Spoiler: Pre-Researched™ (click to show/hide) Cogmind - Alpha 6



Name: Enno



---[ SELF-DESTRUCTED ]---



Performance

-------------

Evolutions (7) 3500

Robots Destroyed (185) 925

Value Destroyed (7873) 7873

Prototype IDs (19) 380

Alien Tech Identified (0) 0

Bonus (0) 0

TOTAL SCORE: 12678



Cogmind

---------

Core Integrity 9/1300

Matter 300/300

Energy 49/50

System Corruption 9%

Temperature Cool (0)

Location -3/Research



Parts

-------1

Power (3)

Propulsion (4)

Utility (9)

Advanced Hacking Suite

Advanced Signal Interpreter

Weapon (5)



Inventory

-----------

Medium Storage Unit

Medium Matter Storage Unit

Light Particle Reactor



Peak State

------------

Power

Particle Reactor

Particle Reactor

Light Neutrino Core

Propulsion

Myomer Leg

Myomer Leg

Myomer Leg

Electron Diverter

Utility

Advanced Heat Sink

Advanced Heat Sink

Compact Matter Storage Unit

Improved Hacking Suite

Advanced Hacking Suite

Advanced Signal Interpreter

Advanced Heat Sink

Large Storage Unit

Advanced Heat Sink

Weapon

Helical Railgun

KE Penetrator

Railgun

Gamma Rifle

Compact HERF Cannon

[Rating: 127]



