Trophy Guide:



All Trophies Collected

All Trophies Collected



It is most likely that your last trophy before getting the will be to kill 20 Pirate Lords but if not, then it will be one of the other personal-progression based trophies like destroying 2,500 Fighter-Class Craft or destroying 500 torpedoes.





Hardcore Hacker

Hack 10 transponders successfully



Sometimes while in warp, you'll get an "unidentified signal" alert and flying to this signal position reveals a satellite which can be hacked. To hack it, you initiate a QTE (Quick Time Event). Now punch in all the buttons in the correct order and one of several things result, including informing you of a mining or looting opportunity, updating your maps of the latest commodity prices across all the stations in that system or updating your map of bounty locations. You'll encounter way more than 10 in 1 playthrough.





Sure Shot

Destroy 250 Fighter-Class Craft



See Deadeye.





Deadeye

Destroy 2,500 Fighter-Class Craft



Fighter-Class Craft are small ships that in this game can traverse "up and down" unlike capital ships like yours which can only go sideways. Don't let these small ships fool you as just a few of them can wreck you if you're not careful. It's possible for you to get this by the end of the story but if not, then keep doing missions and random encounters to get this done. Missions are a great way to spawn these, especially the Dead Drops.





Capital Breaker

Destroy 100 Capital-Class Craft



See Capital Smasher.





Capital Smasher

Destroy 1,000 Capital-Class Craft



Capital-Class Craft are any ships that aren't fighters and like you, can traverse sideways, have turrets and fire broadsides. In your playthrough you will encounter many capital ships, from small frigates to giant Dreadnaughts. It's possible for you to get this by the end of the story but if not, then just keep doing missions and random encounters to get this done.





Cold Hard Cash

Reach a Net Worth of 5 Million Credits



See Filthy Lucre.





Filthy Lucre

Reach a Net Worth of 50 Million Credits



By the end of a normal run, you will probably amass about 20m Credits so you'll have to farm this by doing missions or cargo runs. It's a lot faster to do missions as in the later systems they sometimes pay nearly 2m credits per. It also doesn't have to be 50m on hand, just earned lifetime. You can see your net worth by hitting Options. In the beginning, Credits will seem hard to come by but eventually you will reach the end game systems which offer you 2m credit missions so you'll soon be swimming in Credits. This trophy will come naturally, especially if you want to upgrade your ship and modules to their highest (MK6 modules, Dreadnaught class ship).



If you are a trader then pay special attention to commodity system average prices and special events, as special events create opportunities to buy really low and sell really high e.g. a Celebration event demanding diamonds at high prices and a Mining Boom selling them at low prices. You can refer to this wiki for detailed info on each event and which commodities are affected during each event:





Dusted And Done

Complete the main campaign



Story related, can't be missed.



Play the story to its natural conclusion. You want to get at least a Destroyer or Cruiser class ship with MK5 or MK6 modules for the final battles.





Jumper

Jump out of the first solar system



Story related, can't be missed.



Just buy a Jump Drive and jump out of the starting system via the Jump Gate.





Torpedo Buster

Shoot down 500 torpedoes



This trophy requires a module upgrade called the Ordnance Tracker, which when equipped allows you to target missiles and torpedoes when you control the turret manually . It's highly unlikely you'll get anywhere near 500 naturally as most of the time your turrets are on automatic and on auto they can't track missiles and torpedoes. You'll have to farm this by finding a capital ship that lobs them, then stay out of range and let it keep firing them at you. Missiles fly faster, usually come in packs, while torpedoes are slow and flash like a spark as they travel towards you. Either counts for the trophy. This trophy can be tricky as it requires manual targeting and they lock only at 2m distance, which doesn't give you a lot of time to shoot missiles down but torpedoes are slow so they aren't a problem. If you find a capital ship that fires missiles and torpedoes at you, you can farm this and get it done in less than an hour. You can also find a station which has a missile defense system but that seems to be quite rare.



