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MobsterMania





Joined: 03/07/2010 03:04:35

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Location: Spacefaring SporelingJoined: 03/07/2010 03:04:35Messages: 6231Location: Wasting his life. Youth is sure wasted on the young.

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_______________________



From the creator of Deleted! and Those Who Were Left!





Xenoplanets, owned by former television network Sensenet, was one of the most famous educational shows of the galaxy. Its hosts, Doc Xennu and Malva, along with their band of anthropologists, have been renown as one of the most influential and recognized figures among trillions of viewers. The group toured around countless alien worlds where they investigated the fascinating cultures in each of them, as well as broadcast their exploits to the entire galaxy.



Unfortunately, when the Novecosanas disappearances (see my adventure



You, one of the few Captains surviving the disappearances, has sought to find if there is any trace of the Xenoplanet crews remaining. You've done countless amounts of research and tracking from the few sources you can find. Eventually, you've triangulated a possible planet, one of the few metropolitan centers left in the galaxy, as the home of the two main hosts, Doc Xennu and Malva.



The trip has been grueling and long, but you firmly believe that it will be worth it, as you search for the legacy of Sensenet's most famous show.



Play now!







Trailer







As always......



Reviews



Poobeetoober wrote:

Another excellent installment in the series. It's impressive how much detail and length you manage to pack into every single one of your missions. I was also surprised by the uplifting ending here. These adventures have become progressively more hopeful.





Xefadoma wrote:

When it was loadin I was just (), but SPORE the detail blew to ((((((((((()))))))))), and the whole thing revamped itself to (((((((((((((((()))))))))))))))). P.S. why'd you tag 'the,that,then,was,is,now,' and 'of?'



Miikka64 wrote:

W-O-W. This is... Beutiful. You have really used all of your skills to this. This adventure is ART.



Willie5000 wrote:

Woah! That was one of the best adventures I've seen in a while. Even better than "Those Who Were Left"... especially how you had Willosaurs and Hoppers in the... [redacted for spoilers]. Indeed, so long as people keep creating, Spore can never truly die.



Benjami wrote:

This adventure was a very enjoyable experience. All the little details and references were nice.



Redcross65 wrote:

A bittersweet story, with the same quality and detail of the sequel! I liked it especially because the captain used little forms of combat, which added to the beauty of it.



Flowerfox2012 wrote:

I haven't played an adventure like this in a long time, but that was fun. I really enjoyed reading the text and the references. This adventure reminds me of A World Devoid, but I think this one might be just a bit better. R



Triop5 wrote:

Amazing! Enjoyable in every aspect, and not too difficult to figure out.



STUPIDOO wrote:

Your past three adventures remain some of the few adventures by other creators I've actually played multiple times.



grindstone wrote:

Now that was a nice adventure. I love the use of Commonly known Spore references throughout and the storyline was amazing! You've managed to break the fourth wall of spore and I like that. R from me right here.



Monckat wrote:

You've done awesome work on this incredibly detailed world! Great creations, characters and story, as always!



Bugbiter wrote:

This mission just deserves a gulf clap. well done.



nogoodnames wrote:

Amazing adventure with a really cool detailed world.



nickbionicle77 wrote:

Wow, this is simply amazing. The environments and abmiance everwhere is great, all of the little tricks done with the terminal and computer were really freaking cool that I've never seen before or thought about, and so much detail and text was fit within the limits of GA, it's all just great. And don't you think I didn't catch the symbolism, either. *wink, wink* This, my friend, is more than worth calling an "Adventure."



PlasmaFire wrote:

finally had a chance to play this last night and it was well worth the wait, extremely well done! Everything about it was..well...perfect!



GerbilCrab475 wrote:

Such a beautiful story. I love your adventure and I look forward to playing more.



gagedaniels wrote:

Very good! I come back after a couple of weeks to find a HRmatthew adventure waiting for me! Nicely done. Ilove how you make your world feel alive with the random converstions. The story was rather interesting as well Very good! I come back after a couple of weeks to find a HRmatthew adventure waiting for me! Nicely done. Ilove how you make your world feel alive with the random converstions. The story was rather interesting as well



crzycreatr99 wrote:

Finally got a chance to play this. Great work man, packed with detail, awesome props, and I really liked the interior of the apartment.





---------------------------------



This adventure has been one of most ambitious undertakings. I've used a ton of experimental development techniques on a scale I've never utilized before. I do hope it doesn't break your game, since it's another full complexity adventure!



