Unkown User Request Profile Joined April 2011 United States 26 Posts Last Edited: 2012-09-18 03:33:31 #1 --- Nuked ---

Account252508 Profile Joined February 2012 3454 Posts Last Edited: 2012-09-18 02:21:02 #2 --- Nuked ---

Atrbyg Profile Blog Joined October 2011 United States 513 Posts #3 This is a neat build, but it is definitely something that Bomber prepared specifically for DRG. As the OP mentioned due to the lateness of the SCV scout, bomber is pretty much banking on DRG not attacking he with any form of aggression early game.



I am interested if you could do something like CC first into 2rax and then have the option of planting down the 3rd CC in response to zerg getting an early third hatch and then continue into Bomber's build.

vaderseven Profile Joined September 2008 United States 2556 Posts #4 I was looking at the same build. Here is the build order Bomber did in a traditional format:



Build Order:



15 Command Center

17 Barracks

17 Supply Depot

19 Cut SCVs (make only 1 marine between now and OCs starting)

20 2x Oribtal Command (start SCVs asap when done)

24 Command Center and Gas

33 3x Rax

then Bunker

36/7 Gas

then Tech Lab

42 Stim

45-50 2x Gas

then Factory with fast tech lab after 1 tank start siege

55 2x then 3 Reactor at Rax

61 2x Eng Bay

77 1/1 start

then Starport

108 (10:00)

then Armory

then Sensor Tower

144 (11:32) (move out)

usethis2 Profile Joined December 2010 2164 Posts #5 Agree that you can only use this build against DRG. (lol) Any kind of busts will kill you.

13JackaL Profile Joined March 2011 United States 572 Posts #6 I'll try using this on ladder tonight and if i play some neat games ill post some reps and my axe

Dontkillme Profile Joined November 2011 Korea (South) 806 Posts #7 I don't know how good this build would do against like a 3 base 12 min hive however Bomber & Jaedong & FlaSh & SNSD <3

Kasu Profile Joined April 2011 United Kingdom 345 Posts #8 Hmm that VOD was CC first, not rax-CC-orbital.

Aveng3r Profile Joined February 2012 United States 2250 Posts #9 It certainly looks powerful, I agree that it might be a little dependent on the metagame to be successful.. Also if you dont have the apm to split all your marines and make sure that you are using the few tanks that you have to target banelings it could be a problem I carve marble busts of assassinated world leaders - PM for a quote

ref4 Profile Joined March 2012 1199 Posts #10 On September 18 2012 12:17 Dontkillme wrote:

I don't know how good this build would do against like a 3 base 12 min hive however



that's even better a zerg going such a fast hive will have like no units that's even better a zerg going such a fast hive will have like no units

Kasu Profile Joined April 2011 United Kingdom 345 Posts #11 Definitely not a build for the low-of-apm like myself who run the risk of being shut down really hard by banelings or infestors. Seems interesting though, I love all double expand before gas builds.

awaller Profile Joined February 2012 United States 23 Posts #12 Check out Day[9] Daily # 395 Jan 4, 2012 Bomber Vs EGIdra

3CC Vs Zerg.

Ai.Cola Profile Joined May 2010 Germany 235 Posts #13 awesome thread, thank you!

But I am very scared to try this on ladder since so many zergs play some kind of roach/baneling bust early on nowadays, especially building the CC and bunker on the lowground seems rather risky. check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster

vaderseven Profile Joined September 2008 United States 2556 Posts #14 This build is basically a greedy opening into a strong (144 food) push at 11:30 (bomber leaves his base with 144 food RIGHT at 11:30 in the vod). See my build order posted above for the exact timings bomber uses.

Ai.Cola Profile Joined May 2010 Germany 235 Posts #15 I am watching the vod right now, isn't bomber making one more barracks compared to the youtube video of the OP?

And that army positioning and micro of bomber is just ridiculously good, especially on his second push, wow! check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster

Sianos Profile Joined April 2011 580 Posts #16 You can use your barracks and/or ebays to wallof your natrual and place 3-4 bunkers behind your wall in order to deal with baneling or roach aggression. I played a 1 rax fe into 3 rax style and used the 2 rax as a wallof and i never lost aggainst an allin in diamond.

phisku Profile Blog Joined November 2010 Belgium 862 Posts #17 Bomber is always impressive with his build order, he always get so much more than anyone else.

JustPlay Profile Joined September 2010 United States 211 Posts Last Edited: 2012-09-22 18:53:16 #18 You can hold busts just fine with this build provided you see them coming.



(1) vs early banes, you build the extra rax to fortify your wall-in at the top of the ramp

(2) vs 2 base banes, you build the rax at your natural choke with a bunker+depot (works great on CK, on other maps you have to use your discretion on how you "wall")

(3) vs roaches, you build a marauder out of the tech labbed rax asap and have a bunker up with mass repair. You can repair through 7-8 roaches on one bunker. Throwing up a second bunker isn't a bad idea if you know it is coming. Build them like vs P, or space them out a bit. So if he bane busts one down you can move back a bit to another.



You might be forced in to consolidating in your main depending on the timing of the bust, but if a zerg is 2 base busting you and you go triple cc you won't fall behind due to it.

iAmJeffReY Profile Joined August 2010 United States 4262 Posts #19 Fucking sick push lol Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!

rikter Profile Joined November 2010 United States 352 Posts #20 I started doing this by accident when I intended to go reactor hellion but didnt actually get gas, so I just threw down the 3rd cc. Like someone else said, if dude rolls up with a bunch of roaches at 6min, or roach bane, you could be in big trouble. I like to scout after the 2nd CC goes down, it gives you enough time to throw bunkers, make another few units etc. If hes going for the 2 base version (he will have a natural hatch but like next to nothing mining there) you use your barracks to wall off. A barracks walloff plus bunker plus repair can hold no problem, and you should be waaaaay ahead economically. Even if you lose scvs the triple orbital can replenish quickly, and mules hold you over.



I really hate that the game is shifting towards fast third bases by default, because I cant stand the longer games, but I like losing even less. When you consider that you can hold all the early zerg nonsense and still go triple orbital, there is really no reason not to do it. And if he doesn't bust you, then you really needed to be that greedy, because if he isnt gonna build early units then neither should you.



No one wants a box of shit, even if it is for Christmas.

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