NOOOOOOOOOOOOO

Spoiler: Score: 17,113 (click to show/hide)

Cogmind - Alpha 8



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (6) 3000

Robots Destroyed (298) 1490

Value Destroyed (11883) 11883

Prototype IDs (22) 440

Alien Tech Identified (0) 0

Bonus (300) 300

TOTAL SCORE: 17113



Cogmind

---------

Core Integrity 0/1150

Matter 226/300

Energy 198/270

System Corruption 21%

Temperature Warm (156)

Location -4/Factory



Parts

-------

Power (2)

F-Cell Engine

Propulsion (3)

Improved Treads

Utility (9)

Large Storage Unit

Weapon (5)

Compact Tesla Bomb Launcher

Matter Neutralizer



Inventory

-----------

Empty



Peak State

------------

Power

Light Angular Momentum Engine

Light Anti-Matter Reactor

Propulsion

Improved Treads

Heavy Treads

Utility

Large Storage Unit

Large Storage Unit

Makeshift System Shield

Makeshift Hacking Suite

Makeshift Hacking Suite

Advanced Heat Sink

Experimental Targeting Computer

Advanced Heat Sink

Makeshift Transmission Jammer

Weapon

Mass Driver

Heavy Laser

Railgun

Plasma Rifle

Long-range Phase Cannon

[Rating: 90]



