With Syndra's balance issue normally revolving around her fairly weak passive, I've decided to create one on my own. I do main Syndra, also, so don't think I'm just some randomer trying to solve a Champion's problem that I know nothing about! I just find Syndra's passive to be her weak-point. I mean it begins to do something at level 9! **Transcendence** > The more spells Syndra casts, the more _Power_ she obtains. She gains increased spell damage based on the amount of _Power_ she has. If Syndra reaches the maximum amount of _Power_, all of her spells will begin to cost health. Syndra rapidly begins losing _Power_ once she stops casting spells for 4/5/6 (Every 6 levels) seconds or if she casts her ultimate, which automatically resets it to 0. The maximum amount of _Power_ she may have is increased for every maxed ability Syndra has. Amount of Power: 100 +50 per maxed ability [300 at level 18] 1. Q - Generates 20/20/20/25/40 power / costs 10/15/20/25/30 +1.5% of current health at maximum power 2. W - Generates 20/20/25/25/50 power / costs 20/25/30/35/40 +1.5% of current health at maximum power 3. E - Generates 20/20/20/20/30 power / costs 15 +1% of current health at maximum power 4. R - Drains all current power Bonus Spell Damage: 5% for every 50 power [30% at 300 power] Syndra's mana bar is inverted, a dark shade of purple instead of blue, and is called her Power Bar. It appears empty, but once you cast a spell it will raise by a certain amount. Syndra could of course stay in her safety zone, but knowing Syndra, she won't. One Syndra breaks her limit, she will become unstable, causing her powerful spells to backlash. Her Power bar will reach it's limited capacity (which increases as she becomes more powerful throughout the game). She can either stop casting spells, allowing herself to cool down and her Power bar to begin rapidly decreasing, or she may release all of her power in one big frontal barrage in the form of her ultimate, _Unleashed Power_. This would change Syndra's core items immensely, 1. {{item:3020}} for the magic penetration. 2. {{item:3152}} would fit her very well with this passive, giving her high sustain and CDR. Not to mention corresponds well with her abilities, especially at maxed Power. 3. {{item:3151}} with it's additional health, this would make Will of the Ancients even more valued, along with increasing damage! 4. {{item:3116}} same as above context. No longer would Syndra be hindered by mana. This creates a fine power curve for Syndra, without making her completely weak in the early game. Tell me what you think and how I could balance it anymore! Any questions about it?

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