noosetester: noosetester: So I’m alone in thinking that the game this reminds me the most of is vanilla sfxt?

No you aren’t alone, but there’s a caveat or two with this game and vanilla sfxt:

Sfxt had good overheads for the tekken cast, but the game was supremely turtly at neutral cause of all the target combo wiff buffering… But sf5 doesn’t have that.

The truth is that the game will more than likely play a bit like alpha 2 played, but with more normal buttons and less specials… Which will resemble sfxt… LOL.

Idk. At this point it’s really hard to say since no streetfighter has had this particular set of mechanics before. Any one thing could make the game turtly, or could make the game offensive.

We have seen a lot that will make it turtly, but nothing that will make it offensive really, but we’ve never seen these mechanics put together before either.

Like for instance there doesn’t seem to be any highly punishing defensive techniques, which in itself could make offense slightly better… Or not. We will just have to wait and see. Lots of games nowadays are defensive.

Even a game that is hailed as super offensive like skullgirls, at the higher levels I see shitloads of defensive play because people are that scared to get hit by dp assists.

Bla bla, there is no perfect game except for maybe ST 2 the nerfing of vega and throw loops and tiger shots.