1 person found this review helpful

Recommended 46.8 hrs on record

Oh damn, where should i start? Before anything i'd like to thank you, the devs of this game, and the person that wrote this table RP book, i owe them so much, and they don't even know it.



First off, let's talk about the game itself, the gameplay, etc.



The gameplay is really fun, i love the RPG vibe they send off, the quests aren't repetitive and tiring, they all add to the story, they all have some interesting plot behind it.



The level design, well, sometimes it gets really confusing, and there are times that the quests weren't intuitive at all. There were several times too that i had to look up on the internet ways to finish a certain quest. But overall it's satisfying.



The choices. Well... They really add up to the game, the fact that we can have different outcomes and aftermaths from our own actions and choices is really something! And it isn't cheesy or predictable, it's on point.



The weapons, well, i'm a melee kind of woman, so i went for the sword instead of the guns. But the first person shooter part kinda effed me up a bit, because sometimes the foes would appear out of the blue in your face and i would jump out of my chair because.. yeah... You know, but aside from that, all good.



I really felt involved in this game, like i was really living it, i got attached to the Anarchs, and the people there. And the goth vibe from the game itself made me feel at home.



But none of those things above were the reason to why this one of my favorite games.



First of all i tried with a Tremere girl, but something ♥♥♥♥ed up my save file so i was like. " Oh well. Let's try something else then. "



Since i was starting from the very begining, and without thinking much of it. I picked the Malkavs. At first i thought i'd regret it. Mostly because i couldn't understand sh*t of what she was saying, and because of the voices. (I'll explain further why it was a dealbreaker to me.)



Once i started i had to be really careful in regards of the things i'd say to people (NPC's), because the choices of words that she meant were probably not what i was thinking about, but soon enough i learned about the way my character saw the world, and through that, her dialogue options stopped being a pain in the♥♥♥♥♥for me.



Schizophrenia, one hell of a nightmare, huh? To experience the character's condition... It surely can leave an uneasy feeling to those who play through it.



But for people like myself that suffers from that condition and is heavily medicated most of the time, the first few hours of gameplay with the Malkav was a huge mess of crying and on the verge of having a schizoid attack. I even thought to myself. " This isn't gonna work, i'll not be able to play this. ".



Because at some point it got really relatable to me, to my experience, to what Malkavs for the most part have experienced in their past, specially the double faced queen. (You know who i'm talking about. For those who played Malkav. :>.) Her past when she was young was very much like mine, unfortunately, which it was a huge trigger to me also.



This game was a huge challenge for my mental health, but it managed to do to me what years of mental care with psychiatrics didn't.



I used to hate myself with a passion because of this condition, and the more hate i felt, the worse it was, because I was the one that made myself an enemy. Not the condition. I thought I was doomed, that I was cursed because I wouldn't accept myself.



Although, through this game I knew that I wasn't the only one that experienced all of that. I felt welcomed in the game's arms, even when it left me with a sharp pain in my chest, I felt like it was a good one. It helped me grow, it helped me finally accepting myself.



Obviously you always know that there's people like you, out there in the world. But when you suffer from my condition for too long, often you end up thinking that the problem is yourself. And for years I thought the problem was me, that I decided to act like this, therefore I should hate myself.



This game told me otherwise. Not directly, but it did.



It showed me through my character's eyes that what I feel, is what alot of people are feeling too, and I bet that most of them feel like myself too, alone, lost, with a huge deal of guilt because of that.



And damn... If you're also like that, doesn't need to be schizophrenia, but any other kind of mental illness. Listen to me. You're not the problem, please... Understand that. You're not in control of what happens to your brain. Don't hate yourself... The whole world can easily turn their backs on you, so don't do that to yourself. You don't deserve it...



Well! Enough crying.



This game has a fun gameplay, interesting story, enthralling dialogues and you can feel like the characters are alive! Like they have a legit personality, at least some NPC's that matters, because if you bump into a random NPC in the streets the only thing that they'll say is "Buy a watch" kind of thing, a 1.000.000 times on a loop. xD



I really like Jack and Nines, they're both good characters, and the ones i felt attached the most, they helped a lot, and did their best to guide me in the game. And all of that was appreciated. They're good characters!



The only thing that i disliked sometimes were the description of some quests, were a little bit confusing and not at all intuitive, and some bugs where you'd get stuck, but for that i advise you to save a lot, and reload when it happens. ^^



Thank you VTMB, and thank you Dev's and the writer. You changed me, you changed my life, and helped me move forward one more step!



And i'll be forever a proud Childe of Malkav! ♥