If there are any bugs that prevent you from playing, please let me know. Xenoplanets, owned by former television network Sensenet, was one of the most famous educational shows of the galaxy. Its hosts, Doc Xennu and Malva, along with their band of anthropologists, have been renown as one of the most influential and recognized figures among trillions of viewers. The group toured around countless alien worlds where they investigated the fascinating cultures in each of them, as well as broadcast their exploits to the entire galaxy.Unfortunately, when the Novecosanas disappearances (see my adventure Those Who Were Left for more information) began to emerge, the Parkaboy conglomerate which funded Sensenet disintegrated due to lost members. Eventually, Sensenet followed suit after some poor third-party finacing deals. The Xenoplanet program, as with most of the empires of the galaxy, seemingly disappeared to the voids of time.You, one of the few Captains surviving the disappearances, has sought to find if there is any trace of the Xenoplanet crews remaining. You've done countless amounts of research and tracking from the few sources you can find. Eventually, you've triangulated a possible planet, one of the few metropolitan centers left in the galaxy, as the home of the two main hosts, Doc Xennu and Malva.The trip has been grueling and long, but you firmly believe that it will be worth it, as you search for the legacy of Sensenet's most famous show.As always......---------------------------------This adventure has been one of most ambitious undertakings. I've used a ton of experimental development techniques on a scale I've never utilized before. I do hope it doesn't break your game, since it's another full complexity adventure!If there are any bugs that prevent you from playing, please let me know. This message was edited 1 time. Last update was at 07/06/2014 02:18:47

Arkanay

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Joined: 04/07/2009 18:19:33

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The interiors were absolutely fantastic too, quite interesting to navigate. I don't think I've seen interiors in Spore done as well as in this adventure: They were varied, complete, and eye-catching. Great job!



I would have had certain vehicles replaced with gates disguised as those vehicles, merely to remove the engine sound and have their headlights off, as it was strange to see plenty of trucks going nowhere (parked), but still "active".



It was quite amusing to meet The Playwright and trade words with him. I won't spoil that.



The way the story in your adventures entwines with the Spore-universe is also cleverly done, though I usually prefer independent tales (with a locked captain), but that's simply my preference.



The special and sound effects were all manipulated quite nicely, so thumbs up for that!



Although it was a pretty cool experience to play The Legacy of Sensenet, I still feel that the creatures in your works are no way near as good as the vehicles, buildings, and settings (though the vehicles may often be too much alike human-made crafts). While these latter features I mentioned are in the field of excellence, I still believe the creatures are more around average, especially their design, since the outfitting tends to be better.



What shines through here, in my opinion, is how wonderfully crafted the world is.

The world in this adventure is incredibly cool. Lots of attention to detail, variety of buildings and vehicles; all really well done.The interiors were absolutely fantastic too, quite interesting to navigate. I don't think I've seen interiors in Spore done as well as in this adventure: They were varied, complete, and eye-catching. Great job!I would have had certain vehicles replaced with gates disguised as those vehicles, merely to remove the engine sound and have their headlights off, as it was strange to see plenty of trucks going nowhere (parked), but still "active".It was quite amusing to meet The Playwright and trade words with him. I won't spoil that.The way the story in your adventures entwines with the Spore-universe is also cleverly done, though I usually prefer independent tales (with a locked captain), but that's simply my preference.The special and sound effects were all manipulated quite nicely, so thumbs up for that!Although it was a pretty cool experience to play, I still feel that the creatures in your works are no way near as good as the vehicles, buildings, and settings (though the vehicles may often be too much alike human-made crafts). While these latter features I mentioned are in the field of excellence, I still believe the creatures are more around average, especially their design, since the outfitting tends to be better.What shines through here, in my opinion, is how wonderfully crafted the world is. This message was edited 1 time. Last update was at 06/27/2014 16:12:36

MobsterMania





Joined: 03/07/2010 03:04:35

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Location: Spacefaring SporelingJoined: 03/07/2010 03:04:35Messages: 6231Location: Wasting his life. Youth is sure wasted on the young.

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Glad to see you've enjoyed the scenery. Compared to the last adventure, I focused more on visuals.



Lol, all vehicles were disguised gates. To turn off the headlights and engine required changing the vehicles themselves. But who knows, maybe people on that planet really like to idle? in regards to their "earth-like" nature, I tried to explain that by saying the human-like craft is more reliable and that "alien" styled stuff has become too expensive to use.



What would make my creatures better? Are there any adventures that you know of that has a great cast? I'd like to see how I can creatures to my list of wonders. Perhaps its that the buildings and vehicles are just so much better, which leads to a weird imbalance.



