Getting into Substance

I discovered Substance Painter during a collaboration we had with an outside studio who used it for everything. It forced me to pick it up, and I haven’t put it down since. Because it's so affordable, I have been able to also use it for personal projects at home.

I had been using other paint programs since I started working in this industry but I wish I had opened Substance Painter sooner. Having an entire library of template shaders to start from and being able to see a render preview has made my life so much easier. I do a lot of small props throughout the day that I'm able to get through quickly with the default materials so I can focus more on the "fun" projects. I've been working on a project that has about 10 different assets that all have the same 4-5 materials. I've been able to set all the UVs up in the same patches, replace my FBX with the next asset and just rebake the textures since most of it is procedural. The upcoming layer instancing feature* that you guys showed me looks even more powerful! It is going to be a really helpful, especially for the VFX industry! (Did I talk too much? :-))