

Credit: Image originally by Wen-M

Item concept by Docnox







Calamity

A spear born of dark ritual involving the horn of a unicorn struck by lightning, the soul of a newborn mermaid, and the charred heart wood of a trent. All melded together in a prossess of petrification. The final result remains a mystery however the spear itself eminates hunger for magic of the storms and a yerning for vengance.



This +1 Spear constantly feeds off the magic of it's wielder permenatly draining the use of a 1st level spell slot. As the owner grows in magical power the spear may aswell eventually consuming higher spell slots.

Storm Absorption

In exchange for a portion of the wielders magic, the spear grants the use of a Absorb Elements spell like effect at will, specifically against effects involving Ice, Wind, Water, Flames, Lightning, and Thunder. Only one element can be used at a time, absorbing a second replaces the first.



Absorbing one of these elemental effects charges Calamity. While charged Calamity becomes a +2 Spear including Spell Attack and DC. Melee attacks while charged deal an additional 1d6+1 dmg of the absorbed type. The charge may be consumed along with a spell slot to cast bonus spells based on the element absorbed. Once the charge has been consumed, Calamity returns to it's state as a +1 Spear.







Bonus Spells

Element 3rd Level 5th Level Ice Sleet Storm Ice Storm Wind Dust Devil Cone Of Cold Water Tidal Wave Maelstrom Fire Fireball Wall of Fire Lightning Lightning Bolt Storm Sphere Thunder Shatter Destructive Wave

Concentration Checks for Calamity Spells have Advantage



Destructive Wave deals Necrotic