I mean they're very simplistic in design, but that's because I want to outfit them properly. Had I used a more complex design it would make outfitting very hard.

Arkanay

Civilized Sporeon



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MobsterMania wrote: What would make my creatures better?



I feel the placement of creature parts to be too simplistic in comparison to your skills in every other editor. The creatures end up coming across as average, and there is indeed a contrast since everything else you make is excellent.



But don't let this get in the way of anything; As stated, the world you have crafted here is top-notch, showing not only skill in the classic editors, but also in the adventure editor. I feel the placement of creature parts to be too simplistic in comparison to your skills in every other editor. The creatures end up coming across as average, and there is indeed a contrast since everything else you make is excellent.But don't let this get in the way of anything; As stated, the world you have crafted here is top-notch, showing not only skill in the classic editors, but also in the adventure editor. This message was edited 2 times. Last update was at 06/27/2014 17:00:00

Sean10M





Joined: 01/16/2011 05:54:55

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Sounds neat. I'm downloading the creations right know.



EDIT: Well so far this adventure was the hardest one to download out of all the adventures I've downloaded.

EDIT 2: Its still loading... Still loading... Still loading... And it finally loaded. This message was edited 2 times. Last update was at 06/28/2014 02:57:52

MobsterMania





Joined: 03/07/2010 03:04:35

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Location: Spacefaring SporelingJoined: 03/07/2010 03:04:35Messages: 6231Location: Wasting his life. Youth is sure wasted on the young.

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Oh the woes of high complexity adventures :/

Sean10M





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Spoiler Warning

[ So their working on making a second Staff of Life by converting energy into matter. ]



EDIT: I've seen a number of typos so far. This message was edited 3 times. Last update was at 06/28/2014 04:21:27

Sean10M





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Why Spore! Why!

I was at the end. It was so beautiful. And then right when I'd finished talking to Doc Xennu, the game crashed.



EDIT: This adventure was beautiful. The ending... Oh if only Barbados hadn't shot himself. This is amazing. The story, the characters, the connection to Parkaboy and... and... Oh I feel like crying. Just beautiful.



EDIT 2: Out of all your adventures this one is by far my favorite. This message was edited 4 times. Last update was at 06/28/2014 05:00:32

MobsterMania





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Location: Spacefaring SporelingJoined: 03/07/2010 03:04:35Messages: 6231Location: Wasting his life. Youth is sure wasted on the young.

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Glad you loved it! And also glad that it seems that I've met everyone's expectations. I was worried that people were hoping for another blockbuster, philosophical adventure.

Sean10M





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MobsterMania wrote: Glad you loved it! And also glad that it seems that I've met everyone's expectations. I was worried that people were hoping for another blockbuster, philosophical adventure.



The biggest problem with this for me to be honest was the number of curse words that were in the adventure. Normally I delete such adventures after playing them because my three younger brothers play on this computer to but with that ending I just can't bring myself to do that. The biggest problem with this for me to be honest was the number of curse words that were in the adventure. Normally I delete such adventures after playing them because my three younger brothers play on this computer to but with that ending I just can't bring myself to do that.

MobsterMania





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Location: Spacefaring SporelingJoined: 03/07/2010 03:04:35Messages: 6231Location: Wasting his life. Youth is sure wasted on the young.

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They'll probably learn it somewhere else anyway :/



I tried to moderate my cursing as much as I could. But using a different word in some instances would make it sound cheesy or shoe-horned, and I really don't like that.

Min_Lo





Joined: 06/24/2014 18:32:37

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2 hours later it crashed (While it was STILL loading) I tried to load it up2 hours later it crashed (While it was STILL loading)



I'm not really here, just replying to the Darkling War

MobsterMania





Joined: 03/07/2010 03:04:35

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Location: Spacefaring SporelingJoined: 03/07/2010 03:04:35Messages: 6231Location: Wasting his life. Youth is sure wasted on the young.

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Please try again! Just do something else while you wait. Usually a second or third time will do the trick.

Min_Lo





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MobsterMania wrote: Please try again! Just do something else while you wait. Usually a second or third time will do the trick.



A third time? oh well... I have a few books I need to finish anyway



Edit: just finished it, the wait was worth it, never played anything so beautiful or epic. That ending was simply wonderful, keep up the good work! A third time?oh well... I have a few books I need to finish anywayEdit: just finished it, the wait was worth it, never played anything so beautiful or epic. That ending was simply wonderful, keep up the good work! This message was edited 1 time. Last update was at 06/29/2014 16:27:02



I'm not really here, just replying to the Darkling War