So, as a Yasuo main, I know I'll get hate. A lot of people hate me and think my champion is bullshit, whatever, I don't care. A lot of Yasuo mains don't even think he's too strong right now, but I'll admit, top lane, he appears a bit too strong. if you look, his win rate mid lane is fine right now, but I'll touch on that later. **The problem with Yasuo:** * Yasuo is a problem champion because he allows a lot of outplay potential with his very powerful kit. His kit is not overpowered, but gives him the tools he needs to be a successful melee fighter/assassin, and create satisfying outplays. * When Yasuo gets ahead, he gets AHEAD. The main issue is that now that Yasuo's core items are cheaper and GA is more effective on him, he hits a power spike before his enemy does. He is supposed to be very strong levels 1-3 in order to try to secure a lead in the early game and allow him to snowball, because of how useless he is mid game without his core items. This is also the reason for his passive shield; it's an outplay mechanic. It's not "busted" and its fairly easy to pop if you auto him or play around him. * Late game, he can come back again, after farming and being useless most of the game. If you look at most other fighter assassins, they have either the same power scaling or one of "oppressive mid game, falls off late". This is what makes Yasuo unique, and his crit chance passive keeps him from building tanky like every other fighter in the game (I know everyone hates Fiora and Riven too). * The reason his top lane is so strong, but his mid lane is still relatively weak, is because the changes make him more effective against tanks, and he has more dashing room through minions. Yasuo + early power spike + weaker opponents early = better chance of snowball. * Mid lane, however, the matchups didn't really change, and the mains buffs to GA that really pushed him ahead don't help him out against the large majority of mages mid lane. * When Yasuo relies on the items of ADC's, how well he does is directly tied to how good ADC's are at the moment. I agree with many people, that if Yasuo is out of line and the ADC's aren't, even though it's BECAUSE of ADC itemization changes, Yasuo should get nerfed. **How to deal with Yasuo:** First off, look at this great video by [Dong Huap](https://www.youtube.com/watch?v=r_pGawgvwy8): I figured I may as well throw this in there for people who may need help. Some quick tips: * If you're ranged, poke him constantly. He's very squishy early, and autos do a lot from ANYONE. * Do not allow him to e onto you to hit a nado. The lane should feel like a constant tug of war between Yasuo being aggressive and defensive. * Bait out his windwall with other abilities, or go around it. Windwall is a static ability, so you may have to out maneuver it. * Build a Randuins and a Ninja Tabi at some point, no matter who you are. This will reduce his damage by a lot, even if he has his armor penetration from ult. * If you're melee, you generally have some tool to outplay him, but you have to follow the general rule fo juke q and stay away from nado. * Gank him. Constantly. If Yasuo goes all in on you, chances are one of you isn't going to come out alive. Make it him. Yasuo's almost always have a type of Yasuo syndrome where they think they can 2v1 under tower. CC them under tower, flash their abilities, get a jungler to gank. The Yasuo should be camped, if possible, and you should not allow him to kill you solo. * Don't get Yasuo Syndrome: Even if you just killed him 3 times, never underestimate the power of a yasuo with phantom dancer. Unless you're playing Renekton, be careful. * Use your anger against him: I know a lot of you hate Yasuo. I know a lot of you ban him from your teammates(please don't, it only makes them play a more uncomfortable champ). Either try to play him and learn how he works so that YOU can beat him, or just revel when the enemy yasuo goes 0/10 in laning phase because of you. * Don;t let him freeze the wave. Either freeze it yourself, or if you have wave clear, push him in very hard. * Finally, counter pick him. A LOT of top lane champion counter Yasuo(assuming you know what you're doing). A small list: Darius, Rammus, Renekton, Riven, Irelia, Fizz. If you pick a tank into him, be very careful, and wait until you can get some items. Then get ganked, cc him, and get a free kill on the Yasuo cause he tried to all in a tank. * If you're mid lane, assassins can do well against Yasuo. Think Leblanc, Zed, Fizz, Talon. There are also a few mages who may be able to get the job done, like Vladimir or Orianna. Those champions can also help shut him down in teamfights, which is also very important. Don't let a Yasuo get onto your backline for free. **Why these Nerfs don't work, and what should have happened instead.** Finally, into the meat of this whole thing! * As we discussed, Yasuo is a champion that needs his strong early game to do anything well until late game. The nerfs a while back were fairly justified; and they forced a type of Yasuo that maxed q, so that his e was less oppressive in lane. That's fair, and I understand the thought process. * Now, however, they are not only nerfing q, but absolutely GUTTING e. They are also forcing an e max. His e cooldown is literally double than what it was at rank one. THis means he has less mobility, less damage, more telegraphed movement, and a MUCH weaker laning phase. * He is getting a 0cd dash. Cool? It was already at .1 seconds. THis literally changes almost nothing, At least lower the cooldown to dash to someone again, if you're going to do this. * **_I would like to clarify what this means; The one thing Yasuo had going for him was his early pressure. His mid game is trash. He needs to snowball, and this will destroy his ability to do that. Futhermore, it also nerfs both mid lane and top lane Yasuo, while mid lane Yasuo is actually relatively balanced right now. I would even argue that it hurts mid lane Yasuo more because of how much he relies on his e damage and mobility early. _** * Beyond this, now yasuo cannot hold onto his tornado for 10 seconds. It is now 6 seconds. i think this is reasonable, although I would prefer something along 8 seconds. For example, lets say I have ultimate up and I'm fighting a vladimir or fizz. Most will pool when most Yasuo's would throw their tornado, which is early, right? This guarentees they get away for almost nothing. However, lets say that I wait, and auto attack them while my nado is up. Now they either have to fight me, or have better reaction time to dodge my nado. This means that it a more skill based fight, and the Yasuo has a chance to outplay their invulnerabilites. This is not the main reaosn for this post; I don't have a large issue with this change, even if I find it a tad annoying. * **What should have been done instead:** As I discussed, the issue is Yasuo being able to reach his powerspike easier against opponents who are weaker. The best option here is to remove what makes Yasuo strong agaisnt these weaker enemies, and not remove his outplay potential with e; nerf the armor penetration on his ult. _There are two ways to go about this._ One is to nerf it to 40% at all levels(or somethingaround there) or to scale it up to 50%9or whatever) as you level it up, similar ot hwo zed's ult works. It makes sense; they nerfed last whisper, and it will keep mid lane Yasuo in the state he is, while also nerfing what made top lane Yasuo strong. On top of this, Guardian angel may indirectly nerf yasuo. Depending on how much he feeds. TL;DR: This is just my opinion, and if any of you have nerf ideas, please feel free to share them below. I just think that Riot is nerfing Yasuo in an unhealthy way that removes some key aspects of his kits, while not solving the underlying problem that Yasuo top currently suffers from.

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