Unstoppable Strategy

Welcome to day one of our Blue Card Week. FFG posted a lot of new spoilers not only on their website but from Worlds as well. We are combining cards from their Friday article as well as exclusives Jay was able to find thanks to Team Covenant and FFG while he was at Worlds.

The first card this week is Boundless Ambition. A Blue event Villain card that costs 1 resource, and it states “Draw cards up to your hand size.” This is a very simple card for this article, but what it offers is a lot of options and combo potential. The most interesting part of this card is how its written. The card could say “draw up to 5 cards” but it says “hand size” instead. Based on other cards we have seen referenced in the FFG rules reference, we suspect there are cards that increase Villain hand sizes. And in the future there could also be cards that reduce a player’s hand size. So this card is very unique because it does not always draw a fixed amount of cards when played.

Master Strategy

Boundless Ambition when looked at from a traditional CCG would be considered a broken or an OP card. Drawing cards up to a standard hand size of 5 is very powerful. The beauty of Destiny is that it takes traditional CCG rules and spins them onto their head. Card draw does still provide an advantage in any game, however in this game drawing too fast can lead to a loss. So how is this card useful? Well a few ideas come to mind immediately. Count Dooku is the first card I thought about as soon as I saw Boundless Ambition.

Count Dooku’s ability relies on cards being in your hand. And with the new FFG rules reference, Dooku can discard 1 card per die (and/or modified die added to a non modified die) of damage spent against him. This means you can burn through cards pretty fast if you want to keep Dooku alive. Boundless Ambition allows you to refill your hand and keep Dooku on the battlefield even longer. And something I want to give FFG credit for is the art on their cards. It appears that the best synergy for a lot of cards is revealed with the character on the art. This is a neat theme for Destiny players because the art is not only beautiful but playing cards like this with Dooku on the field is thematic and fun.

The Final Kill

Thanks to Team Covenant, Jay was able to get a picture of one of my favorite Blue cards from FFG Worlds. No Mercy is the second card that synergies well between Dooku and Boundless Ambition. You can use Dooku as a filter to pitch non Blue cards to defend himself and then refill your hand with Boundless Ambition. At this point you have a good chance of having three or more Blue cards in your hand (depending on what deck you are running). This allows you to have a very potent strike against a character you want dead fast. No Mercy gives you the chance to turn a 1-2 damage die into 4-6 damage for 2 resources. This is a powerful number because Blue decks can now take out 10+ HP characters in 2 turns when the stars align. With help from Boundless Ambition, the stars tend to come together more often, giving Blue decks a strong threat of aggressive damage against big HP characters.

Boundless Potential

Boundless Ambition by itself is simple as a card. For 1 action, spend 1 resource and draw card(s). But in the bigger picture it offers options, it gives you card advantage and can be turned into defensive and offensive options. The biggest downside is how fast it accelerates a loss condition for yourself. But the potential to win can outweigh the potential for loss. This card demands proper timing for maximum output, but when played correctly can turn the tide of a game. So what do you think about Boundless Ambition? Will you be running it in your decks? Let us know in the comments below.

I would like to say a BIG thank you to Team Covenant for helping out Jay at Worlds and giving the Knights of Ren the opportunity to see new cards, review their newly announced saga tokens and just being awesome community leaders.

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