Favorites

-----------

Power Improved Deuterium Engine

Engine Improved Deuterium Engine

Power Core Neutrino Core

Reactor Light Anti-Matter Reactor

Propulsion Medium Treads

Treads Medium Treads

Leg Flexi-carbon Leg

Hover Unit Anti-Grav System

Utility Large Storage Unit

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Improved Targeting Computer

Hackware Makeshift Hacking Suite

Protection Reactive Medium Armor

Weapon Heavy Machine Gun

Energy Gun Gatling Laser

Energy Cannon Heavy Plasma Cannon

Ballistic Gun Heavy Machine Gun

Ballistic Cannon Gauss Cannon

Launcher Tesla Bomb Launcher

Special Weapon Enhanced Flamer

Slashing Weapon Katana

Piercing Weapon Makeshift Spear



Stats

-------

Bonus Breakdown 300

Met Data Miner 300

Classes Destroyed 18

Worker 22

Builder 27

Tunneler 1

Hauler 8

Recycler 12

Operator 2

Watcher 11

Swarmer 56

Saboteur 2

Grunt 88

Brawler 10

Duelist 6

Protector 2

Sentry 22

Hunter 7

Programmer 18

Behemoth 3

Samaritan 1

NPCs Destroyed 0

Best Kill Streak 13

Combat Bots Only 8

Matter Collected 6540

Salvage Created 12278

Parts Attached 351

Power 46

Propulsion 49

Utility 82

Weapon 174

Parts Lost 139

Power 18

Propulsion 17

Utility 35

Weapon 69

Average Slot Usage (%) 93

Naked Turns 25

Spaces Moved 7916

Fastest Speed (%) 200

Average Speed (%) 61

Slowest Speed (%) 14

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 13

Cave-ins Triggered 0

Teleports 0

Heaviest Build 130

Greatest Overweight (x) 20

Average Overweight (x) 0

Largest Inventory 16

Most Items Carried 16

Average Items Carried 10

Core Damage Taken 2611

Average Core Remaining (%) 63

Depth 10 Exit 56

Depth 9 Exit 80

Depth 8 Exit 71

Depth 6 Exit 65

Depth 5 Exit 106

Volleys Fired 528

Largest 5

Hottest 442

Shots Fired 1330

Gun 852

Cannon 337

Launcher 133

Special 8

Kinetic 557

Thermal 436

Explosive 76

Electromagnetic 261

Shots Hit Robots 864

Core Hits 552

Overload Shots 6

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 1

Melee Attacks 26

Impact 0

Slashing 26

Piercing 0

Damage Inflicted 31840

Projectiles 16384

Explosions 14702

Melee 720

Ramming 34

Kinetic 6557

Thermal 8198

Explosive 8786

Electromagnetic 7545

Impact 0

Slashing 720

Piercing 0

Self-Inflicted Damage 1577

Shots 53

Rammed 13

Highest Temperature 546

Average Temperature 104

Shutdowns 6

Energy Bleed 8

Interference 6

Matter Decay 1

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 21

Average Corruption 6

Message Errors 34

Parts Rejected 14

Data loss (map) 53

Data loss (database) 31

Misfires 5

Misdirections 14

Targeting Errors 64

Weapon Failures 11

Depth 6 End 4

Depth 5 End 19

Haulers Intercepted 8

Robots Corrupted 19

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 17

Communications Jammed 507

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 4

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Data Cores Recovered 0

Used 0

Machines Hacked 23

Terminals 11

Fabricators 1

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 3

Total Hacks 69

Successful 38

Failed 23

Catastrophic 7

Database Lockouts 0

Manual 26

Unauthorized 23

Terminals 29

Fabricators 1

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 4

Terminal Hacks 59

Record 11

Part Schematic 8

Robot Schematic 3

Robot Analysis 0

Prototype ID Bank 4

Open Door 2

Level Access Points 0

Branch Access Points 0

Emergency Access Points 0

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 1

Unreport Threat 0

Locate Traps 1

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 1

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 0

Zone Layout 1

Sector Layout 0

Machine Controls 0

Hacking Detections 12

Full Trace Events 2

Feedback Events 1

Feedback Corruption 1

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 4

Terminals 4

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 5

Garrisons Compromised 0

Robot Schematics Acquired 3

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 8

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 2

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 6

Largest Group 2

Highest-Rated Group 37

Highest-Rated Ally 20

Total Orders 3

STAY 1

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 2

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 2

Total Damage 36

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 1183

Average Influence 356

Final Influence 1038

Maximum Alert Level 4

Low Security (%) 40

Level 1 21

Level 2 23

Level 3 13

Level 4 1

Level 5 0

Squads Dispatched 31

Investigation 3

Extermination 8

Reinforcement 8

Assault 7

Garrison 5

Intercept 0

Derelict Logs Recovered 10

Exploration Rate (%) 33

Regions Visited 17

Pre-discovered Areas 5

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 9614

Turns Passed 15702

Depth 11 109

Depth 10 560

Depth 9 1548

Depth 8 726

Depth 7 3691

Depth 6 4586

Depth 5 3289

Depth 4 1193

Scrapyard 109

Materials 2181

Factory 4643

Mines 653

Lower Caves 4682

Proximity Caves 1983

Zion 1287

Data Miner 164



Prototype IDs

---------------

F-Cell Engine

Heavy Particle Gun

Improved Spread Laser

Cooled Plasma Rifle

Heavy Gatling Laser

Advanced Plasma Rifle

Improved EM Shotgun

Heavy EM Shotgun

Improved Lightning Gun

Advanced Beam Cannon

Long-range Phase Cannon

Precision Assault Rifle

Precision Grenade Launcher

Advanced EMP Blaster

Tesla Bomb Launcher

Compact Tesla Bomb Launcher

Experimental Optical Array

Experimental Terrain Scanner

Experimental Targeting Computer

Combat Drone Bay



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-9/Mines

-8/Materials

-7/Factory

-7/Lower Caves

-7/Lower Caves

-7/Data Miner

-6/Proximity Caves

-6/Factory

-6/Lower Caves

-6/Lower Caves

-6/Zion

-5/Proximity Caves

-5/Factory

-4/Factory



Game

------

Seed: Salami Tactics

^Manual?: 1

Play Time: 166 min

Sessions: 1

Mod: N/A

Game No.: 5

ASCII: 1

Keyboard: 1

Movement: Numpad

Fullscreen: 0

Font: 12/Smallcaps

Map View: 66x50

FOV Handling: Fade In



Noooo... I was going for a high score this time, living on the edge by causing lots of extra destruction and generally keeping the alert level higher, but went down on -4.I was doing a one-Storage heavy combat run as usual, but there was too much stuff lying around in Zion so at that point I attached a second Lrg. and never dropped back down later despite eventually carrying a bunch of only semi-useful stuff. Overall my build was all over the place.Really should've focused a bit more. There was certainly no shortage of good launchers in this seed, though. I was finding them everywhere.This is what I always fear will happen when I head towards danger--more danger comes from another directionI was headed towards the garrison to take it out when a patrolling ARC suddenly came in behind me... I was in good shape so got out of that mess okay, though. Had to do some point blank AOE, though.And while still on -5 I was really blasting the crap out of their machine infrastructure when I got into a bit of trouble.I attached a bunch of hacking gear I'd borrowed from the Zionites and immediately sealed a pair of garrisons on -4, at which point I figured the floor would be much less trouble.(I also blasted that BehemothIn an interesting turn of events, I lost all power on -4, while fighting lots of guys right outside a garrison, then was getting torn to pieces as I retreated, but wound my way back to a stash of Fusion Compressors which was plenty to power my last Tesla Bomb Launcher for a comebackTesla Bombs are freaking awesome.-4 is always where things start to get really rough, and my security level was high enough to quickly start drawing assaults, but at least I'd already shut down three of their garrisons, so it took them a while to reach me.Here I've set up the terminal to disrupt enemy targeting and intercepted two ARCs.Then not too long after that I got pretty beat up, and all I needed was a few weapons, but neither of the two Haulers that got blown up in the fight had anything for me (both carrying power).Here's where I went nakedDown to 69 core...And made it out of there to spot a prototype launcher not far away, hmIn getting it--more Tesla!--I was brought down tocore, but found myself in a corner where I equipped everything to wait for the last two grunts who were after me.They searched all the way to the door and it turns out they'd lost me, but having come to the doorway it wasn't long before they spotted me again and we fought again. I almost had the last grunt dead before he got me...I'm not very good at hide and seek anymore, though I'm pretty sure I could've gotten away from at least them by hiding behind the machines and they'd leave. But without finding an exit soon after I'd be dead before long with such low core integrity, anyway.(Note: I also first tried overloading that fabricator as another last-ditch approach, but failed and didn't want to get it traced on the off chance I managed to win the battle.)...And now after writing all that and thinking back over the run, I have to sayagain... I could've saved myself using the code O8 gave me in Zion. Crap.