My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.0 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

The patch is huge this time because I've re-organized the way the game is packaged so the later updates be smaller and easier even if the game grows.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

New necromancer tree: Animus

All achievements now feature beautiful 128x128 images

Improved Alchemist interaction with its golem

Tons of fixes and balance adjustements

Many improvements for addon creators, including a way to enable debug mode and a tool (inthe debug menu) to register and upload addons to te4.org directly from the game.

Includes a Fez. Fezzes are cool!

Expanded changelist:﻿

Shadowstep now will work if the target is seen and either: is not in vault or is in LOS

Fixed Indiscernible Anatomy

Achievements are not gained in debug mode

Murgol lair has the underwater effect

Fixed Unstoppable

New "callbackOnArcheryAttack"

Put in a failsave in the lost wife dream

When slasul make his portal, he will move if he stands on it

New colors.hex1 function, use like: colors.hex1"ff45d5"

The various callbackOn* of talents now also work on temp effects

New callbackOnMeleeAttack when the actor attacks

Ambush should be safer

melinda always erupts

Much improved Melinda quest line, she looks less a dummy too

Spacetime Tunning is now given upon learning a paradox using talent

Fixed tooltip offset in charsheet

Fixed Revisionist History on autocast

Cauterize now protects you until the next time you can act

Switched over the Yeek Wayist dialog so that the hostile action is not the default one

Removed the "secret" room of Reknor 4

Changed mindlash gfx

Fixed Probability Travel debuff name

Changed Wrath of the Wood icon to remove confusion with Heorism

Improved the look of out of time zones

Actors can implement canWearObjectCustom for additional wear checks

Alchemist's Refit Golem split into two talents: Refit and Interact

Alchemist's Interact talent lets the player change talents, name, tactics and inventory without switching to the golem. Inventory in this mode is special, the equipment side is the golem's and the inventory side is the player's

Stores display gold remainig in their title

Disabled the advanced tutorial until it can be updated

Eclipse will only increase the positive/negative regen when below the threshold

Fixed Alchemist Golem Blighted Summoning

Solipsist's Projections can not create Thought-forms

Fixed Lay Web

Character sheet records the number of creatures/elites/rares/bosses killed

*Perhaps* fixed the rare double-death bug

Fixed Living Mucus limit

Fixed Umbraphage cooldown

Adventurer items start in the transmo chest

Default Inventory tab is "all"

Fixed inventory tab traversal after re-opening

Protector Myssil has learnt Tricky Defenses and Unbreakable Will prodigies

Big particle error should no longer bring down the game

Online events forbidden in tutorials

Tutorial character is correctly having infinite lives

New achievement frames, looks much nicer

starting to add rexo achievements picture

Reduced the cooldowns on the talents of the mice in the dream of vulnerability

Stone Alchemy cant destroy tagged items

Fixed Defiling Touch 6+

Tree of Life will not spam the log

Split tome team file into 3 files for easier packaging & update

Mystical Cunning only gives traps/poisons depending how what you know

Made the alternate ruined dungeon orbs more obvious

Ruined dungeon guardians will not be wall-walkers

Fix Psiblades with "clone" effects

Reduced the power of ego diggers

Fixed self targetting with spells

Bone Grab range now scales with talent level

Buffed Gorbat a little bit

Made Summoners more awesome looking

Fixed speeds on the character sheet

Fixed merchant artifact offering for antimagic characters when browsing the misc category

Make alchemists look somewhat more awesome

Fixed setting armour hardiness on training dummies

Shadow of the player is now trigger when bone shield is either drained or removed

Fixed cancelling Fearscape

Can not Reload when at full ammo

Tweaked some artifacts

Better ingame registration handling

Never Stop Running does not cost a turn to enable

Never Stop Running cost fixed

Ambuscade shadow now will dissipate if out of sight for too long

Fixed Shadowstep to make it respect LOS

Fixed "all achievements tab"

New fbo:png() method

New Necromancer's tree: Animus

Sher'tul Fortress Control Orb now displays the current energy count

Cheat mode (called Developer Mode) can be enabled/disabled from the options in the main menu

Shader uniforms are now available directly as autogenerated methods of the shader, i.e: fooshader.shad:uniMyuniformname(5)

Shaders uniforms are set much more efficiently

Short staves are now dual wieldable by characters that have talents to do so (like Reavers)

Have fun!