*** For support, click t inyurl.com/hon-user-support

*** Report any bugs t inyurl.com/honbug-report

*** Discuss the game on

forums.heroesofnewerth.com

Welcome to Heroes of Newerth

Version 4.1.1 - 23 May 2017

Design

Heroes

Adrenaline

Death's Halo

- Now grants Adrenaline terrain-walking for 2 seconds upon use. Now grantsterrain-walking for 2 seconds upon use.

__________________________________________________ ___

Ellonia

Glacial Spike

- Magic Damage lowered from 95/130/165/200 to 80/120/160/200.



Absolute Zero

- Superior Magic Damage of each pulse lowered from 50 to 40. Magic Damage lowered from 95/130/165/200 to 80/120/160/200.Superior Magic Damage of each pulse lowered from 50 to 40.

__________________________________________________ ___

Fayde

Reflection

- Magic Damage lowered from 300/400/500 to 250/350/450.

- Clearvision lowered from 1200 to 1000. Magic Damage lowered from 300/400/500 to 250/350/450.Clearvision lowered from 1200 to 1000.

__________________________________________________ ___

Keeper of the Forest



Nature's Guidance

- Invisibility fade time increased from 0.25 to 1 second.



Root

- Stun duration reduced from 1 to 0.5 seconds. Invisibility fade time increased from 0.25 to 1 second.Stun duration reduced from 1 to 0.5 seconds.

__________________________________________________ ___

Maliken



Sword of the Damned

- Enchanted Flames : Magic Damage dealt to self per attack decreased from 8/16/24/32 to 6/12/18/24. : Magic Damage dealt to self per attack decreased from 8/16/24/32 to 6/12/18/24.

__________________________________________________ ___

Master of Arms

Overcharged Shot

- Immobilize duration reduced from 1.5/2/2.5/3 seconds to 1/1.5/2/2.5 seconds. Immobilize duration reduced from 1.5/2/2.5/3 seconds to 1/1.5/2/2.5 seconds.

__________________________________________________ ___

Moraxus



Matraxe

- Now deals a minimum of 200/300/400 Magic Damage when it explodes. Now deals a minimum ofwhen it explodes.

__________________________________________________ ___

Night Hound

Invisibility

- Bonus agility lowered from 5/15/25 to 0/6/12.

- Now displays a visual timer on the ability to indicate when Night Hound becomes invisible. Bonus agility lowered from 5/15/25 to 0/6/12.Now displays a visual timer on the ability to indicate when Night Hound becomes invisible.

* Credits go to the user N1ppl3 for the suggestion.

__________________________________________________ ___

Rampage

Stampede

- Pounce range decreased from 450 to 400.



Horned Strike

- Damage decreased from 60/90/120/150 to 50/75/100/125. range decreased from 450 to 400.Damage decreased from 60/90/120/150 to 50/75/100/125.

* This also affects the damage this ability deals with Stampede and Greater Rhino.



Greater Rhino

- Damage decreased from 150/250/350 to 100/200/300. Damage decreased from 150/250/350 to 100/200/300.

__________________________________________________ ___

Tundra

-

Piercing Shards

- Damage decreased from 190/265/340/415 to 180/250/320/390.



Call of Winter

- Shiver now dispels enemy Veiled Rot states after seeing them for 2 seconds. Damage decreased from 190/265/340/415 to 180/250/320/390.Shiver now dispels enemystates after seeing them for 2 seconds.

__________________________________________________ ___

Witch Slayer

- Base Armor increased from 1.5 to 2.5.



Graveyard

- Mana Cost decreased from 100/120/145/170 to 100/120/140/160.



Silver Bullet

- Cooldown decreased from 150/90/55 to 105/80/55.

- Mana Cost decreased from 200/420/650 to 200/360/520. Mana Cost decreased from 100/120/145/170 to 100/120/140/160.Cooldown decreased from 150/90/55 to 105/80/55.Mana Cost decreased from 200/420/650 to 200/360/520.

__________________________________________________ ___









Items







Blood Chalice

- Mana Regeneration decreased from 75% to 50%.

Community

Plushies and Misfits

+

-

June 16th

-

http://www.heroesofnewerth.com/plushies/

May Grab Bags

+

-

Matchmaking Maps & Modes

Champions of Newerth (CoN)

-

-

Forests of Caldavar

-

-

-

Mid Wars

-

-

1v1 Mode

-

-

New Content

Plushies and Misfits

+ War has touched every inch of this magical land, and not even the Illuminated Orphanage is safe. Within the high, clean walls maintained by the Sacred Order of Arasunia, a constant battle rages for dominion over one of the most highly contested plots in all of Newerth the toddler's playroom. Divided by a river of blankies and soiled diapers, the romping area has opposite corners claimed by two factions: the Plushies, adorably soft and cuddly dolls, and the Misfits, unsettling and dangerous toys tainted by the echo of evil left behind by Jaru the Corrupted Disciple. The Plushies find haven in the Nursery Corner, from where they strive to protect the orphans and Sisters within the orphanage, while the Misfits dwell across the room in the Cursery Corner, plotting to overtake the entire campus. Let the stuffing fly!

New

Plushies and Misfits

Deadwood

Plushie Deadwood

- The box gardens beneath the windows in the Illuminated Orphanage playroom may be tiny, but they yield a surprising bounty of flowers, herbs, and small, sweet fruits. This is partially due to the love and attention from the orphans and their gentle hands, but that alone won't protect the fragile plants from being trampled and destroyed by the rampaging Misfits. That responsibility and honor belongs to Plushie Deadwood, who along with his gang of helpful critters and stuffed mushrooms is dedicated to keeping the gardens alive so they can continue to bring joy and nourishment to the orphanage. When a Misfit dares to set foot within the gardens, they also make the mistake of getting too close to Plushie Deadwood's powerful grasp -- and from there, it's only a matter of time before they become muddy, soggy compost for the lovely plants.

