From Team Fortress Wiki

“ — Crusader's Crossbow publicity blurb This thing might look like an old crossbow of before. However, it's nothing more than a regular syringe gun! ”

The Crusader's Crossbow is a community-created primary weapon for the Medic. The Crusader's Crossbow is a wooden crossbow with a metal barrel attached to a canister which houses a syringe until it is fired. The Medic's icon is present on both the canister and the frame of the Crusader's Crossbow.

The Crusader's Crossbow fires a syringe that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, the syringes cannot score headshots. Syringes fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a sharpshooting player to deal damage to an enemy or heal a teammate from a great distance. Any player hit with a syringe fired from the Crusader's Crossbow will appear to have a syringe sticking out of their body, a mere cosmetic effect. The sound effect from hitting a teammate is different to that of hitting an enemy, indicating what the result of that bolt was to the player.

Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage it will deal or health it will heal. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with a syringe fired from the Crusader's Crossbow will contribute a small amount of charge to the Medic's ÜberCharge meter. Critical hits do not affect the amount of healing done or amount of charge gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, it is based on the last time the target was in combat. The ÜberCharge gain rate is reduced by a third when between 1 to 10 seconds outside of combat, and scales back to normal over 10 to 15 seconds.

Unlike other types of the syringe, a Pyro can deflect a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy Spies are damaged by reflected syringes, rather than healed. It also cannot destroy stickybombs

The kill icon for the Crusader's Crossbow was contributed by Psyke.

Damage, healing and function times

Damage and function times Shot type Projectile Damage type Bullet Ranged or Melee damage? Ranged Damage Base damage 100% 38 - 75 Critical 113 - 225 Mini-crit 51 - 101 Healing Healing amount 75 - 150 Function times Reload 1.6 s Charge fill speed 16 - 48 HP/% Values are approximate and determined by community testing.

Item set

Demonstration

Note: This demonstration has been out of date since This demonstration has been out of date since October 20, 2017 Patch

Crafting

Blueprint

As a crafting ingredient

Strange variant





Related achievements

Team Doctor

Accumulate 25000 heal points as a Medic.

Bugs

When crouching, the bolts are fired from above the crossbow's actual location.

Reflected bolts may retain the particle effect team color of the Medic's team.

The Crossbow's projectiles can pass through teammates at close range.

Trivia

The lath of the Crusader's Crossbow appears to be entirely cosmetic - no string is drawn and the lath is not bent as part of the firing motion.

Gallery

RED first-person view.

BLU first-person view.

RED Festive variant.

BLU Festive variant.

RED Festivized variant.

BLU Festivized variant.

RED syringe projectile, recycled from the Syringe Gun.

BLU syringe projectile, recycled from the Syringe Gun.

RED 2013 Festive variant projectile.

BLU 2013 Festive variant projectile.

Crusader's Crossbow concept art.

Old RED shaders.

Old BLU shaders.

Old arrow projectile, recycled from the Huntsman.