SHOP TILL they DROP

Previously one of our power crates was the KR82-S, which was basically just an assault rifle with an affixed ballistic shield. The idea wasn't exactly original, and wasn't exactly great game design either. It was too versatile: if the user was flanked, they could still flick to engage the new target. Its ammo was limited, which made performing its role of locking down lanes difficult, and we found that if we gave it a 72 round drum mag it just turned into a tommy gun. It was a mushy power weapon that barely fulfilled its role and didn't have any real weaknesses.

Fortunately, we had foresaw all this and the KR82-S was only a stopgap, as we needed 3 power weapons to choose from for our 3 rounds. This sprint we had some time to prepare its successor. It is with great pleasure that I introduce the Shopping Cart Technical: