System

Tactical Conversion

The Hundred Knight can equip up to five weapons simultaneously and chain them together for a maximum 5-hit combo. This system is called Tactical Conversion! The further into the combo you go, the stronger each attack becomes. Create your own unique attack patterns by equipping all manner of weapon sets. Sword

Perfect for slashing, this orthodox weapon has a familiar range and speed. Very easy to handle.



Hammer

This type of weapon is used to crush enemies. It has a short reach and is slow to swing, but its high critical hit rate is sure to intimidate your opponent.



Lance

Weapons under the Lance category inflict high damage and have decent range, but their narrow striking zone makes this a unique weapon class to master.



Staff

This type of weapon is used to cast magic spells. Each magic varies, in that they can target single or multiple foes per cast.



Spear

Weapons under the Spear class can be either a classic polearm or a type of halberd, single- or double-headed. Swing it in a circular motion to strike down all enemies in range.





Attack Elements

There are three attack elements recognized in Medea: Slash, Blunt, and Magic. Inflict greater damage by using the element that your enemy is weak against. It is important to know your opponents and your weapons.



Take a stab at an opponent's weakness for increased damage!







Enemy attacks also carry these elements. Try not to let them hit Hundred Knight's weakness.





Sub Actions

Hundred Knight can utilize two sub actions to help control the tides of battle. You can dodge attacks at the very last moment to activate Mystical Dodge, which lets Hundred Knight become invincible and slows time temporarily. Extra Chain allows Hundred Knight to bolt to the nearest enemy at the speed of light and inflict its next attack in its weapon combo.



Mystical Dodge

Use it to attack, retreat from enemies, and more.







Extra Chain

Once activated, defeat the next enemy with one shot to keep the chain going. The longer the chain, the stronger the attacks!





Giga Calories

Hundred Knight will grow hungry the longer it is away from Metallia. Its hunger level is measured in Giga Calories (Gcals). Once this number falls to zero, Hundred Knight will forcibly be returned home.



The speed at which its Gcals deplete depends on the actions taken.







If you want to quickly replenish your Gcals, consume a weakened enemy.







Use Chaos Revelation to release Hundred Knight's locked potential. Using Chaos Revelation will consume Gcals at a rapid pace and will not stop until no Gcals remain. This is a special action to use against the mightiest of opponents!



The Contract Torch atop Hundred Knight's helmet will burst, increasing all of its abilities!





Items

Dropped items that Hundred Knight picks up will be temporarily stored inside its stomach. The items will be obtained permanently once the field map has been cleared.



Depending on your actions while on the field, you will obtain bonuses upon clearing it.





Facets

Hundred Knight's abilities and appearance change depending on the equipped facet. HP/RES and weapon proficiencies shift based on the facet used, so switch it up depending on the map and enemies being faced.



Wonder Knight

Hundred Knight's original facet. It has an average compatibility with all equipment, making it well-rounded.









Power Fortress

A tough-looking facet meant for high HP and physical attack/defense. It is strong against slash and blunt attacks, but is quite weak against magic.









Trick Screamer

This unique facet was specially molded to handle Staves.









Shinobi Assassin

This facet possesses skills meant for long-term survival. However, its defensive powers are a bit lacking.





Friendship

The actions that this world's residents take toward Hundred Knight are based on their thoughts and emotions, which change based on the choices made by Hundred Knight.



Lock onto a resident to view the Behavior Panel that displays their emotional state. Green panels indicate a positive friendship with this character, so they will converse happily.







Some may fear Hundred Knight at first, and these feelings may be exacerbated by Hundred Knight acting up, causing them to grow afraid or become filled with hatred. This panel indicates such emotional states.







Hundred Knight can raid the houses in villages and towns to dominate the property. Defeat the residents to bring that house under Metallia's rule and lay claim to their family treasure. You will receive an item as an offering when you return to visit a dominated building.







Family treasures may include useful equipment. The residents will fight back as much as possible to protect their heirlooms, so check their strength before raiding.





Witch Soldiers

All living beings in this world possess emotions, and their emotions dictate their actions. However, Witch Soldiers are an exception because they were created through magic. Witch Soldiers possess no emotions or intellect. Their sole purpose is to follow their master's orders.







Most Witch Soldiers are dark and hard to see on the map. Not paying close attention to their positions may put your life at risk.







