Quote captpickles Quote: Originally Posted by Also another short term fix though not the best: flip the large memory address ( IMAGE_FILE_LARGE_ADDRESS_AWARE ) flag for the swtor.exe client so people can choose to enable /3g memory addressing and give the engine another 600-700megs of space to keep more frequently used textures in local ram rather than disk ..



OwenBrooks Quote: Originally Posted by Shadow Quality makes a large impact as well



If you have everything set on high by default on Ultra on a high end machine , that's fine as a starting point.



From there go to preferences - graphics , all your settings are on " HIGH " now scroll down and set Shadow Quality" to "Low"



Why do I say this , my system is a i7 3930K with a GTX 970 @ 2560 x 1440 resolution , now the main areas I had lower then normal FPS was Rishi , so I wanted to see what is the major issue.



Shadows on High - My FPS is 45 +

Shadows on Low - My FPS is 75 + (stays near 100 fps) remember this is Rishi



So with both these and the UI having an overhead it is likely a large contributor to those that cant get sufficient fps.

You can sort of test it artificially by limiting the frame rate to say 20 (pretty average for a warzone right now) and changing the shadow settings and looking at your GPU usage and see if it ever maxes out. It already has that flag. The engine just isn't optimized to be able to make use of that extra memory.The FPS being so low in Warzones and Operations almost cancels out the shadows issue. The performance with shadows is a GPU bottleneck for the most part, the UI issue here is a CPU bottleneck issue. You will find that as the FPS goes down due to the CPU bottleneck your GPU usage will actually go down, cancelling out the impact shadows have during complex scenes like this.You can sort of test it artificially by limiting the frame rate to say 20 (pretty average for a warzone right now) and changing the shadow settings and looking at your GPU usage and see if it ever maxes out.