Lightbender - a rogue archetype

You have an affinity for the use, and abuse, of optical illusions and manipulation of light. Whether you set out to be a traveling entertainer baffling people with your impossible feats, aim to use this talent for the sake of protecting prized possessions, or pursue more nefarious acts, like relieving people of said possessions without them noticing, you make use of both light and shadow, and the interplay between those two best of friends.

Misdirection

When you choose this archetype at 3rd level, you gain the ability to alter light's path, allowing you to manipulate what others see. As an action, you can create an illusion of yourself in an unoccupied space within 30 feet of you that you can see.This illusion lasts until you move, take an action, or 10 minutes pass. While this illusion lasts, you are invisible.

You can use this feature three times. You regain expended uses when you finish a short or long rest. The number of uses increases to four at 9th level, and to five at 17th level.

Bend Light

Starting at 3rd level, you gain the ability to exploit other creatures' inability to disbelieve their eyes. When you are unseen, you can bend light around you (no action required), allowing you to move up to 15 feet before you are no longer unseen.

Where there's light

Starting at 9th level, you gain the ability to alter the strength and focus of light. You can use an action to redirect the light shed by a torch, lantern, or other mundane light source within 60 feet of you in the following ways:

You can leave a 5 foot wide, 30 foot long shadow through the otherwise brightly lit area.

You can shape the bright light into a 5 foot wide, 60 foot long line or a 30-foot cone.

You can reduce the light to dim light in a 5-foot radius.

These effects end when you use an action to end them, you become unconscious, or you're more than 60 feet away from the source.

Fractured Light

At 13th level, you gain the ability to fracture light. As a bonus action, you make yourself appear to be standing near your actual location, causing attack rolls against you to have disadvantage until the end of your next turn. If you take damage, this state is disrupted and ends.

You can use this feature three times. You regain expended uses when you finish a short or long rest.

From Light Comes Darkness

Starting at 17th level, you can use a bonus action to cause a light source within 15 feet of you to flare brightly, blinding each other creature in its area of bright light until the end of the turn.

Additionally, if you take the Attack action immediately after using this feature, you can make two weapon attacks instead of one. If you attack two different creatures that are blinded with these attacks, you can deal Sneak Attack damage to both.

Once you've used this feature, you must finish a short or long rest before you can use it again.