New

Plushies and Misfits

Deadwood

Misfit Deadwood

- The moldy, mildewy Misfit Deadwood relishes the opportunities he gets to stomp through the playroom's box gardens, clearcutting the delicate leaves and uprooting the fragile stems to leave a swath of dead plants, trampled fruit, and crying children in his wake. When that pesky Plushie Deadwood shows up and tries to chase him out (which is not what happens -- Misfit Deadwood was ready to leave anyway), this rotten rascal savors the fact that the plants left standing will soon be overrun by the moldy spores and blight he carries in every fiber of his stuffed being. Enjoy your graveyard gardens, brats!

New

Plushies and Misfits

Pandamonium

Plushie Panda

- Plushie Panda is a therapy doll meant to bring a sense of peace and calm to the orphans who hold him, and his soft fur and cushy stuffing make him perfect for tender hugs, even to serve as a temporary pillow when the children become so relaxed they doze off. But peace and calm must sometimes be protected, just like the orphans, and when the Misfits disturb the serenity of the playroom -- or commit the ultimate crime and actually strike an orphan -- Plushie Panda does not hesitate to unleash another relaxation technique he has mastered: beating Misfits over the head with his staff until they lose consciousness.

New

Plushies and Misfits

Pandamonium

Misfit Panda

- Misfit Panda was once a beloved plaything for the orphanage's children, a soft, bouncy doll handcrafted to serve as a wrestling partner, punching bag, and outlet for young frustrations. But the doll had a temper, and after one playful punch too many, he snapped and did the unimaginable -- he hit back. When the child ran away crying, Misfit Panda picked up his doll-sized staff and smacked another orphan, then another, until the entire playroom was a flurry of bawling children. Misfit Panda had never been happier, and since that day he takes every chance he gets to send the poor orphans crying and flying through the air. Even the Sisters fear his tainted wrath, and only when the heroic Plushie Panda intervenes does this furious face-smasher leave the playroom in peace.

General

New

Gladiator

All Hells Angel

- The All Hells Angels are a ferocious biker gang who splintered from the already-terrifying Death Prowlers when the hit-and-run teams deemed these warriors too dangerous, even for them. After the split, the All Hells Angels became mercenaries, providing security for anyone with enough gold to pay the price, running weapons and potions for the goblin black market, even reaching into the deepest Caligo Alcazar prison cells to assassinate hard targets. They ride fast, shoot first, and consider anyone not in their gang to be a mortal threat and enemy. And when an All Hells Angel spots an enemy, it's a fight to the death -- but never a fair one.

New

Gunblade

Gunmaiden

- The Gunmaidens are an elite, secretive group of assassins who were forced into existence by the tyrannical rulers during Lord Commander Maliken Grimm's reign over the Legion. Many of the men and women who rose to power under Grimm did so through ruthless means, and they were feared and despised by their subjects. To secure their power, they imposed extremely harsh laws and restrictions across their domains to keep the people weak and incapable of revolt, often resorting to group hangings and slave labor to tamp down any thoughts of an uprising.

What these rulers did not anticipate, however, was that some of the slaves brought into their lush estates to serve their every need came with years of covert training in the art of death. The Gunmaidens specialized in acting scared, subservient, and helpless, until the time was right and they revealed their true nature, unleashing a lethal hail of bullets and blades that left throne rooms painted in blood and throngs of liberated people dancing in the streets.



Bug Fixes & Optimizations

Heroes

Adrenaline

- Ember Shard visual assets have been updated.

* As a result, they are no longer truly illusions, but are pets that inherit Adrenaline's stats and inventory.

* Still deals 10% of Adrenaline's damage and receives 400% damage.

Behemoth

- Plushie Behemoth and Misfit Behemoth will now change to their Night Form properly when owning the correct products from the set.

Bramble

- Fungal Bramble 's visual effects have been updated to match her colour scheme.

- Bramble of the Bells ' Enhanced Shrubbery visual effects are now more distinguishable from the ground.

Cthulhuphant

- Maddening Revenge now has a new icon!

Circe

- Fixed a corner case bug where using Gladiator 's Showdown as Circe and then dying before it ends sends the target to the bottom-left corner of the map.

Empath

- Illusory Veil will no longer block pathing projectiles for ally units.

- Lust Empath will now play the correct autoattack grunt sounds when As One is leveled.

Ichor

- Umbra Ichor's attack projectile is more visible to players now.

Master of Arms

- Overcharged Shot will no longer bypass Magic Immunity if it is in midair and the target gains Magic Immunity before the projectile impacts.

Midas

- Circus Bear Goldie will no longer have a completely transparent model when you cancel the cast animation of his Elemental Warp .

Nymphora

- Grace Nymphora 's Grace of the Nymph will now play a sound when its cast action time is reached.

Pyromancer

- Phoenix Wave and Dragonfire visual effects have been updated to more closely match their actual impact area.

Ravenor

- Static Shock will no longer bounce to non-visible units or non-visible Stealthed units.

Items

Health Potion

Mana Potion

Soultrap

Rejuvenation Potions

- Regeneration states will now be properly dispelled by Lane Creeps that are player-controlled.

* Non-player-controlled (NPC) Lane Creeps will still not dispel these regeneration states when they inflict damage upon someone with the states on them.

Harkon's Blade

- Will now stack properly with on-attack effects granted from other items when used in conjunction with other on-attack skills (e.g. Arachna 's Webbed Shot and Vindicator 's Master's Incantation .

Whispering Helm