Gameplay Edit

See also: Gameplay of the Super Smash Bros. series Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games as the objective is to force their opponents beyond the boundaries of the stage.[1] Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents damage as a percentage.[2] The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage, which will result in the character's death and the loss of a stock, or life.[3] Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.[4] During battles, items related to Nintendo games or merchandise fall onto the game field.[5] These items have purposes ranging from inflicting damage on the opponent to restoring health to the player.[5] Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player.[6] Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements.[6] Some stages feature moving elements and platforms and hazards that harm players, while others lack these elements. Single-player Edit Single-player mode provides the player with a variety of side-scrolling fighting challenges. The applicable modes range from "Classic Mode", which involves the player battling multiple opponents and a boss character,[7] to the "Home Run Contest", a minigame involving the player trying to launch a sandbag as far as possible with a Home Run Bat.[8] Some of these modes are personalized for the character; for example, the "Target Test" sets out a specialized area for a character in which they aim to destroy ten targets in the least amount of time they can. These areas may include references to that particular character's past and legacy.[9] The "Board the Platforms" minigame from the prequel was not included in Melee. Melee introduced "Adventure Mode", which takes the player to several predefined universes of characters in the Nintendo franchise. "All-Star Mode" is an unlockable feature that requires the player to defeat every character in the game while having only three health supplements between battles. Multiplayer Edit EarthBound, Star Fox. Bowser , Ness from Kirby , and Yoshi fight in a "Sudden Death" match on the Corneria stage, based on In the multiplayer mode, up to four players or computer-controlled characters may fight in a free-for-all or on separate teams. The central processing unit (CPU) characters' artificial intelligence (AI) difficulty is ranked from one to nine in ascending order of difficulty. Individual players can also be handicapped; the higher the handicap, the stronger the player. Victory is determined in five ways, depending on the game type. The most common multiplayer modes are “Time mode”, where the player or team with the most KOs and least falls wins after a predetermined amount of time, and "Stock mode",[10] a battle in which the last player or team with lives remaining wins. This can be changed to less conventional modes like "Coin mode", which rewards the richest player as the victor. Players must collect coins created by hitting enemies and try not to lose them by falling off the stage; harder hits release higher quantities of coins.[11] Other options are available, updating from Super Smash Bros., such as determining the number and type of items that appear during the battle.[12] Trophies Edit Trophies (known as "Figures" in the Japanese version) of various Nintendo characters and objects can be collected throughout the game. These trophies include figures of playable characters, accessories, and items associated with them as well as series and characters not otherwise playable in the game. The trophies range from the well-known to the obscure, and even characters or elements only released in Japan.[13] Super Smash Bros. had a similar system of plush dolls; however, it only included the 12 playable characters. One trophy is exclusive to the Japanese version of the game.[14]

Playable characters Edit

Development and release Edit

Reception Edit

Professional competition Edit

Sequels Edit

Notes Edit

^ Known in Japan as 大乱闘スマッシュブラザーズDX ( Dai rantō sumasshu burazāzu DX )