Haven't played it, but scheduled ships is an excellent immersion idea. Now to see about scheduling some people on and off the boats - make that trade happen for reals! (And by reals I mean visuals. XD). I also love that the description casually slips 'Trains' into its first sentence and goes on as if it never happened. Classic stuff.And even though I'm not a fan of the trains in regards to canon and/or lore (I'm one of those guys, the fits-the-canon/lore-only dorks.), the trains are masterfully crafted, they look great for in-game resource use; and based on my knowledge of your history in mods, Trainwiz, they're going to be masterfully scripted, as are the ships. Any chance you can share how you made the train models? Just in the CK with brilliant placements and scripts? Or did you do external modelling?Also: would it be possible to have some kind of detection in the event that a moving train touching the player simply kills them? Some kind of cheaty If X crosses Y then Player.Dead? (Am skript gudDoublealso: not treading on toes and knowledgeable of the thin ice at my feet, given the lack of a link, but I'm assuming there won't be a SkyrimNexus download option? Not that I mind, given TESAlliance, just curious.