Howdy Survivalists,

We’ve just released our Apha 11.3 patch fixed the worst reported user problems.

This should be compatible with saved games from 11.2 but if you experience any problems please reinstall the game and start a brand new game.

Here’s the details:

Added

Added graphics option to specify grass view distance

Added Mouse Inversion setting now applies right away without the need of a game restart

Added Settings that take effect only when a game restarts are now unchangeable in-game

Added basic code mod interface, only loaded on the dedicated server build

Added new Foliage rendering distance option to help slower computers run the game

Changed

Changed Updated Tree LOD distances

Changed Dedi + Client now use about 200MB less heap memory

Changed reduced frequency of wandering hordes

Changed reduced default max alive at once in hordes to improve framerate

Changed sisable Cubemaps when not supported. Disable cubemaps when reflections are turned off

Changed game to default to Direct3D 11 with auto-fallback to D3D9 if D3D11 is not supported has performance gains for DirectX 11 supported cards

Changed Capped Animal spawning for better performance

Fixed

Fixed Zombies passing through closed doors

Fixed: Block model LOD switching appears to not be functional regardless of LOD setting

Fixed mouse inversion broken

Fixed: Far clipping not setting when the game starts

Fixed ping display

Fixed Wood spikes go invisible and no longer damage

Fixed colors in chat not terminated properly if multiple colors were stacked

Fixed Terrain generator caching

Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user

Fixed Zombie Death State Not being sent to clients when out of chunk load distance

Fixed new model shape icons like the stairs looking wrong

Fixed flashlight control breaking after re-connecting to a dedi server

Fixed Zombies turn circles on porch wood poles (like undead strippers)

Fixed scrap metal piles in wasteland can be scrapped and smelted again

Fixed scrap metal piles in wasteland can be scrapped and smelted again

Fixed arrows are made of wood instead of metal

Serverconfig.xml

New Telnet implementation which allows multiple connections at a time and should be more resilient against crashes

Telnet uses UTF8 encoding. If you use PuTTY to connect select “Connection Type: Raw”

Telnet only listening on localhost if no password is set but it does not ask for password in this case in return

Output of console commands is only sent to the issuer of the command, not to all connected Telnet/Web clients

Types of log messages shown on a Telnet / Web connection can be selected for each connection individually with the “loglevel” command

Commands support double-quoted strings now, in order to use a double quote within such a quote use two quotes (e.g. say “Hello “”people”””)

Added new console commands (getgameprefs, gettime, kill, listplayerids, loglevel, version)

Commands rewritten (admin, ban, commandpermission, kick, settime, whitelist; use help <command> to see new/changed features)

Commands buff/debuff working on clients in multiplayer

Console help command extended by detailed help on single commands, some commands got that help texts added now

Known Issues