Missiles and torpedoes shot down accidentally by Flak, Broadsides and Turrets count as well but it's unlikely you'll get 500 from playing naturally, because it's rare to hit them using broadsides and turrets and you'll quickly switch from flak to other secondary weaponry like missiles as flak isn't very effective.





Side Jobs

Complete 50 missions from the mission board



Every station has a mission board to pick up missions. You can only take 5 missions at a time (this 5 includes the currently active story mission) and you'll need to do missions if you want reputation, to rank up or earn credits via combat. You can take and abort missions freely without repercussions so 50 will come naturally.





Salvage Job

Salvage 50 Containers



Containers are boxes of loot found randomly in space, especially in asteroid and junk fields or dropped by bigger enemy ships. Unlike cargo which you tractor into your ship, containers require you to get near to open them and get the loot automatically. This should come naturally from combat and exploration. Sometimes hacking transponders reveal a container stash location and if you go there early, then you will find several large containers to loot. This trophy will come naturally so don't worry about it.





Tractor Pull

Gather 200 objects with a tractor beam



This will come naturally. Simply tractor beam 200 boxes of loot, mostly from dead enemies.





A Pirate's Life

Pirate a merchant



To pirate a merchant, simply hail them then ask them to surrender their cargo. If they agree, then the trophy is yours but if they don't then combat ensues though blowing them up doesn't count. Pirating a ship like this doesn't suddenly make you a pirate or ruin the game. The way the faction system works is based on points accrued and a single act of pirate merely deducts a few points from the Citizenry faction so you can effectively play part-time pirate. providing you do stuff to keep the rep neutral e.g. do missions or rescue traders in distress. This also means playing a pirate is viable for the story. There's also an incentive to play as a pirate because pirate stations offer unique ships like the Hellion and openly trade on contraband, plus every system has at least 2-3 pirate stations.





