Event: DreamHack Tours 2016

Dates: 14-16 May 2016

Game: StarCraft II: Legacy of the Void







Ingame Channel: DH2016

Web IRC Channel (if needed): DH2016







DAY 2 STARTS AT 12 EDT





In order to compete in the WCS Circuit, all participants must be a resident of a country within the WCS Circuit home regions. The 2016 residency requirements add greater clarity, more checks on time spent outside of the resident region, and a ladder play requirement.



All participants in the WCS Circuit will be required to verify their Battle.net account and provide proof of residency.

Read more at Battle.net



DreamHack ZOWIE OPEN: Ruleset

PRIZE ELIGIBILITY

Once achieving top 12, to be eligible to collect prize winnings players must attend the prize ceremony and tournament photoshoot at DreamHack's request, as well as hand in all appropriate information to DreamHack. For more information see DreamHack's general prize money

to be eligible to collect prize winnings players must attend the prize ceremony and tournament photoshoot at DreamHack's request, as well as hand in all appropriate information to DreamHack.s paid out in USD and not SEK.



PARTICIPATION

To be able to participate in DreamHack ZOWIE Open Tours StarCraft II you need the following:

a) Be eligible to compete in WCS Circuit Events, read more here.

b) You need to have signed up in the form below.

c) You need to be accepted as eligible and receive an email confirming your slot in the tournament. (There are 88 open slots, any further signups will be placed on the waitlist).



GENERAL RULES

AVAILABILITY

Players have to be in the in-game chat channel and out-game chat channel at all times.



ADMINISTRATORS

Players should always address the administrators and each other in a polite and respectful way.

An administrator has the final say in all matters. When the administrator says the word is final, the word is final and cannot be overruled.

Under extreme circumstances administrators reserve the right to change the rules.

SERVER

All games must be played on the LotV NA Battle.net server.

GAME PREPERATIONS

Should a player be late (more than 15 minutes) for the start of a tournament match, the player will forfeit the first game of the match.

If a player is more than 15 minutes late for the first match of the tournament, The player will be disqualified.

Should the player be more than 20 minutes late for the start of a tournament match, the player will forfeit the match.

The players are allowed a 5 minute break between the series in the tournament.

Administrators reserve the right to change these timings if circumstances require it.

DISCONNECT AND COMPUTER FAILURE

The LotV recover game from replay feature will be used in case of a disconnect by technical failure. If for some reason it does not work, see following rule:

If either player disconnects from the game due to technical reasons and the game is heavily favoured to the extent that the game would definitely have been won by one player an administrator may rule the game in favour of said player. Should the game be too close to call, it will be replayed.

COMPLAINTS

If a player wants to make a complaint about a game result, the player has to tell the administrator assigned to the match immediately following the game.

If a player wants to object a game result ruled by an administrator, this has to take place immediately following the game.

MAPS

The tournament map pool will be set by as the current official ladder map pool

Every tournament game will be played on maps from the tournament map pool only.

The map choice is based on veto:

Both players remove a map from the map pool alternatingly as long as necessary until only the maximal required number of maps (= best-of-mode) remains. These are the maps used for the match.

Now both players pick a map from the remaining maps alternatingly as long as maps remain, determining the order of maps to be played.

The player in the top position on the bracket will decide who begins the veto

who had the first veto also starts picking the first map.

PUNISHMENTS

Should a player purposely attempt to sabotage the games, another player or an administrator in any way, the player will be disqualified.

Bad behaviour towards other players, administrators or the audience may result in a disqualification.

INGAME RULES

CHATTING

No excessive chatting is allowed in the game. If the need to chat occurs the players must be straight to the point and polite. Ideally the only chat in each game will be in the start and when a player surrenders the game.

No chat is ever permitted from a player to an outside party during a tournament match, or from an outside party to the player, unless the outside party is an administrator.

After a few minutes, typing GG in the game means that the player surrenders, and the opponent wins. After it is typed the player must leave the game immediately.

GAME SETTINGS

Each game must be played in Faster mode.

Every player must set their online status to Busy.

Every player must turn off notifications.

Every player must use full screen or windowed full screen.

With the start of a game, recieve message only from friends must be off so admins can reach you

No other IM applications, or streams are allowed to be running in the background.

The automatic replay saving functionality must be enabled.

All players are required to join a special Tournament channel given at the location.

BUGS AND FAIR PLAY

No abuse of bugs in the game is allowed in any tournament match.

If a player is clearly allowing the opposite player to win, said player may be warned or disqualified pending how clearly the match was lost on purpose.

OBSERVERS AND STREAMING

The two team colours must be Red and Blue. If the players cannot agree on who gets which colour, an administrator will randomly pick for them.

No observers are allowed in any tournament games, except for streamers and administrators.(Only the official streamers can demand a spot in the lobby)

Players may not watch or listen to the stream of the tournament while playing.

PAUSING

If a player must pause the game due to technical difficulties the player must if possible tell the opponent about this before pausing. After pausing the player must inform an administrator.

If a game is paused without a reasonable explanation such as a technical difficulty the game might result in a forfeit.



DRAWS AND STALEMENTS

If a player deliberately plays for a stalemate, administrators hold the right to decide the outcome of the game.If there is a natural stalemate the game will be replayed.

