Original



Best



Evolving



What is this?

image represented as a collection of overlapping polygons of various colors and transparencies. The goal is to get an We start from random 50 polygons that are invisible. In each optimization step we randomly modify one parameter (like color components or polygon vertices) and check whether such new variant looks more like the original image. If it is, we keep it, and continue to mutate this one instead. Fitness is a sum of pixel-by-pixel differences from the original image. Lower number is better.

Displayed fitness is now a percentage of how close the new image is to the original one (1-current difference/maximum difference). The best possible is 100%. This new fitness is normalized so that it's easier to compare different images and different sizes.

This implementation is based on Roger Alsing's description, though not on his code. There are probably some subtle differences in how the mutations are done, how the polygons are represented and how the fitness is computed as I tried to figure out how to have it running reasonably fast in JavaScript + <canvas> environment.

How does it look after some time?

50 polygons (4-vertex)

~15 minutes

644 benefitial mutations

6,120 candidates

88.74% fitness

50 polygons (6-vertex)

~15 minutes

646 benefitial mutations

6,024 candidates

89.04% fitness

50 polygons (10-vertex)

~15 minutes

645 benefitial mutations

5,367 candidates

87.01% fitness

50 polygons (6-vertex)

~45 minutes

1,476 benefitial mutations

23,694 candidates

93.35% fitness

50 polygons (6-vertex)

~60 minutes

1,595 benefitial mutations

28,888 candidates

93.46% fitness

50 polygons (6-vertex)

~120 minutes

1,966 benefitial mutations

50,500 candidates

93.89% fitness

50 polygons (6-vertex)

~4 hours

4,134 benefitial mutations

807,890 candidates

95.59% fitness

Thanks to Sergei.

50 polygons (6-vertex)

~2 days

7,425 benefitial mutations

5,288,801 candidates

96.36% fitness

Thanks to Julian.

1,000 polygons (12-vertex)

~7 days

21,135 benefitial mutations

8,143,969 candidates

97.12% fitness

Thanks to Bogdan.

Does it work on all images?

50 polygons (6-vertex)

4,358 benefitial mutations

227,852 candidates

95.97% fitness

Thanks to Quialiss.

Images from different runs.

50 polygons (6-vertex)

718+ benefitial mutations

22,440+ candidates

95.24% fitness

Images from different runs.

100 polygons (6-vertex)

9,686 benefitial mutations

1,220,569 candidates

96.21% fitness

Thanks to Steven.

100 polygons (5-vertex)

10,490 benefitial mutations

2,161,018 candidates

95.03% fitness

Thanks to Asa, Will, Nic & Yuku.

Images from different runs.

50 polygons (6-vertex)

6,280 benefitial mutations

683,806 candidates

Thanks to alexs for the final image.

Images from different runs.

100 polygons (5-vertex)

6,974 benefitial mutations

2,056,467 candidates

95.68% fitness

Thanks to Yuku.

100 polygons (6-vertex)

6,557 benefitial mutations

44,212,346 candidates

99.43% fitness

Thanks to Alex.

50 polygons (5-vertex)

8,031 benefitial mutations

1,099,366 candidates

96.14% fitness

Thanks to Karol Masztalerz.

50 polygons (6-vertex)

4,296 benefitial mutations

2,404,942 candidates

97.6% fitness

Thanks to Kyle.

50 polygons (6-vertex)

10,605 benefitial mutations

11,104,153 candidates

93.84% fitness

Thanks to KRHAiNOS.

50 polygons (6-vertex)

11,147 benefitial mutations

1,021,165 candidates

95.04% fitness

Thanks to Simon.

See also Firefox logo evolution video. Thanks to Brooss.

Distributed computing effort: original image size 600px X 900px, divided into 24 parts each 150px X 150px

24 x 100 polygons (6-vertex)

109,438+ benefitial mutations (total)

8,243,441+ candidates (total)

Fitness: min 95.01%, max 99.08%, mean 96.59%, median 96.65%

Thanks to Agro momusuindo.net (Indonesia).

Full resolution final image



Multiple 50-polygon pieces, exported to SVG, joined in Illustrator

Thanks to Antonio Ares.

Full resolution final image

6,278 benefitial mutations

267,623 candidates

96.95% fitness

4,208 benefitial mutations

8,451,873 candidates

97.88% fitness

6,250 benefitial mutations

10,418,975 candidates

98.38% fitness

6,281 benefitial mutations

226,689 candidates

96.75% fitness

Thanks to Marinka for South Park characters.

100 polygons (5-vertex)

7,310 benefitial mutations

5,430,510 candidates

96.53% fitness

Thanks to Magnus Hansen.

What is DNA import/export?

Warning: Another experimental (that is not tested at all) feature. Most of the bugs should be fixed now.

It depends, success varies. The best seem to be color images with well defined features.

Click Export DNA to copy polygon representation of the current best image to the clipboard. You can use it to save your optimization state, for example to send it to somebody by mail or post it on the web.

If you have such saved DNA string, you can later on paste it into the clipboard and click on Import DNA. This should reproduce the optimization state from the time it was saved via export.

Please note that DNA is independent of the original image. It means that if you used a custom image, you should also set this image (via image form) to reproduce a complete state. (Or you could play with switching images/DNA midway)

NUMBER_OF_VERTICES NUMBER_OF_POLYGONS R G B ALPHA X0 Y0 X1 Y1 ... XN YN ... R G B ALPHA X0 Y0 X1 Y1 ... XN YN ... DNA format is very simple (all numbers are INTs except for ALPHA which is FLOAT):

Click Export DNA as SVG to get vector image from your current best DNA. Thanks to Martin for SVG export.

Requirements

Tested and works on (example mutation speed for Mona Lisa at the start of optimization on my notebook):