Sweet New Ride

Purchase a new ship



The way the game measures difficulty and therefore scales the enemies with you, is measured by the ranks of your modules, rather than the size of your ship hull so the game spawns tougher enemies if you had a MK3 shield than if you had a Destroyer hull. However the game also has fixed difficulty jumps so don't expect to sail through the game with MK1 modules, as the game will expect a certain level of upgrades at certain story points and systems. Also, success in combat is largely determined by your modules and their ranks, rather than your ship hull. While bigger ships offer more broadsides and turrets and offer more hull strength (your armour), you trade off speed and agility. Which ship you buy is entirely up to you and your playstyle, since the focus is on your modules. For this trophy simply buy your first new ship. It is most likely that your last trophy before getting thewill be to kill 20 Pirate Lords but if not, then it will be one of the other personal-progression based trophies like destroying 2,500 Fighter-Class Craft or destroying 500 torpedoes.Sometimes while in warp, you'll get an "unidentified signal" alert and flying to this signal position reveals a satellite which can be hacked. To hack it, you initiate a QTE (Quick Time Event). Now punch in all the buttons in the correct order and one of several things result, including informing you of a mining or looting opportunity, updating your maps of the latest commodity prices across all the stations in that system or updating your map of bounty locations. You'll encounter way more than 10 in 1 playthrough.SeeFighter-Class Craft are small ships that in this game can traverse "up and down" unlike capital ships like yours which can only go sideways. Don't let these small ships fool you as just a few of them can wreck you if you're not careful. It's possible for you to get this by the end of the story but if not, then keep doing missions and random encounters to get this done. Missions are a great way to spawn these, especially the Dead Drops.SeeCapital-Class Craft are any ships that aren't fighters and like you, can traverse sideways, have turrets and fire broadsides. In your playthrough you will encounter many capital ships, from small frigates to giant Dreadnaughts. It's possible for you to get this by the end of the story but if not, then just keep doing missions and random encounters to get this done.SeeBy the end of a normal run, you will probably amass about 20m Credits so you'll have to farm this by doing missions or cargo runs. It's a lot faster to do missions as in the later systems they sometimes pay nearly 2m credits per. It also doesn't have to be 50m on hand, just earned lifetime. You can see your net worth by hitting Options. In the beginning, Credits will seem hard to come by but eventually you will reach the end game systems which offer you 2m credit missions so you'll soon be swimming in Credits. This trophy will come naturally, especially if you want to upgrade your ship and modules to their highest (MK6 modules, Dreadnaught class ship).If you are a trader then pay special attention to commodity system average prices and special events, as special events create opportunities to buy really low and sell really high e.g. a Celebration event demanding diamonds at high prices and a Mining Boom selling them at low prices. You can refer to this wiki for detailed info on each event and which commodities are affected during each event: LINK Play the story to its natural conclusion. You want to get at least a Destroyer or Cruiser class ship with MK5 or MK6 modules for the final battles.Just buy a Jump Drive and jump out of the starting system via the Jump Gate.This trophy requires a module upgrade called the Ordnance Tracker, which when equipped allows you to target missiles and torpedoes. It's highly unlikely you'll get anywhere near 500 naturally as most of the time your turrets are on automatic and on auto they can't track missiles and torpedoes. You'll have to farm this by finding a capital ship that lobs them, then stay out of range and let it keep firing them at you. Missiles fly faster, usually come in packs, while torpedoes are slow and flash like a spark as they travel towards you. Either counts for the trophy. This trophy can be tricky as it requires manual targeting and they lock only at 2m distance, which doesn't give you a lot of time to shoot missiles down but torpedoes are slow so they aren't a problem. If you find a capital ship that fires missiles and torpedoes at you, you can farm this and get it done in less than an hour. You can also find a station which has a missile defense system but that seems to be quite rare.Missiles and torpedoes shot down accidentally by Flak, Broadsides and Turrets count as well but it's unlikely you'll get 500 from playing naturally, because it's rare to hit them using broadsides and turrets and you'll quickly switch from flak to other secondary weaponry like missiles as flak isn't very effective.Every station has a mission board to pick up missions. You can only take 5 missions at a time (this 5 includes the currently active story mission) and you'll need to do missions if you want reputation, to rank up or earn credits via combat. You can take and abort missions freely without repercussions so 50 will come naturally.Containers are boxes of loot found randomly in space, especially in asteroid and junk fields or dropped by bigger enemy ships. Unlike cargo which you tractor into your ship, containers require you to get near to open them and get the loot automatically. This should come naturally from combat and exploration. Sometimes hacking transponders reveal a container stash location and if you go there early, then you will find several large containers to loot. This trophy will come naturally so don't worry about it.This will come naturally. Simply tractor beam 200 boxes of loot, mostly from dead enemies.To pirate a merchant, simply hail them then ask them to surrender their cargo. If they agree, then the trophy is yours but if they don't then combat ensues though blowing them up doesn't count. Pirating a ship like this doesn't suddenly make you a pirate or ruin the game. The way the faction system works is based on points accrued and a single act of pirate merely deducts a few points from the Citizenry faction so you can effectively play part-time pirate. providing you do stuff to keep the rep neutral e.g. do missions or rescue traders in distress. This also means playing a pirate is viable for the story. There's also an incentive to play as a pirate because pirate stations offer unique ships like the Hellion and openly trade on contraband, plus every system has at least 2-3 pirate stations.The way the game measures difficulty and therefore scales the enemies with you, is measured by the ranks of your modules, rather than the size of your ship hull so the game spawns tougher enemies if you had a MK3 shield than if you had a Destroyer hull. However the game also has fixed difficulty jumps so don't expect to sail through the game with MK1 modules, as the game will expect a certain level of upgrades at certain story points and systems. Also, success in combat is largely determined by your modules and their ranks, rather than your ship hull. While bigger ships offer more broadsides and turrets and offer more hull strength (your armour), you trade off speed and agility. Which ship you buy is entirely up to you and your playstyle, since the focus is on your modules. For this trophy simply buy your first new ship. Last edited by Terminator; March 28th, 2016 at 03:13 PM . Reason: Editorial Sweep.