OK. Kayle.



MEGA NOTE: ALL OF THE CHANGES LISTED BELOW HAVE BEEN REVERTED. TOOLTIPS REMAIN THE SAME (as listed below) BUT ARE COMPLETELY FALSE AT THIS POINT. Riot still remains quiet about it. Very unproffesional





The changes are as follows:



NOTE: Reckoning's damage actually does 20 less damage then what the tooltip says. So it's not even buffed to compensate for the passive nerfs. Even if it was it would still be roughly the same amount of damage or even lower due to passive nerf.



NOTE 2: After some testing by other people (thanks to them) we have reached the conclusion that the AP ratio on E is actually 0.2 and not 0.3 as the tooltip states. This is starting to look more and more like a massive mistake.





Quote: Mootun: Holy Fervor

30% Attack Damage converted to Ability power reduced to 20%

15% of Ability Power converted to Attack Damage reduced to 10%

No longer stacks with itself

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Reckoning

Base Damage increased to 80/130/180/230/280 from 60/110/160/210/260

Ability Power ratio increased to 1.0 from 0.8

Slow amount increased to 35% from 25%

Mana cost lowered to 70/75/80/85/90 from 80/85/90/95/100

Animation sped up slightly

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Divine Blessing

Heal base amount adjusted to 60/115/170/225/280 from 65/100/135/170/205

Ability Power ratio reduced to 0.25 from 0.5

Movement Speed bonus increased to 18%/21%/24%/27%/30% from 12% at all levels

Movement Speed bonus duration reduced to 4 seconds from 10 seconds

Cooldown increased to 12 seconds from 10

Mana cost increased to 75/90/105/120/135 from 60/65/70/75/80

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Righteous Fury

Base Damage increased to 10/20/30/40/50 from 4/10/16/22/28

Cooldown lowered to 17 at all levels from 22/21/20/19/18

Bonus range increased to 425 from 400

Mana cost reduced to 50 from 65

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General

Animations on everything changed

Sounds on everything changed

---------------------------------------------------------------------------------------------------------The major argument is that she had poor early game and good late game. Now she supposedly has poor late game and good early game. Few things wrong and few right.Her early game was not bad. Why you say? BECAUSE YOU GET GET FREE STATS!..... A single Doran ring gave you all the mana regen, AP and AD to last in a lane for as long as you god darn want. That's why you max E first and W second... to sustain in lane but to fill a damage role.How is it now? Doran's doesn't give as much of anything now. Her W is so mana intensive that the Doran's can't handle the mana regen even with mp5 runes making it not usable for sustainability. And BAM! No sustain - poor early game. Higher damage maybe. Higher damage doesn't mean better early game. Especially for kayle.Now for her Q. Before it dealt mediocre to low damage, enhanced every other source of damage from kayle and slowed nicely even at rank 1.The purpose of this spell before was to slow to enable hits with E for increased damage. Had great synergy with her passive, her E and her items. Overall great.Now it has increased damage slightly, slight increase in AP ratio. Key point: You won't be able to get as much AP from hybrid builds as before which already means the damage is the same as before the change. It has a long enough cooldown to be used as a damage amplifier and slow then an actual nuke (compare to other nukes like Annie's Q, Veigar's Q, Leblanc's Q, Malzahar's E, Kassadin's Q).With the passive nerf the damage is the same, maybe even lower with hybrid builds forcing us to go for an AP build which she doesn't benefit a whole lot from. Sub-par caster with an ability that's not really a nuke but you want to use it that way? It's not a nerf on the skill but the passive nerf makes you build AP and makes it deal about the same or even less damage - thus overall nerf.Her W. Before a decent heal that allowed sustainability in lane. A bit too mana intensive but runes and doran's took care of that. Maxed second, allowed great staying power. It's not a nidalee heal but it definitely allowed staying power. It's other use: To get around the map quickly. Before u could constantly maintain an increased movespeed. Do the numbers see great now? Do you think 6 seconds of normal speed make up for the fact that the numbers are increased? Not even remotely close.Overall W can't be used for sustain, can be used to escape somewhat (which she already did nicely with ult and the heal's constant speed) Hell this speed boost won't even put enough space between you and the chaser for you to run away. Before it actually helped as people were unable to chase you because you just outlast their speed-ups/slows. Not the case anymore.You can't heal with it in lane, you can't go around the map with it, it eats half of your mana. Even if you do go AP build (due to Q change) you won't heal for anything cus the scaling is terrible. Nidalee has a 1.2 (or w/e it is) scaling on her heal we have a 0.25. Nid has a long atk.spd buff on hers, low cooldown, decent mana cost. We have a low duration speed boost, high cooldown, high mana cost.Overall nerf on W.E before - With flat CDR runes, 9/0/21 masteries and nashors you reached roughly 40% CDR which put your E at roughly 1 second intervals (a lil lower). Overall you could have it up constantly. Cooldown change now as it is. The slight damage tweaks are there to make up for the passive nerf. Overall it's still up for the same amount of time, deals the same damage, didn't change much. Not really a nerf but not really a buff either.Ult unchanged.To sum everything up: Her E is almost the same when you take into consideration the passive nerf. Her W is useless in almost all situations now. Her Q forces her to go for AP to get any use out of it. If you don't go AP it's actually weaker then before.So her Q is weaker with a hybrid build (she is a hybrid after all).Her W is weaker.Her E is roughly the same.HUGE BUFF FOLKS!She got nerfed. Badly. Been playing her for so long, never had problems with her. She was hard to play and required very careful itemising.These changes pretty much broke her. Period.