Zeus, the Lord of Heaven, is a ranged intelligence hero who functions almost solely as a nuker. He is usually played as a semi-carry ganker type hero, who instead of utilizing disables, focuses solely on delivering tremendous amounts of magical damage to his foes. With the high cast range, and ease of use and low cooldown on his spells, he is able to deliver the most superb and consistent magical damage of any hero in the game. Arc Lightning is a highly spammable nuke that creates a stream of lightning that bounces between enemy foes (up to fifteen times at max level), dealing minor damage. Lightning Bolt is more focused, dealing heavy damage to a single target, also on a very low cooldown. It can also be targeted on the ground, providing vision and True Sight and potentially striking a nearby enemy, making him effective even against fogged and invisible enemies as well and allowing him to locate enemy wards. Static Field is a potent passive ability that allows Zeus's magical damage to scale into late game, dealing damage to all enemies within a decent AoE equal to a certain percentage of nearby targets' health whenever he casts a spell. Finally, his ultimate Thundergod's Wrath allows him to strike all enemy heroes with a bolt of lightning, no matter their position, inflicting heavy damage. It can be used for multiple purposes: to finish off low-health enemy heroes limping away, to soften up the entire enemy team during a teamfight, or even to scout out the enemy's position. With the ability to strike down enemies both near and afar, the Lord of Heaven ensures that nobody can escape his wrath.

Bio [ edit ]

Zeus, the Lord of Heaven Play "Immortality was overrated. This is much more interesting." Lore: Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle. Voice: Eric Newsome (Responses)

Abilities [ edit ]

Play Q C Arc Lightning Ability

Target Unit Affects

Enemies Damage

Magical Hurls a bolt of lightning that leaps through nearby enemy units. Cast Animation: 0.2 + 0.63 Cast Range: 850 ( 1125) Bounce Distance: 500 Number of Bounces: 5/7/9/15 Bounce Interval: 0.25 Damage: 70/95/120/145 ( 225/250/275/300) 1.36) 1.6 80 Blocked fully only when primary target. Modifiers Arc Lightning: Undispellable. Arc Lightning is Zeus' favorite spell to use against puny mortals. Notes:

The lightning bounces in 0.25 second intervals, so hitting all targets takes 1/1.5/2/3.5 seconds. Does not bounce on invisible units or units in the Fog of War. Can never hit the same unit twice per cast. All bounces together can deal up to 350/665/1080/2175 ( 1125/1750/2475/4500) damage (before reductions). The Arc Lightning buff is a hidden buff required for the lightning to jump.





Play W G Lightning Bolt Ability

Target Point / Target Unit Affects

Enemies Damage

Magical Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 375 range. Cast Animation: 0.4 + 0.43 Cast Range: 700/750/800/850 ( 975/1025/1075/1125) Hero Search Radius: 375 Vision & True Sight Radius: 750 Damage: 125/200/275/350 Stun Duration: 0.2 ( 0.7) Vision & True Sight Duration: 4.5 True Sight Aura Linger Duration: 0.5 5.1) 105/ 120/ 135 90/105/120/135 Spell immune units are still revealed by the True Sight.

Bolts from the Nimbus are not blocked. Mini-stun and damage are blocked when hit, no matter if directly targeted or not. Vision is only blocked when directly targeted.Bolts from the Nimbus are not blocked. Modifiers Stunned: Dispellable with strong dispels. Truesight: Undispellable. A shocking punishment for rebellious heathen. Notes:

When cast on the ground with no heroes within 375 radius, it still provides the 750 range flying vision and True Sight. Provides the True Sight first, so that invisible heroes still take damage.

The lightning first applies the damage, then the debuff. When targeting a unit, vision and True Sight are provided at its position upon cast. The vision is stationary, it does not follow the unit. However, When the ground is targeted but the bolt hits a hero, the vision is centered on the targeted point, not the found hero.