Many Witch Soldiers have become feral and wander around the world aimlessly. They are harmless to humans, but they will react to witches and Hundred Knight, or anyone who possesses magic power, and grow vicious.







Witch Soldiers are troublesome, but defeating them will earn you more EXP than defeating normal enemies. Whether to proactively engage them or not is up to you.





Magic Beings

Hundred Knight, Arlecchino, and Meel are all magic beings known as Manania, because they use mana as their energy source. Such things are usually created by witches for a specific purpose, so they will continue to live for as long as mana exists.







Over 100 years have passed since Arlecchino began serving Metallia. His body is battered thanks to the punishments Metallia has doled out because of his mocking attitude.





Tochka

Tochka skills embody and release Hundred Knight's remaining powers. Tochka represents the power of 99 knights. Summon Tochka allies as traveling companions, or as a trump card in a tough battle.



Type-1 Mini-knight

An independent-type Tochka. You can summon up to eight at a time. Once summoned, they will fight on their own. These cute things will follow Hundred Knight around.







Type-8 Time Bomb

A bomb-type Tochka. Its detonation is time-based and can destroy magic walls. Its blast will also inflict damage to everyone within range, including Hundred Knight, so be careful when handling this hot potato.







Type-10 Diallo

An arrow-type Tochka. You can summon up to three at a time. It can be used as a long-range projectile or to operate certain devices. Use the lock-on function to guide the arrows toward targets.







Type-16 Dekoimo

A trap-type Tochka. You can summon up to two at a time. Its spiteful smile will attract nearby enemies. It is useful when you want to flee from enemies or when you wish to create a diversion.







Type-42 Casserio

A fortress-type Tochka. You can summon up to two at a time. Large, immobile cannons will automatically attack enemies in range with magic shells.





Dark Witches

There are certain rules all witches must adhere to. One of which is to never approach a Dark Witch.



Dark Witches are witches who were so obsessed with something that they lost their sanity and were consumed by the Dark. Once a witch associates with a Dark Witch, they will no longer be regarded as a witch.



Metallia attempts to make a deal with a member of the Harpy clan, but the deal requires her to battle someone consumed by the Dark...







But Metallia is not afraid to break the rules to get what she wants...







By Metallia's command, Hundred Knight is forced to fight a Dark Witch.







Hundred Knight fights against a Dark Witch, who no longer has a form, and has become a monster.





Physical Revelation

Your primary mission, destroying Pillars, will not only assist in expanding Metallia's swamp, but also creates a spawn point for that particular map. It also enables the customization (Physical Revelation) of Hundred Knight's stats.



Pillars are your journey's milestones.







You will earn Grade points while exploring the field map. Earning such points will increase your Grade Rank. Distribute Grade points to the category of your choice when you use a Pillar to temporarily release Hundred Knight's locked potential.







The effects of Grade point distribution, and by extension Physical Revelation, will reset once you exit the current map. Make sure to customize the abilities to suit each map you enter.







Temporarily bump up your HP, ATK, and DEF before fighting a strong enemy!







You can also increase your Tochka's effectiveness. This will help you explore!







Replenish Gcals for long-term exploring. A full Gcal gauge makes Chaos Revelation that much more effective!







Physical Revelations can also increase the odds of obtaining bonus items upon clearing the map. This is perfect for those who aim to collect all items.





Anima

On rare occasions, you may obtain anima upon defeating an enemy. Anima is a very valuable material to witches, so make sure to bring all that you find back to Metallia.



Dropped anima will disappear after a certain amount of time, so hurry up and collect it if you see any.







Anima turns the selfish, arrogant, egotistical Metallia's frown upside-down! Use anima as bait to ask Metallia to grant your wish.







Choose a wish from the Bucket List! More options will be added as you progress through the game.







There are useful wishes that grant you new Tochka, weapon reinforcement, or reviving residents that you accidentally...dealt with. Anything is possible with Metallia's power!









Hunting and Capturing

Hunting

Replenishing Gcals is essential for Hundred Knight's survival, and you can do that by hunting a weakened opponent.



Mash the button shown to chew 'em up real good to gain a Gcal bonus!













Capturing

Use Type-26 Captel, one of the Tochka, to capture a weakened enemy and destroy it. This will grant you a special item that is unavailable anywhere else. This Tochka is perfect for those who love collecting rare items.



Drive an enemy toward the summoned Captel...







And a cage and dark tornado will appear! This will destroy the enemy and you will obtain an item.







