He returns home one night to find his children missing, his wife slain, and a note in her bloody hand...

“Come, find me in the shadows beyond the sea and show me what you are capable of."

Why Okinawa?

The main playable character of the game is a master of Karate; a style of martial-art that originated from Okinawa (an island close to Japan). That said, this game is not intended to be historical and has no connection to historical events or real people. We prefer to keep it this way as it allows for more fantastical possibilities and room for creativity. Its really an alternative reality and as such you will see some references to Okinawan/Japanese names, food and objects.

Some of the health giving food and a shisa Lion statue.

Okinawa Rush is about intense, skillful gameplay -including "just frame" commands. It is also intuitive enough for someone completely new to games to be able to pick up and immediately get into the action.

create your own combos!

troll battle

parry enemy attacks and counter-strike

Hiro, Meilin and Shin.

Playable characters; Hiro, Meilin and Shin can perform many moves to defeat their enemies. Our recent edition, Meilin is currently being developed and at this point is unavailable to play in the demo.

As with Hiro and Shin, she will have her own backstory but with a different fighting style, utilising Wing Chun kung fu and some elements of Tai chi Chaun in combat. Instead of being able to project fireballs she will have a bladed fan that she can throw and use to decapitate enemies in devastating finishing moves.

The following video shows how multiple players can perform tag-team moves:

team work!

Shin has the same move set as Hiro, but he will also be developed to have his own unique moves to play with.

You can see a list of some of Hiro and Shin's moves below. Much of the combat is inspired by old, arcade classics such as 'Double Dragon' and 'Streets of Rage' along with some more modern influences from Tekken and Streetfighter.

Many moves to master.

The black mantis clan have a variety of weapons that can be used against them. There will be secret areas in each stage where the goddess of the Island resides. Give up your weapon to her and you will be rewarded . . .

Use the weapons of the ninja against them!

Give up your weapon and be rewarded

There is a shop in OkinawaRush presented to the player via a traveling merchant whom switches between 3 different areas (beach, woodlands and cherry-blossom island), each offering slight variations on items, depending on location.

Players can put in a 'special request' to the merchant for rarer items to appear in his store.

Items include new suits, colour dyes (for suit and hair to customise) rare amulets which boost stats and also equipment and ornaments to place within the dojo you have built.

DOJO AND FENG SHUI SYSTEM

Ornaments found or bought from the shop can be placed within your dojo, using a "pick and drop" system.

If certain combinations are placed together they create a "Feng Shui Bonus" which can force the stats of your character to go beyond their natural training potential.

For example 3 bonsai trees together will give a boost to your HP.

There are many different combinations to discover, some which may unlock hidden skills in your character!

Training in the Dojo. Feng Shui items on shelves.

Performing various Kata's can build your stats up!

We think Okinawa Rush has great potential and we have worked hard developing the core gameplay, graphics and sound to be a unique and quality experience.

The formula is there, the engine is running, now all we need is more content to build on what we have already...

The basic plan:

- 5 stages each with 2 sections

- one boss per stage plus mid-boss

- Many different enemy characters

- Each stage will be packed with detailed scenery, secret areas, loot to collect and rammed with intense combat.

- The story will unfold with more cut-scenes between stages.

- We aim to have multiple endings depending on how you play the game, one boss per stage plus mid-boss with unique enemies.

The game currently has working 2 player coop mode (disabled in demo) and we may extend this to include online (as we have made online games before).

Work in progress

£1 THE SEED- Name in credits.

£5 THE SAPLING- Name in credits - Desktop wallpaper

£10 THE BONSAI- Digital download of fullgame- Name in credits.

£15 THE RISING SUN - Digital download of fullgame- Digital download of soundtrack.- Name in credits.

£20 THE EXPLODING FIST - Digital download of fullgame- Digital download of soundtrack.- Digital download of Art book.- Name in credits.

£40 THE COBRA - All the digital rewards- Soundtrack on CD- Poster- Name in credits.

£70 THE APPRENTICE - All the digital rewards - Soundtrack on CD - Poster - Customised villager, name & choice of item drop. - Name in credits.

Customise and name a villager to rescue!

£100 THE WARRIOR - All the digital rewards- Soundtrack on CD- Poster- Tshirt- Name in credits.

£150 THE DRAGON - All the digital rewards above - Soundtrack on CD - Poster - Screen printed Tshirt - Design a dojo item (with stats) - Name in credits.

£200 THE TIGER - All the digital rewards above - Soundtrack on CD - Poster - Screen printed Tshirt - Limited Hand painted figurine. - Name in credits.

£300 THE GRANDMASTER - All the digital rewards above - Soundtrack on CD - Poster - Screen printed Tshirt - Your portrait drawn into a tree in the forest of souls. - Limited Hand painted figurine. - Name in credits.

£800 THE SUPREME ULTIMATE - All the digital rewards above - Soundtrack on CD - Poster - Screen printed Tshirt - Limited Hand painted figurine - Limited customized Arcade Stick - Name in credits - Design a Dojo with your signature placed in the backdrop.

Okinawa Rush arcade stick

£900 THE BIG BOSS

- All the digital rewards above

- Soundtrack on CD

- Poster

- Screen printed Tshirt

- Limited Hand painted figurine

- Name in credits

Design a boss:

Work closely with us to design a formidable end of stage boss featuring:

- Appearance

- Storyline dialogue

- Lore

- Attack animations

- Co-op fatality move (Some bosses will have the ability to kill both players simultaneously)

You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with

sound 00:00 00:00

THE FOREST OF SOULS

Become part of the game by sending us a portrait photo of yourself:

One of the stages in OkinawaRush is called "The Forest of Souls".

The end boss of this stage is known as Jubokko- A Forest Demon associated with the Black Mantis Clan. He steals the souls of weary travellers and traps them in the trees where their likeness stays twisted in the bark. Defeat Jubokko and the souls will be released from their torment!

Jubokko

Figurine reward

Limited number of home made plastic resin cast figurines,originally hand sculpted by David Miller the visual artist for Okinawa Rush.

You can specify what colour you want Hiro's clothes to be. (White, Red, Dark blue or Yellow) Or the model can be left unpainted

Concept designs - will be updated later!

tshirt

white tshirt

The Okinawa Rush Team:

Steven Miller

Programming, sound & design. Previously created Robotopia, an online shoot-em-up game. Keen interest in martial-arts and Japanese culture. Favourite games include: Tekken, Castlevania Symphony of the Night, Streets of Rage 2, Monster Hunter.

David Miller

Visuals/animation, music and design. Previously created the artwork and design of Robotopia. Inspired by the games of the 80s, 90s and in particular the bitmap brothers games, David has been training himself for many years in the way of the pixel. Fusing various musical influences that range from C64 chip tunes to modern day electro and classical music, David will also be creating more music in the spirit of games such as the last ninja and exploding fist 2.

Gary Angelone

Mobile webdesign/ online high score database, coding and additional art. Gary has been helping with Okinawa rush for a long time in various different capacities. He has been honing his pixel art skills and will be working with David on graphics and animation.

Racheal A. Mack

PR/Media Relations Racheal is the founder of GOPublix Media Relations. She actively manages PR campaigns for both indie games and publishers around the world. She loves a good espresso.

ComputerFiguur

Social Media/Twitter Influencer/Content Marketing Eddie handles social media marketing, twitter influencer engaging and content marketing initiatives for game developers internationally. He loves his Jack Russel.

Alternate way to make a pledge:

http://www.okrush.co.uk/pledge.htm