The flying vision and True Sight last for 4.5 seconds. The True Sight is provided by an aura, and its debuff lingers for 0.5 seconds. Searches for enemy heroes, illusions and creep-heroes when targeting ground. Whichever is the closest gets hit. When targeting the ground, it can hit an enemy hero up to 1075/1125/1175/1225 ( 1350/1400/1450/1500) range away (cast range + search radius). In order to hit a non-hero unit, it must be directly targeted. Plays some lightning particles and a sound effect during the cast time, which are visible and audible to everyone.









Play R W Thundergod's Wrath Ability

No Target Affects

Enemy Heroes Damage

Magical Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location. Cast Animation: 0.4 + 0.43 Effect Radius: Global Vision Radius: 500 True Sight Radius: 900 Damage: 225/325/425 Vision & True Sight Duration: 3 True Sight Aura Linger Duration: 0.5 76.5) 90 325/ 450 225/325/450 Creates a storm cloud anywhere on the map that automatically casts Lightning Bolts on nearby enemies. Provides vision and True Sight over spell immune enemies. Does not attempt to damage spell immune enemies. Spell immune units are still revealed by the True Sight. Modifiers Truesight: Undispellable. The Lord of Heaven smites all who oppose him, near or far. Notes:

Provides 500 range flying vision and 900 range True Sight around each struck hero. Does not provide any vision around invulnerable or hidden heroes, but does around invisible heroes. The flying vision and True Sight last for 3 seconds. The True Sight is provided by an aura, and its debuff lingers for 0.5 seconds. Thundergod's Wrath first applies the damage on every hero (if possible), and then applies the vision around every enemy hero. This means it cannot damage invisible units, unless they are already revealed by another source of True Sight.

Hitting all 5 enemy heroes collectively deals 1125/1625/2125 damage (before reductions). Does hit Tempest Doubles clones or illusions. Plays a visual and sound effects during the cast time, which is visible and audible to everyone. The sound upon cast is global. Enemies can hear it when they have vision over Zeus. Else they can only hear the local hit sound. Shifts the lighting of the whole map for a split second as another indicator of it being cast.









Talents [ edit ]





Recommended items [ edit ]

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Gameplay [ edit ]

Roles: Nuker Complexity: ★☆☆ Playstyle: Fond of mortal women, but even fonder of immortality, the Lord of Heaven descends from the clouds to prove himself a faithful spouse. Charged with godly might, Zeus calls down Lightning Bolts , smiting the wicked and revealing the hidden. Arc Lightning crackles between his fingers, jolts of electricity that leap from one puny mortal to the next. There is no running from heaven. Zeus points his arms skyward, bringing divine punishment down on each and every foe. Wherever they may be, none shall stand against the Thundergod's Wrath .





Audio [ edit ]

History [ edit ]

Equipment [ edit ]

Trivia [ edit ]

Zeus was the first hero to be implemented in Dota 2.

Zeus is based on the Greek mythological god of the same name.

As suggested by the game's files, Zeus's name was, at one time, Zuus. The possible reason being that 'Zuus' is the correct pronunciation of his name 'Zeus'.

Zeus' alternate/fun name in DotA was "Merlini", a tribute to a professional DotA player.

Zeus' title in DotA was "Lord of Olympus".

Static Field is most likely a reference to the Sorceress' skill of the same name in Diablo II. In Diablo II, the spell also reduced enemies' HP by a percentage within a short radius.

Zeus' respawn line Play " To err is human. To respawn, divine. " is a reference to Alexander Pope, whose quote is " To err is human; to forgive, divine. "

" is a reference to Alexander Pope, whose quote is " " Zeus' rival line towards Chen Play " Keep in mind, Chen, Godliness is next to deadliness. " is a reference to an old and well-known saying " Cleanliness is next to godliness ."

Play " " is a reference to an old and well-known saying " ." Zeus' rare response line, Play " In Me I Trust .", refers to the national motto of the United States – "In God We Trust".

.", refers to the national motto of the United States – "In God We Trust". Zeus' rare response line, Play "If I didn't exist, it would be necessary to invent me.", is a reference to a similar quote by french philosopher Voltaire: "If God did not exist, it would be necessary to invent him."