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The_Markie's

MAGICKA RECALCULATED

This mod aims to solve the hard limit on your final Magicka pool (with 100 Int).

HOW?

Magicka = Intelligence * Magicka Multiplier (aka Fortify Maximum Magicka)

Magicka gain = ( Intelligence / 12.5 ) * ( Intelligence invested / 5 ) * Magicka Multiplier

level up but does not invest anything

does not gain anything

reach 100 Intelligence

invested FIVE points

WHAT'S THE DIFFERENCE?

Right click > View Image if it's too big for you.

exceed

33 more

suffer drastically

compensate

FAQ

only

INSTALLATION

MWSE 0.9.5a and up is required!

(comes with its own installation guide)

https://github.com/Merzasphor/MWSE/releases

For the mod itself, simply drop the one file in Morrowind/Data Files

Or use Nexus Mod Manager

COMPATIBILITY LIST

Mods that are confirmed to be compatible with mine:

"Elemental Birthsigns" by Sheshelj

"MCC Leveler" by mg979

(magicka regeneration seems to work fine)

"Skill Based Magicka Bonus" by helswake

(if you accept that magicka growth is only based on multiplier bonuses from racial/birthsign, this is recommended because more bonuses can snowball to generate massive magicka which is overkill)

"Magicka Mastery" and "Spell Cost Reduction"

(these mods both do the same thing so they're not compatible with each other however)

CONTACT

My discord

The mod changes the way your Magicka grows. Instead of calculating your Magicka with the vanilla formula:Now you canif you invest at least one point in that levelup, with this formula:Note: Default Magicka Multiplier is 1Note: If youin Intelligence, your Magickathat levelup.Note: When you, each levelup gains you Magicka as if you haveinto Intelligence.Let's benchmark the progression of two types of characters:Character 1: Typical mage.- Starting int: 50- Magicka mult: 3 (Altmer + Mage birthsign)- Int gain: 3 on even levels, 2 on odd levels.Character 2: Typical warrior with some spell casting.- Starting int: 40- Magicka mult: 3 (Atronach birthsign)- Int gain: 1 per level.As you can see, through early investments in intelligence, you can alreadyyour vanilla magicka as soon as level 12. By level 21, you already havemagicka than normal, by level 31, this number is. On the other hand, characters that start with low int and refuse to invest willover time, however, they can stilllater on.- They do the same as before, give an arbitrary amount of Magicka:* Fortify Intelligence gives Magicka = Intelligence fortified * Magicka Multiplier* Fortify Magicka gives an arbitrary amount that can go past the maximum (will not lose if you levelup and your maximum Magicka increases).- Seemed to work fine last time I checked. Also, if Fortify works I don't see why these effects don't.- No, you can't calculate the pool without an accurate account of Intelligence progression. Making a prompt to go through the levels would be tiresome with more than 10 - 15 levels.- Yes. The calculations take into account your attributes and nothing else, so no reason it wouldn't work.- The mod was created withMorrowind.esm as master file, with no modification to Mantle of Woe. But interactions with Mantle of Woe have been tested, and. You get more Magicka equals to your base Int * 5. There is however some minor rounding problem where you'll get 1 more Magicka in some occasions.- Obviously(Mastering Magicka). However if a mod only modifies your Int (how you gain, how you lose), I assume it won't have any problem, still have to test however.- Due to script limitations, the mod will not detect custom Fortify Maximum Magicka effects (from the Elemental Birthsign for example) by itself.