I must have missed the fun. The PvE gun play could have been excellent if the enemies were at all interesting. I found myself dreading the slogging combat of PvE and that's when I knew I was done with the game.

I couldn't help but compare the strikes to WoW, where you have a myriad of different enemy types with abilities, passives and skills that could change situations dynamically, and bosses that required positioning, coordinated DPS, and situational awareness. Is it fair to compare Destiny and WoW? I don't see how you cannot, destiny attempts to use the dungeon/raid formula that WoW was built on, but fails in every way to deliver interesting content to fill these dungeons with.

Little things, like having to split a group of enemies before killing them lest they revive, or having to stop dps right before downing a monster, needing to kite something to a particular place in the room, having to rotate the room to address a summoner who ran off into a corner, or using one monster to kill another. There are a million ways to make a boss or enemy interesting to fight, or interact in an interesting way with other enemies.

The enemies in Destiny are just dreadful to fight. Every encounter boils down to basically the same thing every time; dodge the bullets, shoot it until it dies. I really can't say more about this game.

The PvP is okay, so I'll give it that.