Early Access Review

Dodges

Dash

TL;DR:

If you see the negative reviews about Dash, they are mostly made by average players with a low amount of hrs played (silvers/golds/low-plats) that don't know crap about gamebalance and fighting games in general. Read further if you want to see a review made by an actually veteran of the game that has been around to see all of the changes. If you don't like dash, state why in the comments. Don't start to say "dash sucks, dash is bad", at least put some thought into it. TL;DR at the end.With season 6, ground dodges (directional dodges and chain dodges) were replaced with a dash. It's around the lines of Dash in the so popular Smash games. With dodge in Bh you can evade every attack, because it gave you invulnerabilty frames. Speeddodging could be used only when you had the right momentum and it gave you a small speed boost for it duration. It could be chained up to two chaindodges in ANY direction. This mechanic led to huge neutral games that were based on chaindodging around and punishing the aggressor. The defensive playstyle was favorable at almost every skill level. Diamond/tournament meta was the most boring thing ever, because nobody wanted to engage first.Now that I've covered some of the dodge stuff, let's talk about dash. Dash it's a fast movement option that has no cooldown timer (unlike dodges) and no iframes. You can still spotdodge, air dodge, chasedodge. After a dash you start to sprint in that direction, giving you increased speed. You can chain multiple dashes. You can also do a backdash, that can't be chained in another bdash. Dashdance it's when you bdash>dash>bdash>dash>repeat for how long do you want. It's a great way to play the "footsies". Jump dash it's also a thing. Watch this video[ https://www.youtube.com/watch?v=7GVdLPP30V8&t=56s ] for other basic dash mechanics.Dash added a lot of new techs into the game that raised the skillfloor and skillroof by a lot. It has been available for testing in the Experimental mode for ONE MONTH. There was a plenty of time for the playerbase to try it and get used to it. It's not a change that has been implemented out of nowhere. Everyone that has played the game had to unlearn the old habbits and lean new ones. It opens a new way for skilled players to engage, it helps breakomg the neutral game and keeping up the pressure. In the end BH it's a fighting game, not 9D chess that evolves about punishing the aggressor. That's bs.If you want to be teached about dash, abut how to use it, add me on steam or on Discord Piox#1752 I'm on the EU server, btw.Other resources for getting help: https://www.reddit.com/r/Brawlhalla/ Brawl League Discord: https://discordapp.com/invite/brawlleague (getting a mentor or asking questions about the game in general)Informative video about dash made my Ephi, one of the pros players: https://www.youtube.com/watch?v=izwE3lJEs0I Counter argument of Jellyfish, another pro player, that thinks that dash'll probably won't be a good change to BH: https://www.reddit.com/r/Brawlhalla/comments/700oew/if_you_dont_like_dash_please_read_this_before_you/dmzlitk/ You can also watch top players on Twitch to see how they use dash in their games. I'm 100% sure you'll learn something from that.Dash replaced grounded dodges/speeddodges; it makes the game a lot fast-paced, the aggressor having an easier time to engage and keep the pressure; it offeres a higher skillfloor/skillroof; it takes a couple of hours to get used to after playing with cdodges previously, but trust me that it's a lot better after you learn how to use it effectively.