a special ability. Other times it will increase the percentage chance that your ranged abilities will succeed! In all cases, your opponent’s better watch out when you Mark their troops for death.

Whew, it was a long road but now we have the groundwork out of the way. The path is clear to show off what you have all been waiting for… the ranger talent tree!

Class Gems

In our Campaign Keywords Reveal we mentioned that each class is going to have the ability to unlock powerful gems that fit with their specific playstyle. Here is your first look at what these class gems are like!

Talent Cards

Here are a few of the cards created by the ranger talents. We aren’t going to reveal everything yet (what’s life without a bit of mystery?), but these should highlight a few of the fantastic strategies the ranger has in store.

Something I personally really like about the ranger class is that it offers both tribal synergies which reward playing with a diverse range of troop subtypes while also boasting an “all in” strategy which buffs your pet so it can tear your opponents apart! It all depends on how you want to spend those talent points.

This concludes the unveiling of the ranger talent tree. What ranger playstyle are you most looking forward to? Which pet will you call your own? Make sure to let us know in the forums. Also, stay tuned in the following weeks for more previews and spoilers for Chapter II of our campaign!

Dan Clark-

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