Twinsoul Origin

A large obsidian gem cracks and flashes as a lich's body falls lifeless to the floor; an adventurer's soul becomes lost on its way to the afterlife; a brand new soul doesn't want to wait to be born and seeks a vessel on its own. When your magic awakened, it also called out to and awakened a second soul which cohabits your body, increasing your magical power. A twinsoul is entirely separate from your own. It is it's own mind, with its own thoughts and desires. Twinsouls can communicate with their "host" freely via telepathy. Most twinsoul sorcerers get along with their second spirit out of necessity, though some twinsoul relationships are antagonistic.





Second Thought

At 1st level take your ability scores for INT, WIS, and CHA and assign them a second time, they may be the same as your own or be re-arranged, this represents the second soul's mind. Your racial modifiers are not applied to these stats.

Additionally, you know the Minor Illusion cantrip, though it does not count against your cantrips known. You may cast it as a bonus action to allow the twinsoul to appear as a ghostly image; when it is cast this way, the DC to disbelieve the illusion is 8 + your proficiency bonus+ the twinsoul's CHA modifier. The twinsoul must appear as a humanoid and it cannot use the make a sound portion of the spell. It is otherwise cast as normal. You may use this a number of times equal to your CHA modifier, regaining all uses on a short rest.





Mind Magic

You have a special connection to magic involving or affecting the mind, learning it and easier than most. At 1st level and again as you gain Sorcerer levels, you learn these bonus spells and they do not count against your spells known.

Sorcerer Level Spells Learned 1st Charm Person, Sleep 3rd Detect Thoughts, Suggestion 5th Clairvoyance, Fear 7th Confusion, Dominate Beast





Bolstered Mind

At 6th level, when you cast a sorcery spell that requires concentration you may spend a number of sorcery points equal to the spell level to gain Advantage on concentration checks for the duration of the spell.

For example a 2nd level spell would require two sorcery points to use this feature.

You may use this feature a number of times equal to your half your CHA modifier rounded up and then you must complete a short or long rest before using this feature again.

Backlash

At 14th level, your twinsoul is more in tune with you than ever and can repay your enemies for damage you take. When you are hit by a melee attack you can use your raction to deal psychic damage to the attacker equal to your sorcerer level. The attacker much also make a Wisdom saving throw, with a DC equal to 8 + your twinsoul's Charisma bonus + your proficiency bonus. On a failed save the attacker has disadvantage on their next attack roll or saving throw, whichever comes first.





Two Heads Are Better Than One

When you cast a spell which requires concentration you may spend sorcery points equal to the cost of creating a slot of the same level. When you do, you allow your twinsoul to concentrate on a spell for you; they use their Charisma bonus for concentration checks but otherwise make them as normal. You may not activate this feature if you are already concentrating on a spell.

While your twinsoul is maintaining concentration on a spell, you may cast another spell that requires concentration and concentrate on it yourself on a subsequent turn. When you cast the second spell and at the beginning of each turn that you wish to maintain concentration on both spells, you must make a concentration check on both spells with a DC = 10 + the spell level.

When using this feature, one of the spells must be 3rd level or below, and you may not apply metamagic to any spell when you activate this feature.

Once you use this feature you must complete a long rest before you use it again.