First off the many graphical glitches the demo had aren't present in the game. Kingdoms of Amalur is a good game. Its art style is similar to Fable with more of a deeper RPG feel. The game has everything needed to keep players busy for many hours. There are multiple side quests, several ways to build your character from mages to warriors and rogues. The real fun of this game is the battle system and many weapon types. The combat isn't boring like some games get. The games crafting and smithing system work well once you level them up. You only get one point at a time so you have to decide what area you are going to focus on. This means you won't be both a master smith and alchemist at least not early in the game. Your level in each area determines what items you find to use so it's a bit restrictive. The dialog system is odd as sometimes you get a dialog wheel and other times you get one word to click on. It works but doesn't feel quite like you're having a conversation. The characters I've encountered have more to say so you get some background on why you are doing the quest un like Skyrim where people just said hey go get this for me. I recommend the game because its battles are fun the story has some detail and you can play how you want. The developer claims there's over 200 hours of quests and I believe them since there are quests everywhere.



Update: You can redistribute your skills and change your character build for a reasonable fee. If you no longer want to be say a mage you can switch your skill set to something else. I am finding the merchants prices on items and to be a bit high on items though. Gold isn't made so quickly like some games so you need to spend carefully. The game has many spells you can learn but you can only map 4 at a time. It would have been nice if they made a way to map more spells for use.



Update: There's a lot of side-quests lore and collectables in the game. The main story is not its strongest point as most of what's going in the world is learned by exploring new areas and doing quests. You can't really power level to max all skills nor do you need to. The weapon smithing and gem crafting are fun when fully leveled up. My only 2 gripes with the game are its inventory system is severely limited for space and the menus are clunky to scroll through. The 4 spell limit is a bummer too because it forces you to really choose what spells you like. (The way both Dragon Age games used the R2 button to double scroll the buttons would have have really helped this game out.) I do really enjoy playing this game and recommend it to anyone who enjoys Rpgs.



Pros

Many ways to play the game mages warriors or stealth rogues

Play how you want...steel, sneak and many quests allow a peaceful or combative solution.

Detailed alchemy crafting and smithing systems

Fun battle system

Many side quests

Beautiful environments with a huge world to explore

Good story and voice acting.

100+ hours of play time

Doesn't lock up my PS3



Cons

Restrictive leveling only 1 point per level to spend on skills like smithing alchemy sneaking persuasion etc. It takes several points to max an area so you'll want to focus on being either a mage rogue or warrior. This can be changed for money but you still wont be able to max all skills until at very high levels

Some of the graphics on the characters look like they needed more polish

Sometimes the camera goes off into la la land in conversations.

Load times are around 20-30 seconds when entering buildings (it varies some go fast some are slow)

Some slowdowns with graphics engine when a lot is going on.

Camera can blind you at times in combat

I encountered a nasty glitch that made the whole TV screen twitch every 10 seconds and it would not go away until a previous save was loaded. My character got stuck in a spell cast mode during a battle so I lost a half hour of play time.

Only able to use 4 spells at a time

Some minor graphical hiccups occur in some spots