Favorites

-----------

Power Ion Engine

Engine Ion Engine

Power Core Light Nuclear Core

Reactor Light Particle Reactor

Propulsion Light Treads

Treads Light Treads

Wheel Wheel

Leg Flexi-carbon Leg

Hover Unit Backup Propulsion III

Flight Unit Field Propulsion Array

Utility Advanced Heat Sink

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Advanced Signal Interpreter

Hackware Advanced Hacking Suite

Protection Powered Armor

Weapon Railgun

Energy Gun Plasma Rifle

Energy Cannon Advanced Plasma Cannon

Ballistic Gun Railgun

Ballistic Cannon Magnetic Acceleration Cannon

Launcher Heavy Missile Launcher

Special Weapon Advanced Remote Datajack

Slashing Weapon Axe



Stats

-------

Bonus Breakdown 0

Classes Destroyed 13

Worker 22

Builder 12

Tunneler 9

Hauler 4

Recycler 13

Swarmer 20

Grunt 51

Brawler 2

Duelist 1

Protector 1

Sentry 23

Hunter 11

Programmer 16

NPCs Destroyed 0

Best Kill Streak 7

Combat Bots Only 6

Matter Collected 6363

Salvage Created 9437

Parts Attached 263

Power 37

Propulsion 50

Utility 60

Weapon 116

Parts Lost 141

Power 18

Propulsion 29

Utility 29

Weapon 65

Average Slot Usage (%) 88

Naked Turns 54

Spaces Moved 3736

Fastest Speed (%) 200

Average Speed (%) 66

Slowest Speed (%) 6

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 7

Cave-ins Triggered 1

Teleports 0

Heaviest Build 99

Greatest Overweight (x) 31

Average Overweight (x) 1

Largest Inventory 22

Most Items Carried 16

Average Items Carried 7

Core Damage Taken 2911

Average Core Remaining (%) 67

Depth 10 Exit 100

Depth 9 Exit 77

Depth 8 Exit 66

Depth 7 Exit 14

Depth 6 Exit 23

Depth 5 Exit 100

Depth 4 Exit 92

Volleys Fired 478

Largest 5

Hottest 323

Shots Fired 1330

Gun 1053

Cannon 246

Launcher 18

Special 13

Kinetic 723

Thermal 408

Explosive 8

Electromagnetic 190

Shots Hit Robots 815

Core Hits 355

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 11

Impact 0

Slashing 11

Piercing 0

Damage Inflicted 20547

Projectiles 18195

Explosions 2172

Melee 135

Ramming 45

Kinetic 10295

Thermal 5231

Explosive 977

Electromagnetic 3864

Impact 0

Slashing 135

Piercing 0

Self-Inflicted Damage 755

Shots 17

Rammed 7

Highest Temperature 573

Average Temperature 93

Shutdowns 13

Energy Bleed 4

Interference 2

Matter Decay 2

Short Circuit 1

Damage (minor) 1

Damage (major) 2

Damage (core) 0

Highest Corruption 9

Average Corruption 3

Message Errors 12

Parts Rejected 6

Data loss (map) 14

Data loss (database) 5

Misfires 4

Misdirections 2

Targeting Errors 18

Weapon Failures 1

Depth 7 End 2

Depth 6 End 5

Haulers Intercepted 4

Robots Corrupted 8

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 17

Communications Jammed 77

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Machines Hacked 20

Terminals 8

Fabricators 4

Repair Stations 2

Recycling Units 0

Scanalyzers 1

Garrison Access 5

Total Hacks 41

Successful 24

Failed 17

Catastrophic 6

Database Lockouts 0

Manual 13

Unauthorized 38

Terminals 21

Fabricators 5

Repair Stations 4

Recycling Units 0

Scanalyzers 4

Garrison Access 7

Terminal Hacks 6

Record 1

Part Schematic 0

Robot Schematic 1

Robot Analysis 0

Prototype ID Bank 0

Open Door 0

Level Access Points 0

Branch Access Points 2

Emergency Access Points 0

Machine Index 0

Terminal Index 2

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 0

Unreport Threat 0

Locate Traps 0

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 0

Zone Layout 0

Sector Layout 0

Machine Controls 0

Hacking Detections 14

Full Trace Events 3

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Garrisons Disabled 2

Garrisons Compromised 0

Robot Schematics Acquired 1

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 2

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 1

Part Repair Time 50

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Parts Scanalyzed 2

Part Schematics Acquired 2

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 1

Parse 0

Link 0

Rebooted 1

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 0

Largest Group 0

Highest-Rated Group 0

Highest-Rated Ally 0

Total Orders 0

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 0

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 943

Average Influence 322

Final Influence 175

Maximum Alert Level 3

Low Security (%) 35

Level 1 35

Level 2 21

Level 3 8

Level 4 0

Level 5 0

Squads Dispatched 36

Investigation 6

Extermination 8

Reinforcement 10

Assault 3

Garrison 9

Exploration Rate (%) 15

Regions Visited 9

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Turns Passed 8686

Depth 11 326

Depth 10 326

Depth 9 752

Depth 8 850

Depth 7 1091

Depth 6 2375

Depth 5 54

Depth 4 552

Depth 3 2360

Scrapyard 326

Materials 1928

Factory 4072

Research 2360



Prototype IDs

---------------

Heavy Deuterium Engine

Enhanced Nuclear Core

F-Cell Engine

Light Neutrino Core

Experimental Cesium-ion Thruster

Electron Diverter

Improved Medium Laser

Heavy Particle Gun

Cooled Pulse Rifle

Advanced Variable Charge Gun

Improved EM Shotgun

Improved Lightning Gun

Helical Railgun

Anti-matter Cannon

Experimental Terrain Scan Processor

Precision Energy Filter

Improved Fusion Compressor



Alien Tech Recovered

----------------------

None



Game

------

Seed: Scrapyard Politics

^Manual?: 1

Play Time: 109 min

Sessions: 1

Mod: N/A

Game No.: 631

ASCII: 1

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 14/X11B

Map View: 72x54





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first i just want to ask if it's possible to post the scrapyard-preview-picture again in future weekly-seeds ?like we had it in the past i think three seeds before. it is better in my opinion because the weekly-seed-challenger can immediately check if he/she/it is right. i additional controll with pictures in weekly-seeds too especially if the weekly-seed-name has y's and z's."Tread softly and carry a large missile launcher..." at the end i found no treads so changed to legs.and on my legs i tried to found the access to research -2 but i never found. what i found was a little roomi used to cover for a big shoot-out...i never came out of this room because more and more enemiescame...cogmind finished them and more arrived. finally cogmind successfull made an suicide in -3.