About this mod Removes time limits from Spiritshift for all Druid forms and Hiravias. Permissions and credits Credits and distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permission You are not allowed to upload this file to other sites under any circumstances

Modification permission You must get permission from me before you are allowed to modify my files to improve it

Conversion permission You are not allowed to convert this file to work on other games under any circumstances

Asset use permission You must get permission from me before you are allowed to use any of the assets in this file

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets Author notes This author has not provided any additional notes regarding file permissions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points Changelogs Version 1.1 Mod is finished, all Spirit Forms are now available.

Donations Straight donations accepted

THIS MOD IS OUT OF DATE -- I FORGOT I MADE IT FOR <1YR -- WILL UPDATE SOON



IF YOU LIKE MY MOD, PLEASE ENDORSE!



This mod removes the timer for Druid Spiritshift in combat.



Optional file includes the above feature + out of combat Modal option (stay shifted 24/7, run around town shifted).



Supports all Druid forms, as well as Hiravias.



Installation:

Extract to C:\Program Files (x86)\Pillars of Eternity\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle

(back up original files first for easy uninstall)



You may need to save and reload desired game after installation for mod to take effect.









KNOWN ISSUES:

You MUST use the latest game version (3.05), or you will encounter graphical artifacts.



If you save while shifted using the Modal option, their weapons will be gone and replaced with the animal claws when you load the save.



To work around this, simply un equip your weapons before shifting and save freely. When you load a save you can just swap the claws for your original weapons.



There is no true 'fix' for this, as the core code does not factor in the possibility of a Druid being shifted during a save.



If you don't want to worry about remembering this I suggest using the main combat only file.