Latest Comments

2011-12-27 05:06 AM

blbeta Re: MMORPG.com Interview with Matt Higby There better be some method of winning a base by siege. I don't care about ANTs, but the ability to take a base because the enemy couldn't get out was great, even if it took a long time.



AMS removal makes me want to cry until I see how it plays out. Was such a great tactical vehicle that I loved to use and hunt down. I hope I don't end up missing it, but have a hard time imagining the replacement. Galaxy spawning, Leader spawning, and whatever just isn't the same. I can't say it is better or worse until I play. I do miss the idea of the AMS though.

2011-12-27 06:09 AM

Toonlad Re: MMORPG.com Interview with Matt Higby The interview was very good, and informative, and as usual Mr Higby keeps throwing out little teasers for us to dwell on. He mentioned the physics of the game engine ie barrel rolls with your aircraft, that in itself im looking forward too. But how does it work on other players, can you do an /emote bumpchest and bounce off each other.



Bring on Beta (if i get lucky enough) and festive tidings to all.



ATB

Toon

2011-12-27 07:11 AM

ringring Re: MMORPG.com Interview with Matt Higby Trolltaxi Originally Posted by Actually I liked anting. It was like meditation or growing a bonsai tree... during downtimes.



But in the heat of the battle, arranging an ant+gal combo or an ant-race to fill a base before the inevitable OS (or, OS-ing the CY held by the enemy and synchronize the antdrop to that very moment) was pretty much one of those "planetside moments".



And about neutral bases. The shrinking playerbase turned draining a valid tactic. With multiple poplocked continents and caves (I bet the original concept was something like that) there is no need, no urge to make these ninja-tactics.



The loss of the anting mechanic is 'a loss' and removes a little depth to the meta game. I presume / hope this will be balanced by an alternative.



ps - I thought higby had previously confirmed the return of ants?

2011-12-27 07:43 AM

Coreldan Re: MMORPG.com Interview with Matt Higby They can still come, just not at launch.

2011-12-27 08:34 AM

Xyntech Re: MMORPG.com Interview with Matt Higby I'm pretty sure that Higby only said that ANTs may be making a return in some form. Hard confirmation, what form they will take, and when they will be added haven't ever been specified I don't believe.



In a way, I take this as some amount of reinforcement that they will probably be put in at some point, although their role may be very different.

2011-12-27 11:20 AM

Shogun Re: MMORPG.com Interview with Matt Higby one of my greatest ps moments was a base refill of a sieged base. don´t remember what base it was, but it had a red alert and was almost at zero ntu.

the enemys were already inside the base and had CE all over the courtyard. i had an ant and a great escort of a galaxy with a full squad inside.

the gal came in at maximum hight, the squad hotdropped to emp the CE at the silo and i dropped in with the ant, starting a refill. that was pure adrenalin, and the squad even managed to kill an nmy ams and keep the invaders inside the base for long enough, so we could refill to 80%, giving us enough time to drive them out again.



i hope there will be some replacement for siege tactics, as well!

2011-12-27 11:55 AM

Aaron Re: MMORPG.com Interview with Matt Higby I'm confident they'll have something better to replace the ANT and AMS with. It is those "Planetside moments" they want to bring back in #2 better then ever, of course. Furthermore, if this change turns out to be detrimental for PS2, there is nothing saying they can't add/change/remove things from the game. They're with us on this one.

2011-12-27 09:24 PM

Kouza Re: MMORPG.com Interview with Matt Higby Ant is going to be kind of obsolete.. The whole purpose of the Ant was to accent the stale mate breaker (NTU SILOS).



Now stalemates will be broken by the need to defend other land. Since it is territory based and not lattice based, you can simply capture around strong holds... Eventually you will hit a sweet tooth that needs defending more then the strong hold.

2011-12-27 09:25 PM

Kouza Re: MMORPG.com Interview with Matt Higby THAT BEING SAID... Now we are missing a vehicle.. We were promised the same amount of vehicles at PS2 Release as PS1 Release :o

2011-12-28 02:23 PM

CutterJohn Re: MMORPG.com Interview with Matt Higby ANT drops to refuel a contested base = awesome

ANTs running around to refuel bases after a fight was over = boring maintenance.



So hopefully they will reintroduce the first aspect of ANT gameplay, and just make things recharge on their own so that maintenance is unnecessary.

2011-12-28 02:32 PM

Shogun Re: MMORPG.com Interview with Matt Higby pretty much this!



in ps1 it would have been better if ntu would only have drained during yellow or red alerts but refill slowly when there is no alert.

since we don´t know much about the new ressource systems, we cannot give good ideas for ps2, yet.

2011-12-28 04:09 PM

Xyntech Re: MMORPG.com Interview with Matt Higby CutterJohn Originally Posted by ANT drops to refuel a contested base = awesome

ANTs running around to refuel bases after a fight was over = boring maintenance.



So hopefully they will reintroduce the first aspect of ANT gameplay, and just make things recharge on their own so that maintenance is unnecessary.



If they don't have a system like this at launch, hopefully they add it afterwards. They added stuff like LLU's after launch in PS1, so I could see them working it in.



I'd love to see them bring back all of those awesome moments and come up with some new ones on top of it.

2011-12-29 07:12 AM

Coreldan Re: MMORPG.com Interview with Matt Higby An ANT just for ANT drops sounds a bit waste.



What could be a perhaps easier to implement way to basically do the mid-fight ANT drops without having to make it into it's own vehicle, if the "boring maintenance" part is gone. Perhaps one of the existing vehicles?

2011-12-29 09:29 AM

Trolltaxi Re: MMORPG.com Interview with Matt Higby Call NTU ammo crates and call the ANT "Ammunition and Nanite(?) Transport" and you have the support veichle that keeps rolling to the front and back.



If the frontline needs any means of supply, this veichle would mean the difference between victory and defeat. It would be an important job, escorting and defending it would be first priority. It could even be a stalemate-breaker. The team able to ambush and destroy the enemy supply line could easily overcome on the front.



No boring maintanence, only adrenaline-filled battlefield logistics. Quartermaster Jake Duffy would be so happy with that!

2011-12-29 09:10 PM