



As you've probably heard, BYOND 508 will include a number of new features: The appearance var, try/catch, and now MouseWheel() and maptext_x/y. The maptext changes were a last-minute addition, because whenever new keywords/vars/etc. are added they require a major version bump, so this was the time to do them.



I'm expecting to release 508.1287 on Monday the 8th. You can blame the delay on feature creep, and especially on the users who requested it. Everything is mostly set and documented, but I need to test some changes to the webclient and get everything buttoned up for release. I'm also hoping to squeak in another fix or two if possible.



I burned some time today looking into nearest neighbor interpolation for Dream Seeker, so that retro games can look good when upscaled without a lot of blurriness caused by linear interpolation. This is a long-requested feature. I can't make any promises on it, and I do not expect it to get into 508.1287--but it's very high-priority if I can manage to do it. Right now that's still an "if". If any DirectX gurus are in the house, please weigh in on the thread in Feature Requests.



508 is going to have multiple releases just like 507 did, and I'm really hoping to get a lot more done on the webclient in the next few weeks.



Speaking of regular updates, I made a post in Tutorials & Snippets recently called



If you're not a Member yet, please consider purchasing a membership for yourself, or for a friend, and donations are of course always welcome. Your contributions to the project really mean a lot. Hey all, I'd like to turn over a new leaf by being a little more transparent about the development process, so I intend to make regular posts on what I'm working on.As you've probably heard, BYOND 508 will include a number of new features: The appearance var, try/catch, and now MouseWheel() and maptext_x/y. The maptext changes were a last-minute addition, because whenever new keywords/vars/etc. are added they require a major version bump, so this was the time to do them.I'm expecting to release 508.1287 on Monday the 8th. You can blame the delay on feature creep, and especially on the users who requested it. Everything is mostly set and documented, but I need to test some changes to the webclient and get everything buttoned up for release. I'm also hoping to squeak in another fix or two if possible.I burned some time today looking into nearest neighbor interpolation for Dream Seeker, so that retro games can look good when upscaled without a lot of blurriness caused by linear interpolation. This is a long-requested feature. I can't make any promises on it, and I do not expect it to get into 508.1287--but it's very high-priority if I can manage to do it. Right now that's still an "if". If any DirectX gurus are in the house, please weigh in on the thread in Feature Requests.508 is going to have multiple releases just like 507 did, and I'm really hoping to get a lot more done on the webclient in the next few weeks.Speaking of regular updates, I made a post in Tutorials & Snippets recently called Under the hood: Appearances and you . I'd like this to be the first of many, and welcome suggestions to explain other under-the-hood info that people might find useful.If you're not a Member yet, please consider purchasing a membership for yourself, or for a friend, and donations are of course always welcome. Your contributions to the project really mean a lot.