

Here - I've done a video as well,



Posted by Angel

Live version: https://www.youtube.com/watch?v=dUkXFloX0W4 (at 8 sec)

PTR version: https://www.youtube.com/watch?v=5JcCR0b5Cxo (at 13 sec)



- this is about - what's happening in ~10 and more meters. The circle is same, but the spread within the circle is not and the more damage individual pellet does - the better will be end result. Please, note - on close distance and on big targets it's almost not possible to see the difference, but on something small enough (like head of the bot) it's possible to see the difference.



- because what you do on your video is shooting from close distance to the wall where it's irrelevant how many pellets will hit. The issue I'm addressing is that even though the bound circle is same, distribution within circle is not and with less damage per pellet there will be less damage to small target. It's seen on the training bot head. That's from 10m, the most "forgiving" distance. Try doing it from further away, even ~12 meters - and it's becoming exponentially worse.

Posted by Angel

The changes to her Fusion Cannons will result in a small overall

decrease in damage, but they should feel more consistent now.

The distribution within the bound circle doesn't spread the pellets so far out that they leave immensely greater amounts of blank space.It doesn't spread the pellets out to the point where they start hitting targets less.Basically,With less pellets in the bound circle, it does not mean the pellets are more concentrated towards the center. That does not make sense. I don't know where you are getting this idea and why.Think of the distribution within the circle, the more dots that populate it,the more every dot has a chance to hit something.The reason for this change was so that when you place your cross hair on an opponent and take a shot, it will feel like your shots are actually hitting.Basically, the pellet change was done was done for greater consistency with her fusion canons.Now for an explanation of what happened in your videos, when you took a shot at the head, lets say maybe 3 pellets hit it in both videos. Obviously the live version would result in more damage.The reason being because of the damage multiplier on the pellets:Live: 3(damage) X 8(pellets) = 24 damagePTR: 2(damage) X 11(pellets) = 22 damageYou say there will be less damage to a small target?There will less damage to any and all targets.The more dots in the circle, the higher you chance you have of hitting something. Especially if it's small.By adding more dots in the bound circle, youyour chances of hitting the crit box.It has nothing to do with being "less accurate" as stated in your original post.According to your logic, if I kept the bound circle the same size, but reduced the number of pellets to 1 and had that 1 pellet shooting in a random area within the circle, I would have a great chance of hitting the crit box......Doesn't make sense.Blizzard has done the opposite, they increased the number of pellets. Pellets just do less damage.The pellets are more consistent. Especially on smaller targets.As stated in the developer patch notes:With your claims, you are saying that if I added 10000 pellets to the circle without changing the circle's size I would have a lower chance of hitting a target if they are small.But if I only have 8, suddenly my chances would increase.Once again, that does not make sense.