To kick off the promotional effort, Hasbro will invite fans to debate the pros and cons of 10 popular house rules on the game’s Facebook page through April 3. Then it will choose five to become part of a special edition and to be included as an addendum to the official rules in a Monopoly game guide next year.

The announcement may be odious to many Monopoly die-hards, who lament that most people do not play by the rules in the first place.

According to the official rules, largely unchanged since the 1930s, whenever a player lands on an unowned property and decides not to purchase it, the bank sells it to the highest bidder in an auction, speeding up the game and increasing benevolent sparring among players. Each player is to receive $1,500 — no more or less — to start the game, and the limit of 32 houses and 12 hotels that come with the game can offer an additional layer of strategy by creating a housing shortage.

Perhaps most overlooked by lay players is the rule that if the owner of a property fails to ask for rent before the next throw of the dice, no rent is collected. It’s the cardboard version of “you snooze, you lose.”

Many common house rules cast aside prescribed limits: injecting more cash into Free Parking; giving $400 for landing on Go rather than the stipulated $200 for merely passing by; using additional houses and hotels if the provided stash runs out; and providing higher tiers of cash payouts for rolling snake eyes. Some say jailbirds may not collect rent while behind bars, and others are in favor of haggling cash advances and co-ownership of properties.