Sky Rogue - Forkbeard

This is the last Beta! 1.0 release is coming around the corner. Beta 3 has a lot of stuff we've been meaning to do for months or even years and wanted to get done before 1.0.Changelog:NEW STUFF:- Trees, cacti, and rocks!- Destroying certain buildings causes certain side-effects- Carriers and Drednauts now have small, indestructible gun turrets ... watch out!- New mission target: GRYPHON (the existing GRYPHON-AWACS now has a tailgun)- New mission target: FREIGHTER cargo ship- BADGER Land Assault Vehicles will defend some sites, equipped with SAM turrets- A fun new overpowered weapon can be researched if you have beaten the game- AGM-MIRV "Hwacha" Air-to-ground MIRV missile- UB-M "Blackjack" Micro Bomb- RAILGUN "Kunai" Railgun- "Wing" camera mode- New Achievement: "Missile With A Man In It", beat the game in under 40 minutes. The timer starts after entering the carrier menu on Day 1.CHANGES:- Adjusted default camera FOV 70 -> 65 degrees- Flares now distract missiles for three seconds after they're launched instead of only the moment they're launched- Weapons are disabled while inside a landing zone- Some air enemies will react when getting shot at- Aeropedia now shows kill rewards- DRONE-L wingmen are slightly better at not getting killed- Vets and Aces have more varied attacks, sometimes attacking with guns- Changed pause menu to quit on spacebar / A button to be more like the rest of the menus in the game- Changed endboss MASS-DRVR to be significantly more menacing at long range, but slower so it's less menacing at short rangeMODDING:- Custom Environments : there is a new "environmentName" setting in the "site" portion of a custom mission's "mission.json" file. The textures that define an environment are demonstrated in the Example Custom Mission (http://steamcommunity.com/sharedfiles/filedetails/?id=599986464) . The only tricky one is "environment.png", the colours on that texture define colours for specific things like fog, sunlight, ambient light, and clouds.- You can add menu graphics to your custom weapons by adding a child mesh filter+renderer called "graphics". Make sure the mesh you are using is pretty tiny.- If an aero has a "gun" transform child on it (similar to "cockpit"), all SECONDARY gun weapons will be reparented to that location. Makes it possible to do stuff like an F-16's offset gun port without requiring that the gun be equipped on a particular mount.FIXES:- Basic MICRO missile had an incorrectly configured collider which caused it to fly through certain targets- Sea units should pathfind properly around terrain and other obstacles