Lol, there's a reason why I said personal models, I never said I will be releasing them, besides, I've spent so much time doing them and I was actually a bit offended on a post I read before that you made: http://forums.heroesofnewerth.com/sh...d.php?t=336856 I could honestly say that guides are not enough to do proper imports, you would need to do trial and error, not everything will be found on guides, experience will give you skills to do them properly. So, you actually need a brain, time, and experience, reading a bit then experiencing first hand. (These are only for importing, creating models are a whole different story and guides will surely not be enough).Anyway, back on topic:Just to be clear, I have these models (aside from Axe) for a long time now, there are actually more, if I had plans on releasing them, I would have a long time ago.However, I did have plans on releasing Illidan hence why he is infront along with Axe, probably would when I'm not too lazy to finish up his effects and voice. Aside from that, all the models that I import are perfect by HoN standards, they have absolutely no bugs in them when completed, that's just the way I do things.As for Axe, I made him for public release in mind, so no problem with that.TLDR: I will only be sharing Axe and Illidan.The first screenshot is my attempt on recreating the DotA 2 Axe portrait, the background file came from DotA 2 itself, however I couldn't find the correct background color settings they're using so I just tried it out, it also has a different sunazimuth and sunaltitude position in order to produce a similar lighting position to DotA 2's Axe portrait.Here is a comparison:Too bad they're not performing the same frame of animation, but they look very similar when you see the actual moving portrait in HoN.Problem is, I couldn't find a way to get it to look as good as it does in DotA 2.The recent HoN models are actually very nice, Master of Arms comes to mind. I'm not sure if I should make a suggestion, but the problem I'm seeing is that HoN does not utilize self-shadowing (Savage 2's model viewer has this, probably Savage 2 as well) and rim lighting as it seems, if these were implemented, everything in HoN would look really REALLY nice and refreshing, they could actually compete with DotA 2 with some of these new models + better shaders.I have many different methods of importing into 3ds Max, it depends on the game I'm importing from, I use different settings for each game, so that everything from 1 game would be correctly scaled as they were made to, I also scale them in order to have the effects look correct ingame.I assume you're asking DotA 2 settings, well, I just use cannonfodder's tools, decompiler and importer, then I rescale them at half their size (0.5) before exporting to HoN, so that, as I said awhile ago, their effects would look correct (size wise) at preglobalscale of 1.6, without having to play with hero.entity settings.