Updated 21 Feb - Bakriminel, Drakan, pods added

Updated 6 May - (or) Reaper/AoS, Mk2, Blubber jelly added

Activation has no cost with a 5min cooldown.

When a special attacks (but not ultimates) is used it only requires 90% of the normally required adrenaline or special attack energy.

40% chance of saving a quarter of a special attack's original cost (e.g. 60% becomes 45%).

See also: Magic DPS Basics https://www.youtube.com/watch?v=afqRRgneJCw See also: Melee DPS Basics https://www.youtube.com/watch?v=LIrXHNi00k8 See also: Ranged DPS Basics https://www.youtube.com/watch?v=y5WK0oh6H0g See also: Tank Ability Basics https://www.youtube.com/watch?v=cCyNvvKjmvE See also: Stun Combos and Rotations https://www.youtube.com/watch?v=cq49GsHeMK8 See also: Introduction to Canceling Channels (Losslessly) https://www.youtube.com/watch?v=unCtj7IosVA See also: [1]

Effective for tanking or preventing degrade costs during raids puzzle.

Can be upgraded to contain more effects.

Costs 69,000 Dungeoneering tokens for bones or 35,000 and 678,300 for ashes. Costs 678.3 per ash.

Aura





Increases accuracy up to 10% for 1hr every 4hrs.

Increases your level by 10% in addition to an invisible +10% increase to damage and accuracy and a +15% increase on damage taken excluding typeless damage for 30mins every 5.5hrs.

Other auras as defined.

Rune pouch

Stores 2 and 3 rune types respectively, with the large pouch being wieldable. Useful for rune management with all combat styles.

Costs 600 Deathmatch points and 3,689,669 respectively.

Tirannwn quiver 4 Stores ammo while giving Prayer points and other benefits.

Planted Feet Cancels Sunshine and Death's Swiftness bleed for an increased duration of 7.8s.

Perk often put on Sunspear for 2h users and a mainhand for dual users (Enhanced Excalibur hybrid alternative if not using defensives).

Replenishment potion

Increases adrenaline 25% adrenaline with a 2 minute cooldown. Recommended use after applying damage-increase ultimate.

Brew



Provides HP without costing adrenaline, allowing for faster adrenaline building even while in danger.

Super Guthix rest should not be used when adrenaline potion effect is off cooldown.

Costs from 12 to 20,618.67 per sip.

Blue blubber jellyfish Provides 750x3 HP without costing adrenaline, allowing for faster adrenaline building even while in danger.

Costs 812.33 per bite.

Pocket slot The pocket slot allows a multitude of items granting combat, skilling, or utility items, with a cost of 0 GPh to 2,218,691.67 GPh, providing 0.04% to 8% DPM.

See also: http://runescape.wikia.com/wiki/Calculator:Combat_Pocket_Items

T90 shields

T90 shields provide the longest timers for tier-scaled Defensive abilities (up to 13s with Turtling 3 perk).

Spirit shields

Spirit shields provide 30% damage reduction in addition to 7.5% inherent reduction from shield level. Absorbative 3 perk increases this by 3%.

Costs 6% of damage received taken from Prayer points.

Strykebow Popular shield switch for Ranged 2h users, while saving a slot due to not needing Sunspear for Planted Feet.

Training dummy

A training dummy can be planted in most areas to build adrenaline. If the dummy doesn't match your combat style, you can still build using Defensive abilities, hybrid abilities like Tuska's Wrath, or auto attacks. Melee allows all styles to be used.

Alternatively, a Combat dummy can be permanently constructed in the Formal Garden for 0.

Dreadnip Approximately 4k DPM, while randomly triggering poison and binding the target over its duration.

Can be toggled to match a combat style to benefit from target debuffs.

Weapon poison

Deals 12% to 26%, 20% to 39%, or 22% to 46% ability damage per bleed for its duration on susceptible targets.

Costs 21,132, 23,544.44, or 49,270 GPh.

Dominion gloves

While wearing these gloves, each auto-attack or basic ability has a 5% chance of dealing 25% more damage, binding the target and lowering its Magic, Attack, Strength and Defence by 7 levels. This stat reduction does not stack. They also reduce incoming magic damage by 1–5%, with a 5% chance of reducing by 25%–50% instead.

Nightmare gauntlets Allows rangers to move and increases accuracy 25% while firing Snipe, making it the best gloves for Ranged.

Costs 19,965,744.

Cinderbane gloves Hybrid gloves that create a tier 1 weapon poison effect or gives a chance to add an additional proc to an existing weapon poison. Provides approximately 700-800 DPM.

Costs 23,692,411.

Atrocious rogue gloves Hybrid power gloves with +250 LP, making it useful for max LP stacked under bonfire.

Costs 1,800 Deathmatch points.