The subject of this article is from the Visions update.

The information from this article is up-to-date as of 22 November, 2018.

The information from this article is up-to-date as of 22 November, 2018.

This article is about the Visions version of System colors. For the Atlas Rises version, see System colors (Atlas).

System colors classify star systems based on color.

The color of a star provides many clues as to what forms of life, resources, and other items appear on its planets.

Yellow systems [ edit | edit source ]

Warp Reactor Required: Hyperdrive

Unique Resource: Copper. Note: these resources don't pertain to yellow stars only, they can be found in deposits formed only in yellow stars.

Sparse rare materials

All systems will be inhabited by a sentient race.

Green systems [ edit | edit source ]

Warp Reactor Required: Emeril Drive

Unique Resource: Emeril

Common rare materials

Average chance for uncharted and inhabited systems, low chance for Abandoned systems.

Blue systems [ edit | edit source ]

Warp Reactor Required: Indium Drive

Unique Resource: Indium

Abundant rare materials

Average chance for uncharted and inhabited systems, low chance for abandoned systems.

Red systems [ edit | edit source ]

Warp Reactor Required: Cadmium Drive

Biome probabilites remain the same in each galaxy types

Unique Resource: Cadmium

Uncommon rare materials

Very high chance for Uncharted systems, low chance for inhabited systems.

Biome probabilities [ edit | edit source ]

When visiting a certain galaxy type, the probabilities of discovering various planet biomes are as follows.

For example, finding a Lush biome in yellow star systems are 2x more likely to appear in a Balanced galaxy than in an Abandoned galaxy.

System color Yellow Green Blue Red Galaxy Biome Balanced Lush Vicious Abandoned All All All Lush 2 4 2 1 1 1 1 Toxic 1 1 1 1 1 1 1 Scorched 1 1 1 1 1 1 1 Irradiated 1 1 1 1 1 1 1 Frozen 1 1 1 1 1 1 1 Barren 1 1 1 1 1 1 1 Airless 2 0.5 2 4 2 2 2 Exotic 0 1 0 1 1 2 3

Additional information [ edit | edit source ]