Stable Version v1.8.3 Release Candidate Version v1.9.0-rc1 Development Version v1.10.0-alpha

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Find more nice works with Ebiten!

Game Examples

Platforms

Note: Gamepads and keyboard are not available on Android/iOS.

Features

2D Graphics Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas Input Mouse, Keyboard, Gamepads, Touches Audio Ogg/Vorbis, MP3, WAV, PCM

Examples

Graphics

Input

Audio

The Gopher photographs by Chris Nokleberg are licensed under the Creative Commons 3.0 Attributions License.

Execute the examples

go get github.com/hajimehoshi/ebiten/... cd $GOPATH/src/github.com/hajimehoshi/ebiten/examples go run -tags=example rotate/main.go

Note that you need to add -tags=example to run examples.

Getting Started

Let's build a simple "Hello world!" game to get started with Ebiten. First create a new directory ( mkdir hello_world ), and change into it ( cd hello_world ). Type the following code into the main.go file:

package main import ( "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil" ) func update(screen *ebiten.Image) error { ebitenutil.DebugPrint(screen, "Hello world!") return nil } func main() { ebiten.Run(update, 320, 240, 2, "Hello world!") }